RimWorld

RimWorld

Vanilla Vehicles Expanded - Upgrades
338 Comments
noah.mic2021 13 hours ago 
I would love an upgrade for smth like "retractable seats" or some kind of camper upgrade that allows pawns to use vehicles as a place to sleep, allowing for either a minor mood buff or negation of travel/sleeping outdoors when doing things like long distance resource mining
Shanzival Jul 24 @ 12:52am 
Can there be an option to make the cargo expansion upgrade be a percentage of the cargo instead of just a flat amount? Especially helpful/significant when you're playing with CE and thus have to deal with the ammo needed.
HunterAlpha1 Jul 23 @ 12:48pm 
What ammo does the turret on the Prowler accept?
smokeeater354 Jul 22 @ 10:49pm 
Hi not sure if this goes here or somewhere else but my reform vehicle caravan gizmo does not appear when i want to return to my base from another map tile any help would be great.
Aizuki Jul 22 @ 3:46am 
hi, is it possible to revert "Customize" tab to "Upgrade" ? it doesnt look near on me since the text nearly going out from box UI
Kanjejou Jul 19 @ 9:10pm 
is the Roadkill Tier1 tank supposed to unlock shotting whioel moving witht he extra gunner seat?
becaus eit seem to not work if you upgrade canon next or before
Omega13 Jul 18 @ 6:23am 
Thanks Oskar!
Oskar Potocki  [author] Jul 18 @ 5:24am 
Sounds like a bug with Vehicles Framework.
Omega13 Jul 18 @ 2:50am 
Just built a highwayman, do not have the option to click the "Upgrade" button for any of the major upgrades. Anyone know what's up here? Are there secret mystery prerequisites?
Kanjejou Jul 17 @ 3:21pm 
too bad we cant contact the mod creator easily to know if they will ever continues their mods...
MI-28 Havocsader Jul 17 @ 12:16am 
That line is also dictated by time, take a look at the old Wave Survival mod made by Justin back in 2016, does it say on the mod that its dead? No, but it hasn't been updated for an incredibly long time, which makes it quite clear its dead. The same applies here, this mod is half-finished and has been that way for nearly a year at this point with no updates except one incredibly small one that only served to make it marked as 1.6 compatible. And it should be concerning that the dev team would rather keep pumping out large mods than finish ones that have been left unfinished.
Ludicrous_Speed Jul 16 @ 6:14pm 
MI-28 Havocsader I think that line is dictated by the mod authors and whether or not they consider the mod dead. I dunno if you've taken a look at their workshop, but they have a lot of very big mods being maintained at the same time and they're always adding more. It doesn't shock me that smaller mods like this would be put on hold for some time while bigger ones get worked on.
Tirith Amar Jul 16 @ 5:05am 
Any chance we could get a odyssey shuttle upgrade pack standalone?
[40°C]Fu浮云yUn Jul 15 @ 6:57am 
After selecting a mod, the character will not be able to complete this task. I don't know if this is a bug or a conflict with other mods, is anyone like me?:steambored:
MI-28 Havocsader Jul 15 @ 6:26am 
Theres a line between taking a while to cook and outright abandoning the mod, at this point the mod is abandoned as for nearly a year now it has received no updates, the most recent "update" doesn't add any content or fix any bugs, it's only there to make Rimworld see it as 1.6 compatible.
Alexios II Komnenos Jul 14 @ 7:48am 
@qwe5n have you thought that, perhaps, they are just focused on other mods and will one day return to this? The VET always warn when a mod is gonna be discontinued, at this point its just being petty for the sake of being petty. Let the team cook in peace.
Witch ~ Jul 12 @ 4:55am 
its also weird that no other modder decided to use the base of this mod for their own vehicles.
Pinhead Larry Jul 2 @ 10:28pm 
I think it was this mod that lets me put a gun in the bed of the starter truck. I put a heavy machine gun on the beds to make it a technical, but it says it has no ammo? And it doesn't say what type of ammo it takes?
qwe5n Jul 1 @ 1:49am 
@GhostLiner Well as you can read in the description of this mod, its not finished. We're still waiting for the remaining Tier 1 and Tier 2 upgrades. But this mod hasn't been updated for 10 months and 1 day, counting from the latest update of August, 30th
MI-28 Havocsader Jun 26 @ 8:13pm 
@GhostLiner We're calling it dead since its not finished (Multiple vehicles they said would get upgrades but haven't) and hasn't been updated/touched for nearly 11 months now
srhcmt Jun 26 @ 7:25pm 
but you cant access 1.5?
GhostLiner Jun 26 @ 5:26am 
Ayooo why are people calling this mod dead, it works perfectly fine
MI-28 Havocsader Jun 17 @ 3:45am 
Its defo dead, mfw when the mod creators lie about it not being dead and they're just busy
qwe5n May 31 @ 4:45am 
@Oskar Potocki its been 10 months without an update. in your message from 21st february you said that this mod is in a good place. is it discontinued?
gooberone May 28 @ 7:38pm 
man, I wish there was like. a major modification for some wheeled vehicles to make them have improvised tracks.. i wanna have an awesome uparmored car with tracks instead of wheels
MI-28 Havocsader May 20 @ 6:27am 
Yeah it defo is
Soviet DoGGo May 20 @ 4:45am 
sadly this mod seems dead
pdaigosl May 18 @ 7:14am 
how many minor upgrades can i do in a vehicle?
Percy May 17 @ 3:26pm 
quci question but how DO i upgrade a vehicle? I selected the upgrade and delivered the materials, but i cant order my pawns to actualy do the work. Am i missing something? If not then i have to look into a mod conflict (somehow)
Haperski May 10 @ 9:57pm 
Aww man, I just deconstructed my fully upraded T1 Mule to make T2 Roadrunner only to find out theres no upgrades for it :(
MI-28 Havocsader May 4 @ 4:43am 
Yeah I'd say so, the devs tried to claim they're still working on this but at this point its safe to say they lied
qwe5n Apr 30 @ 1:24pm 
8 months without updates. Is this mod discontinued?
DeadMeat Apr 19 @ 8:28pm 
It would be cool if there was a faction that used vehicles just roaming around the world raiding at random.
Lavatory Load Mar 28 @ 11:45pm 
Wish I could highlight things on the map and click on the vehicle to load. Example. Bug raid -using the insect mod- and I want to load the corpses on a truck to haul more efficiently.
|_| Clyax Mar 27 @ 3:11pm 
@qwe5n Oh, I didn't know that. Moxie may have meant that too. I haven't ran the numbers since it would be tedious to do. I really wish there was a spreadsheet for these vehicles already to save me the effort.
qwe5n Mar 26 @ 3:03am 
@|_| Clyax, you may have misunderstood me. I meant fully upgraded Mule - all major (offroad tires, expanded cargo, exterior engine and big chemtanks) and minor upgrades, except more armor upgrades. If fully upgraded, it still costs less, but is way more efficient
|_| Clyax Mar 25 @ 10:14pm 
@qwe5n In terms of scale, you may be correct. The examples Moxie gave for Speed and Cargo Capacity aren't true compared to the Road Runner.
qwe5n Mar 25 @ 9:51am 
...rge amounts of food without it going bad. Also the Cherokee is great (I'd even say it's wonderful), as it has very high cargo capacity, while being an aircraft, so it can't be raided)
qwe5n Mar 25 @ 9:51am 
@|_| Clyax, I don't think that he was looking at the wrong vehicle. You see, the Mule is much more efficient than the Roadrunner in almost every way: it has more cargo capacity, better fuel efficiency, and can carry more passengers. It also has a bigger chemfuel tank, saving cargo space, and is faster on off-road terrain and in winter. Additionally, two Mules are better than one Big Rig, as they cost less and do a better job. They have the same cargo capacity (although actually 280kg less, but that doesn't matter), but offer better fuel efficiency and more passengers, faster speed on off-road terrain and in winter, and have a bigger chemfuel tank. Therefore, it's clear that the Mule is overpowered right now, untill the Roadrunner recieves its upgrades. If it does recieve upgrades, it'll be even more efficient than the Big Rig, so there's no need in T3 cargo vehicles, unless they get buffed significantly. (The Hermano is good though, as it's the only cargo vehicle that can transport la
Eevee Mar 24 @ 5:03am 
so why are there no upgrades planned for the dirt bike? is it because its to small or no ideas for how to upgrade it yet because you could do something similar from C&C Generals Zero hour did with combat cycles give them machine guns or a rocket launcher, maybe make them able to be a VBIED.

