Dwarf Fortress

Dwarf Fortress

Nobility Extended
79 Comments
Eyeless Deceiver Jun 12 @ 2:02am 
niemst, I was loving the mod so far, but have an issue now. My Baron somehow ended up as Guild Master, and the Baron role is now gone.
Bootlegger Apr 30 @ 11:03pm 
Seems auto assignation of roles from the mod also auto removes Vanilla nobility roles. Every term. Including military roles, and as Nobility, then gets hung up, unable to lead squads. Thought it may be compatibility with other extended role mods, yet occurs in new world with only the Nobility roles loaded. Eventually it released, but not exclusively tied to the role mentioned by growling whispers.
Mil Mar 4 @ 11:45am 
This mod has ruined my work orders. The guild master role overwrites the manager role, but does nothing. Also the knight roles are changed every season.
niemst  [author] Feb 24 @ 11:15am 
deliriousday7
unfortunately (currently) the modding system do not support that. All I can assign is a responsibilities (and some of them are related to skills)
deliriousday7 Feb 23 @ 8:00pm 
I love your mods but this one is pretty amazing. 10/10 for sure. The descriptions are great, but I would really love to see them tie to a specific skill. Like which bard noble is dedicated to just singer/musician. Maybe a noble linked to notable kill number?

It looks like it is all the social skills or nothing when I try to see who fits a role. This works great if I have dwarf who I want to give a title, but this could be a great mod to see who is remarkable in some aspect! Who is my strongest dwarf? Who is my most best diplomat, philosopher, or scientist? This is the best mod on the workshop, but you might have an opportunity to make it game changing!

Check out the groupings on the "skill" page of the DF wiki for inspiration. I am excited to see what else you do!
Growling Whispers Feb 13 @ 3:27pm 
I found it! It took me a while, but I discovered the answer to the problem I reported back in December. As soon as you assign a Vicar General (or someone gets promoted to it), you can create new squads again! I hope this helps others with the same issue, because this is a great mod.
Nevloz Feb 9 @ 3:47pm 
very neat mod, but when my dwarfs inherit the position of alderman or whatever else it strips them of their position as manager/broker/bookkeeper/etc and its tedious to reassign everything
niemst  [author] Jan 19 @ 9:52am 
@Donny the Deala
I fixed some typos. Please point me to exact casesif I missed anything
Chaplain Codaius Jan 16 @ 8:52pm 
can you please make wallpaper version of the cover art for alot of your mods? i want these as wallpapers!
Donny the Deala Jan 12 @ 7:13am 
A few typos and missing punctuation in the Nobles descriptions.

I'm experiencing the nobles being elected over and over issue. It also overrides barony elevations.

Overall a very cool mod and excited to see continued development
niemst  [author] Dec 29, 2024 @ 9:05am 
I updated the mod and removed ANY SQUAD tag. So it should not impact any squads creation - same for the clergy mod. that said - unfortunately I think it will not impact existing worlds :(
Audax Dec 29, 2024 @ 5:56am 
Actually, i noticed i only installed clergy expanded, maybe thats why i cant create squads? even with appointed militia commanders?
Andreone Dec 28, 2024 @ 12:23pm 
This mod is great. It adds some depth to late game.
But, i have the same issue about Captain and squads. After three squads I can't create more, although I appointed a new captain.
Audax Dec 28, 2024 @ 6:49am 
Having the same issue as roadkill, cant create more than one squad for some reason with this mod
Roadkill Dec 27, 2024 @ 1:04pm 
I'm not sure if it's just a me issue, but the captain of the guard role dose not create a squad, and it seems to be random titles that do start a squad. I'm probably going to have to pause using this mod till a guide to what roles can allow for squads to be created would really help if this is an intended feature
Don Quixote Dec 13, 2024 @ 10:56pm 
Doesnt seem to be working with the new update!
Stogie Dec 10, 2024 @ 4:18pm 
Some day when the modding tools are better, I'd love to see this get expanded.

Specifically, I've always loved the idea of nobles, religious leaders, and political figures being able to influence the values and needs of dwarves in your fortress. For example a religious leader could declare family is sacred, which gives the need "be with family" to the members of their religion.

To build on this even further, if a lot of dwarves are upset, a noble could blame a rival to influence dwarves' opinions. If things are really dire, a military leader could attempt to usurp power from the fort's highest-ranking official through bloodshed.

The central objective of such a mod would be to give late-game fortresses some major characters to follow, whose actions can impact your fort in a larger way than "Noble Urist bans the trade of screws."
niemst  [author] Dec 9, 2024 @ 5:45am 
@Don Quixote: thanks a lot for workaround
Don Quixote Dec 8, 2024 @ 10:50am 
Found a solution:
If you stumble upon the looping glitch of a specific dwarf constantly being elected over and over, here's how I fixed my situation:

- Reload a previous save.
- Manually assign the dwarf to at least one of the roles they were being elected to (if possible, if not, then Im afraid this solution might not work)
- Dwarf Fort should therefore already have the roles, making it so the auto-elect/assign won't infinitely loop.
Don Quixote Dec 7, 2024 @ 12:38pm 
An update, seems after a certain point, irregardless of saving or loading the file, it gets stuck on electing specific dwarves to specific offices in my case:

"Sazir Fortresschuck, being the rightful heir, has inherited the position of guilds warden of The Ordered Ward."

