RimWorld

RimWorld

Vanilla Vehicles Expanded - Upgrades
307 Comments
qwe5n Apr 30 @ 1:24pm 
8 months without updates. Is this mod discontinued?
DeadMeat Apr 19 @ 8:28pm 
It would be cool if there was a faction that used vehicles just roaming around the world raiding at random.
Lavatory Load Mar 28 @ 11:45pm 
Wish I could highlight things on the map and click on the vehicle to load. Example. Bug raid -using the insect mod- and I want to load the corpses on a truck to haul more efficiently.
|_| Clyax Mar 27 @ 3:11pm 
@qwe5n Oh, I didn't know that. Moxie may have meant that too. I haven't ran the numbers since it would be tedious to do. I really wish there was a spreadsheet for these vehicles already to save me the effort.
qwe5n Mar 26 @ 3:03am 
@|_| Clyax, you may have misunderstood me. I meant fully upgraded Mule - all major (offroad tires, expanded cargo, exterior engine and big chemtanks) and minor upgrades, except more armor upgrades. If fully upgraded, it still costs less, but is way more efficient
|_| Clyax Mar 25 @ 10:14pm 
@qwe5n In terms of scale, you may be correct. The examples Moxie gave for Speed and Cargo Capacity aren't true compared to the Road Runner.
qwe5n Mar 25 @ 9:51am 
...rge amounts of food without it going bad. Also the Cherokee is great (I'd even say it's wonderful), as it has very high cargo capacity, while being an aircraft, so it can't be raided)
qwe5n Mar 25 @ 9:51am 
@|_| Clyax, I don't think that he was looking at the wrong vehicle. You see, the Mule is much more efficient than the Roadrunner in almost every way: it has more cargo capacity, better fuel efficiency, and can carry more passengers. It also has a bigger chemfuel tank, saving cargo space, and is faster on off-road terrain and in winter. Additionally, two Mules are better than one Big Rig, as they cost less and do a better job. They have the same cargo capacity (although actually 280kg less, but that doesn't matter), but offer better fuel efficiency and more passengers, faster speed on off-road terrain and in winter, and have a bigger chemfuel tank. Therefore, it's clear that the Mule is overpowered right now, untill the Roadrunner recieves its upgrades. If it does recieve upgrades, it'll be even more efficient than the Big Rig, so there's no need in T3 cargo vehicles, unless they get buffed significantly. (The Hermano is good though, as it's the only cargo vehicle that can transport la
Eevee Mar 24 @ 5:03am 
so why are there no upgrades planned for the dirt bike? is it because its to small or no ideas for how to upgrade it yet because you could do something similar from C&C Generals Zero hour did with combat cycles give them machine guns or a rocket launcher, maybe make them able to be a VBIED.

hell maybe give the roadrunner upgrades to be a technical and maybe have the mule be able to have some sort of cannon or HMG with 4 barrels a kind of quad cannon XD
prettypunkrock Mar 13 @ 7:24pm 
After I installed the mod and upgraded the Mule, it immediately starts draining fuel down even with the engine off. Mod list is auto-sorted and almost entirely Vanilla Expanded. Is this a known bug?
Dust Mar 11 @ 2:58pm 
Any plans for upgrades to the boats or is their use too niche?

