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Is it spoiled of us to expect a mod to be finished? You have multiple vehicles listed in the description that are yet to receive upgrades (Scytheman, Wagon, Roadrunner, Snatcher, Bulldog Tango and Wisent) but are planned to. It has been over a year since the last major update yet in that long amount of time nothing else from that list has been added as you'd rather keep creating new mods than finish this one. And since when were we expecting live service from this? We're just expecting this mod to be completed.
Then the issue stems from CE. Report it to them.
@LifeIsAbxtch
Patreon is donations and you can stop donating at any time. As per the description of our patreon, you donate for the work already done, as a thank you, and you don't donate expecting anything in the future.
To answer your previous question: NPCs were never able to use vehicles. I'm not the author of the vehicles framework. I'm not in control whether enemies use vehicles or not - this functionality needs to be added by Smash Phil to his Vehicles Framework. It is not a VE mod. VE has no control over it.
Sadly apparently we live in the time of spoiled gamerz who expect live service from every single thing. This mod is in a good place right now. We will eventually add upgrades for Tier 2, but that's it. I don't think this mod is unfinished - if you do, feel free to release your own, finished mod.
Available to most wheeled vehicles, the improved Braking system increases the deceleration coefficient of the vehicle and reduces the damage to tires when the handbrake is used.
It might be the Map vehicles framework mod, it just got updated recently.
Any ideas as to what mod is causing the conflict?
T2 vehicule tank through their higher HP but need ing 2 people to use it and the overall low dps make them kind of meh, 2 pawn in marine armor with cover will usually do better than a single tank...
Except the offroad mobility for trading
most vehicules arent very good
And... Traveling the same route, the Nomad and Mule pulled ahead of the pack, leaving the Bang Bus and Wagon behind. An upgraded tier 1 being equal to a tier 3 over rough terrain doesn't quite sound right...
The Mule issue may be seperate.
It seems this mod does not survive saving and loading. The car has the name and color it should have and even looks to remember the upgrades but somehow still loses its reference.
Vehicle Framework, Vanilla Vehicles Expanded and Vanilla Vehicles Expanded - Upgrades. Built a Mule, gave it a full upgrade (except for the external engine which has great stats but looks silly), did a test run to a nearby settlement to trade and saved. Today I load and it's giving me errors and the Mule has the same appearance and base stats.
So beware using this for now.