"Sazir Fortresschuck, being the rightful heir, has inherited the position of alderwoman of The Ordered Ward."

Over & over.
Don Quixote Dec 7, 2024 @ 12:20pm 
@niemst

Yes, I used it alongside your other mods:
- Clergy
- Emblems of Distinction
& of course this one, Nobility Expanded.

I also wanted to mention that I had the issue of Dwarves being elected over and over, forcing the game to pause-loop, reloading the save file fixed it in my case.


As for your knight solution, I dont think it'd influence the case, as I do not have any Knight assigned in my fort- - I added one now, and it still didn't fix the issue.
niemst  [author] Dec 5, 2024 @ 10:39am 
@Growling Whispers and @Don Quixote - I tried with removal of other responsibility that was assigned to knights
niemst  [author] Dec 5, 2024 @ 10:25am 
Don Quixote do you also use it along with Clergy or without?
Don Quixote Dec 5, 2024 @ 2:45am 
Coming in to say that Im sadly having the exact same issue as @Growling Whispers, I'm unable to create any more squads within my fort despite having the usual roles filled to create them.

Is there a way to fix this without restarting the fort? I've grown very attached to mine!

Hope so, awesome mod nonetheless and adds a ton of more challenges/FUN to my runs!
Growling Whispers Dec 2, 2024 @ 5:26pm 
I'm sorry to say, whatever you did did not fix the issue. I started a new fortress, and the same thing happened.

To anyone who likes this mod but is having the same issue: when you first appoint your militia commander, immediately make as many squads as you think you will need for your fortress. You can leave them unfilled, just waiting for the population to grow enough to use them. This way you can keep the mod (which is awesome, otherwise).
Growling Whispers Dec 1, 2024 @ 11:14am 
Excellent. Thank you for replying so quickly. I hope that fixes the issue. I should start another fortress to check! Any excuse to start a new fortress...I'm in no real rush, but I look forward to seeing the list when you have the time to complete it. So far, loving the mod.
niemst  [author] Nov 28, 2024 @ 9:57am 
@Growling Whispers
The only thing that could relate to military was responsibility EQUIPMENT_MANIFESTS at the treasurer. I removed it.

There are only few elected (few alderman: hallspeaker brewspokesman, ombudsman; the guildsman and stonebeard - elder) ones the whole rest is appointment. But pioneers are also replaced by notable when the settlements grows so I think that is what you experience in that case.

I will create sum summary but right now I have few other thing ongoing. And unfortunately the steam description is already at it max
Growling Whispers Nov 28, 2024 @ 4:49am 
An unrelated question: is there a document file somewhere that tells you which of the new roles are automatic, and which ones you have to appoint yourself? I tried promoting several dwarves to Pioneer, and the game simply took the title away from them, so I'm guessing that is one that the mod picks for you? It would be nice to know which ones I have to populate myself and which are appointed by the mod. Thank you.
Growling Whispers Nov 28, 2024 @ 4:48am 
Right now I have 89 dwarves in my fortress. We are not the mountainhome yet; I have a Count. The error occurred the moment my bookkeeper got promoted to treasurer. I have played three different worlds with this mod, and the error happens at the same time for each of them. I am running Nobility Extended 1.13, and Clergy 1.06. There is a Captain of the Guard, but not one for the Royal Guard. And at the moment I have none of the clergy you listed. I have a chaplain, but that's all.

I discovered a workaround: if I create multiple squads when I first get the militia commander, I can leave them empty and fill them in as my population grows, thus eliminating the problem of not being able to create new squads after the treasurer appears. Still, if there is a way to fix the issue, I know it would be appreciated.
niemst  [author] Nov 27, 2024 @ 11:04pm 
@Growling Whispers
Sorry for the issue and thanks for sharing details,
How many citizens are in your fortress? Is it a mountain home (have a king/queen)?
is there a captain of the royal guard role available (and if it is - is it assigned)?
And in case it is related with the clergy mod - cardinal , grand master of the order , preceptor , prior , templar commander , bishop , auxiliary bishop , vicar general , dean , metropolitan , patriarch .
All above have something related to military - but the cardinal is one sharing RESPONSIBILITY:MILITARY_STRATEGY with the militia commander
Could you please also double check what mod version u have?
Growling Whispers Nov 27, 2024 @ 11:38am 
I'm getting the same error I noticed someone posting earlier. But I will elaborate. As soon as one of my dwarves was promoted to treasurer, I was no longer able to create new squads. It says "You must appoint somebody first to create a squad". However, I still have my militia commander. They did not die and they were not the one promoted to treasurer. I have tried appointing new commanders, and new captains, but it still will not let me make a new squad. Is there some other position that needs to be filled in order to create squadrons with this mod? The only other mods I have that affect nobles and administrators are the therapist mod and the clergy mod. Any help would be appreciated, as I love the idea of this mod and would like to keep it in my game.
niemst  [author] Nov 11, 2024 @ 9:27pm 
@Nilserrich
I dont think that ergonomic hotkeys does any changes that could impact this mode.