Fishing boat seems like it could have some things, Dinghy doesn't necessarily make sense, but this is rimworld, so why not :P Strap a rocket or cabin on it or something.
|_| Clyax Mar 7 @ 6:15am 
True. I wish we could get maps on Vanilla Expanded Vehicles
CursedByLight Mar 7 @ 12:15am 
Yeah it inspired my comment since it was the top mod of the week. I saw Mo's fully stocked kitchen on a semi, but it looks unstable and its dependent on a framework that might not be maintained properly into the future, and the framework says to expect bugs in its description. Vehicles expanded already has a deployable functionality with the burya missile rack.
|_| Clyax Mar 6 @ 8:06pm 
@CursedByLight This mod does exactly what you described: https://steamcommunity.com/sharedfiles/filedetails/?id=3438366909
|_| Clyax Mar 6 @ 12:49pm 
@CursedByLight That sounds amazing! My desire for a mobile ground base is great! Nomad play-styles would be improved greatly by this.
CursedByLight Mar 6 @ 2:46am 
While they are tier 3 vehicles, the hermano and other cargo vehicles could serve as deployable work benches powered by fuel reserves. It could be really fun upgrading the hermano into a deployable stove food truck at the expense of cargo capacity, or perhaps a mutually exclusive upgrade to turn it into a butcher table or nutrient paste grinder/vat for hunting trips. The wisent or big rig could upgrade a machining bench, fabrication bench, or even garage bench for some on-the-go shells for your udar, or repair components for other vehicles you find.

Granted this can be all accomplished by packing along some tables and power cells, but that can get a little silly on the road. Not sure how or if the bills could get saved, but at least the nomadic vehicle convoy playstyle could benefit with all the world map stuff you're working on.
Roroboshi Feb 28 @ 8:36am 
Where is this upgrades button? Where should I look for it?
|_| Clyax Feb 28 @ 5:21am 
@Moxie I think you were looking at the wrong vehicle. According to the original Vehicles Expanded mod, the Mule is objectively worse in every way except Fuel Consumption and build cost.
qwe5n Feb 26 @ 6:18am 
@Lurch The Bastard there is a mod for that
qwe5n Feb 26 @ 6:17am 
@Moxie no, i believe it is not intended to be better than the Roadrunner, but because the Roadrunner is yet to recieve upgrades, Mule is the best cargo vehicle for now. Even the Big Rig from T3 is worse, because it has to be restored and researched, while it costs much more and accelerates much slower. (2 maxed out Mules can carry 280kg less cargo, while being more efficient in terms of fuel consumption AND can carry more passengers, has higher speed on offroad and in winter + bigger chemfuel tank)
Lurch The Bastard Feb 22 @ 10:44pm 
It would be good if the vehicles that don't have specific upgrades (notably the tier 2 stuff), had access to the basic minor upgrades that DON'T have extra textures added as a temporary fix to avoid exactly what @Moxie is talking about there, because yeah right now the T1 stuff has the potential to overshadow it's supposed replacement pretty easily. Even the reduction in caravan visibility is pretty small.
Moxie Feb 22 @ 8:50pm 
Is the Mule intended to be better than the Roadrunner(The Tier 2) in every way with these upgrades? Even without upgrades, the Mule competes with it's supposed better easily, and the upgrades seem to make it simply superior.

Mule is generally faster on the map, has more cargo, has plenty of fuel...
Oskar Potocki  [author] Feb 21 @ 2:51am 
You're going off the 6 months of no update on one of our 120+ mods.

This mod is in a good place. Any additional content is just that: additional content. It's not a live service game where you need updates every week. This mod offers a wide selection of upgrades that make Tier 1 vehicles stand out.
MI-28 Havocsader Feb 21 @ 1:15am 
@Lurch The Bastard No, I haven't seen how much they're working on as I'm not a part of their patreon, I'm going off the 6 months of no updates at all.
Lurch The Bastard Feb 20 @ 1:54pm 
@PalmerA The Nomad is one of the T3 vehicles yes, so probably won't be getting an upgrade (though it's the one that could have the strongest argument made for them)
@weregamer Upgrading should be under Building
@MI-28 Havocsader How you seen how much these guys are working on? It's not dead, they're just busy.