hell maybe give the roadrunner upgrades to be a technical and maybe have the mule be able to have some sort of cannon or HMG with 4 barrels a kind of quad cannon XD
prettypunkrock Mar 13 @ 7:24pm 
After I installed the mod and upgraded the Mule, it immediately starts draining fuel down even with the engine off. Mod list is auto-sorted and almost entirely Vanilla Expanded. Is this a known bug?
Dust Mar 11 @ 2:58pm 
Any plans for upgrades to the boats or is their use too niche?

Fishing boat seems like it could have some things, Dinghy doesn't necessarily make sense, but this is rimworld, so why not :P Strap a rocket or cabin on it or something.
|_| Clyax Mar 7 @ 6:15am 
True. I wish we could get maps on Vanilla Expanded Vehicles
CursedByLight Mar 7 @ 12:15am 
Yeah it inspired my comment since it was the top mod of the week. I saw Mo's fully stocked kitchen on a semi, but it looks unstable and its dependent on a framework that might not be maintained properly into the future, and the framework says to expect bugs in its description. Vehicles expanded already has a deployable functionality with the burya missile rack.
|_| Clyax Mar 6 @ 8:06pm 
@CursedByLight This mod does exactly what you described: https://steamcommunity.com/sharedfiles/filedetails/?id=3438366909
|_| Clyax Mar 6 @ 12:49pm 
@CursedByLight That sounds amazing! My desire for a mobile ground base is great! Nomad play-styles would be improved greatly by this.
CursedByLight Mar 6 @ 2:46am 
While they are tier 3 vehicles, the hermano and other cargo vehicles could serve as deployable work benches powered by fuel reserves. It could be really fun upgrading the hermano into a deployable stove food truck at the expense of cargo capacity, or perhaps a mutually exclusive upgrade to turn it into a butcher table or nutrient paste grinder/vat for hunting trips. The wisent or big rig could upgrade a machining bench, fabrication bench, or even garage bench for some on-the-go shells for your udar, or repair components for other vehicles you find.

Granted this can be all accomplished by packing along some tables and power cells, but that can get a little silly on the road. Not sure how or if the bills could get saved, but at least the nomadic vehicle convoy playstyle could benefit with all the world map stuff you're working on.
Roroboshi Feb 28 @ 8:36am 
Where is this upgrades button? Where should I look for it?
|_| Clyax Feb 28 @ 5:21am 
@Moxie I think you were looking at the wrong vehicle. According to the original Vehicles Expanded mod, the Mule is objectively worse in every way except Fuel Consumption and build cost.
qwe5n Feb 26 @ 6:18am 
@Lurch The Bastard there is a mod for that