The mods that would be incompatible are thoes that cut and re-adds montain (dwarfs) entity (civilizations). You may try to set this mod to be at the end of list when configuring new world creation.
Nilserrich Nov 11, 2024 @ 5:27am 
Could it be that the mod is incompatible with Ergonomic Hotkeys or something? The Noble Tab looks like it did before installing this mod. I don't know how much Ergonomic Hotkeys edits the UI. Shouldn't the new roles show up there? Or am I missing something?

I also use some of your other mods. Do I have to pay attention to anything?
mudplayerx Nov 9, 2024 @ 8:59pm 
eeew... no thanks lol
Business Cat Nov 3, 2024 @ 5:46pm 
@ Niemst, no problem, you make some great mods so I'm happy to help where I can. If I ever do see it trigger again I'll let you know.
niemst  [author] Nov 3, 2024 @ 10:58am 
@Business Cat: thanks a lot for the help. I see suspicious parts. I let some successions from higher to lower precedence. And there are two locations the dwarf inherit from. I was able to do something with first, not sure how to handle second. I updated mod but unfortunately AFAIK (see legends files) it will not update the already generated world.

If anybody will encounter the problem when generating world in 1.13 please comment.
Business Cat Nov 1, 2024 @ 2:30am 
@Niemst, I checked the closest save I had to when it occurred and it seems to have most of it in this log: https://imgur.com/a/0eUda4A

One thing I noted while it was occurring was that it seemed to be stuck in two distinct loops. In the first loop the first thing to occur would be that he was appointed golden beryl lord with the [okay] option, then he would inherit the position of steel knight with the [more] option, and then he would be appointed to several more positions, each with the [more] option. Upon hitting the last position's [more] option, it would switch to an alternate loop where he is first appointed to the position of black zircon lord (no mention of golden beryl lord is made in this loops) with the [okay] option. After that all events following it would be identical to the first loop, and upon reaching the end it would start over again with him becoming the beryl lord, and continue to switch between the two loops endlessly going forward.
niemst  [author] Oct 31, 2024 @ 1:35pm 
@Business Cat: do you recall what position there were? Or could you look in game log file?
Business Cat Oct 30, 2024 @ 8:19pm 
@frost.9/@Niemst, I also had this bug, where a foreign dwarf was inheriting multiple positions. It ended up in a never ending loop of the same positions over and over again with only the initial position ever changing. However, I did discover that by clicking through them insanely rapidly, eventually after maybe a good 50-100 times the game started to lurch forward slightly, and eventually did recover and I bypassed the otherwise seemingly endless loop. So it anyone else encounters this, try mashing the [okay] and [more] buttons as fast as you can for a while and you might be able to recover from it. Ultimately my logs show him inheriting some of the positions up to 65 times.
niemst  [author] Oct 20, 2024 @ 5:43am 
@3085826505
TL;DR: No
Unfortunately mods need to be added to the game during world creation to do any affect (expect DF Hack scripts). Later other mods not initial game are ignored and only updates are taken into account. That is a reason behind: https://steamcommunity.com/sharedfiles/filedetails/?id=3155983736
3085826505 Oct 20, 2024 @ 4:38am 
Understand some of the running logic of the mod, if you just download the module but have not used it in the generated world, will you make some hidden and unrecoverable changes to the game file?
Sharizcobar Sep 22, 2024 @ 6:15pm 
Most people: No nobles, nooo

Me, who likes giving out tiles: yeeees
chrismoore.social Sep 11, 2024 @ 3:40am 
More nobles? Pray to Armok noooo!
frost.9 Sep 6, 2024 @ 1:23pm 
I'm not sure if it's your mod that is causing this - i'm new in DF, but I'm getting a loop of inheritance pop-ups when a foreign dwarf inherit two or more positions at once. I guess both parents died and he keeps togling the inheritaded positions. When that happened to a dwarf from my fort i solved it assigning one of the inheritaded positions to another dwarf, but now it's a foreigner from my civilization and i'm stuck. Any ideas? Anyway, great mod man, it adds tons of flavor, thank you.
Thrice Sep 6, 2024 @ 12:25pm 
@AlwaysAngron If you wont be elaborating, what are you doing posting here? No one is gonna fix something that some guy says "It dun wurk!" ffs....
niemst  [author] Sep 1, 2024 @ 9:46pm 
@Publius Sulpicius Galba Maximus: yes, changes are for dwarfs only
AlwaysAngron Sep 1, 2024 @ 1:08pm 
I will not be elaborating
Publius Sulpicius Galba Maximus Aug 31, 2024 @ 4:40pm 
This doesn't work with All race playable mod (humans).

This doesn't work with human fort mod either, unfortunate.
niemst  [author] Aug 31, 2024 @ 11:30am 
@AlwaysAngron what version of mod do u use? What are the other mods in use with this one? Could you please provide a screenshot of your current noble tab?
AlwaysAngron Aug 28, 2024 @ 11:10am 
Militia captains, captains of the guard etc do not work and do not allow additional squads to be created