I would also love an ETA on more of the upgrades (Wisent and Roadrunner especially, I love my cargo haulers), but as said they're a busy bunch.
k.slama95 Feb 20 @ 10:41am 
maybe adding an upgrade for bigger fuel tank for planes would be great
qwe5n Feb 18 @ 10:10am 
any ETA on tier 2 upgrades?
Dracon Feb 17 @ 2:42am 
Is there any ETA on the remaining T2 vehicles or are you holding them back until the Imperial vehicles get released?`(Since they are T2 too)
The Guy in Your Closet Feb 10 @ 4:25pm 
@Squeakers As far as I know yeah the minor ones stack with larger ones. You can also use all of them at the same time if that's what you meant also
MI-28 Havocsader Feb 10 @ 9:54am 
Dead mod
Solstice Initiative Jan 31 @ 11:26pm 
How is there no modification to turn a flatbed or pickup truck into a technical with this???
Squeakers Jan 22 @ 3:10pm 
Haven't messed with this mod yet, but i have to wonder; Are the (minor) modification stackable?
wyvern Jan 20 @ 1:31pm 
Please begin working on this mod again soon devs. I BEG OF YOU
weregamer Jan 19 @ 1:07am 
What job assignment does upgrading fall under? It never seems to complete, and if I pick a person and right-click on the vehicle it doesn't offer "prioritize upgrading [VEHICLE]"
PalmerA Jan 14 @ 9:38pm 
Is the NOMAD humvee a T3?
AXEnter Jan 11 @ 2:15am 
It just me, or gunner seat isnt working for roadkill? I still need to stop vehicle to shoot
Zek-zeon Jan 9 @ 6:10pm 
Mad Max never looked so good for Rimworld.

Now, could we get a pawn that can wield a heavy metal guitar while playing on mobile war stage?
Oh and the guitar also shoots out like 10-15 foot flames too!:gk_heart:

(If you know, then good on you.)
Nmatters Jan 9 @ 11:58am 
amazing mod!
Salty Slothy Jan 8 @ 3:25am 
More than one. There's a few that are mutually exclusive but not the only mod you can have.
CommanderJason Jan 8 @ 3:02am 
Just curious, can you have more than one upgrade on a vehicle, or is it only one at a time?
Salty Slothy Dec 23, 2024 @ 2:40pm 
Truthfully I’m surprised people didn’t look at the entire VFE framework/upgrade stuff and sprint with it. Dead Man Switch has a mod for it and the alpha vehicles but I can’t think of any others off the top my head.
meep34524 Dec 23, 2024 @ 7:16am 
honestly i'm more surprised we only have one geneline mod for insectoid2, i expected people to jump on the opportunity to add their own bug hives.
Salty Slothy Dec 19, 2024 @ 7:25am 
That’s what i mean by moved on. You guys don’t sit an update one mod forever. You pump out banger after banger rather than have just one baby you focus on. No one said you gave up modding. That one was all you.
Oskar Potocki  [author] Dec 19, 2024 @ 3:40am 
But... we've released 5 other mods since September, including our biggest mod yet, Insectoids 2.
Salty Slothy Dec 18, 2024 @ 6:13pm 
Months of no comments? Try this one trick. I’m always glad to wait for quality content but come on, no word whatsoever since September. It’s a reasonable guess.
Oskar Potocki  [author] Dec 18, 2024 @ 1:21pm 
I really want the side-car upgrade myself, but for that we need Smash Phil to be available to code it, and he's currently busy with other stuff.

Generally, just because something is not getting an update doesn't mean it's abandoned. Stuff is always happening in the background and there is always a reason for something.

Once we leave modding behind, then people can say our stuff is abandoned. But for now, we have no such plans!
Mojozolo Dec 18, 2024 @ 9:51am 
My bad. I just hadn't seen either bike mentioned so I figured they might've been forgotten is all. Didn't mean to come off as whiny.
Torritorr - TTV Dec 18, 2024 @ 9:18am 
Imagine being upset that the guy who makes mods for you for free is not focusing on your non-paid for content and isnt "professional" about his frustrations with people demanding more free content like its a requirement.
Mythic Ender Dec 18, 2024 @ 9:11am 
Nah I'd say a little venting is fair.
sneaky Dec 18, 2024 @ 3:54am 
keep your professionalism dude. not a good look