RimWorld

RimWorld

Vanilla Vehicles Expanded - Upgrades
352 Comments
Anker Aug 19 @ 5:37pm 
You know what? Why just say that? I have devmode, lets run a quick test. Fully upgraded Mule. Fully upgraded Wagon. A Nomad. And an upgraded Bang Bus. For transporting a decent amount of pawns over rough terrain, lets put one pawn in each and have them all race to a destination.

And... Traveling the same route, the Nomad and Mule pulled ahead of the pack, leaving the Bang Bus and Wagon behind. An upgraded tier 1 being equal to a tier 3 over rough terrain doesn't quite sound right...
Anker Aug 19 @ 5:24pm 
I hope we get these for tier 2. It sort of feels like you want to caravan around adventuring in a tier 1 that has off-road tires to get around faster then a tier 2 that doesn't, even if it has better fuel efficiency.
Kinnu Aug 11 @ 10:04am 
I have the mats, but noone will work on it? Cant manually have them do it either. No errors.
DragonZephyr Aug 9 @ 2:38pm 
I cannot replicate the problem you had @veryinky which of the turrets did you put on your mule.
DragonZephyr Aug 9 @ 2:00pm 
It seems to have been reported in the bug report discussions here. Apparently Phil has a fix for it in the dev-version of the vehicle framework and it seems to be related to the turret upgrade on the highwayman.
The Mule issue may be seperate.
DragonZephyr Aug 9 @ 1:55pm 
I also had my upgraded highwayman lose reference to itself and throw errors for every second of frame generation. The car still had visuals but would no longer turn and the turret did not work nor did it show up in the caravan screen.
It seems this mod does not survive saving and loading. The car has the name and color it should have and even looks to remember the upgrades but somehow still loses its reference.
Red Aug 6 @ 6:29pm 
It really does seem like this mod must hate the Highwayman
turfish Aug 6 @ 7:22am 
This is an issue ive experienced with the Highwayman aswell, I just stopped using it- But yeah, for some reason it sometimes deletes itself.
Red Aug 4 @ 9:02pm 
Highwaymen completely disappeared something about broken references and when I reloaded a save it was like it never existed
veryinky Aug 4 @ 6:12am 
Yep, same. Works fine while you play but doesn't save. Throws a bunch of red exception errors on loading, "[VehicleFramework] Unable to unlock Vehicles.CompUpgradeTree post-load for Mule. Exception: System.NullReferenceException: Object reference not set to an instance of an object". New game, started on fresh install on august 3rd , with Harmony,
Vehicle Framework, Vanilla Vehicles Expanded and Vanilla Vehicles Expanded - Upgrades. Built a Mule, gave it a full upgrade (except for the external engine which has great stats but looks silly), did a test run to a nearby settlement to trade and saved. Today I load and it's giving me errors and the Mule has the same appearance and base stats.
PriinceShriika Aug 3 @ 11:50am 
Also happens to me, having the upgrades on vehicles doesn't stick around after a reload, and if you remove the upgrades to then try and upgrade them again, you're just left with the same values, so you're kinda just nerfing your vehicles instead of upgrading them, when you reload.
turfish Aug 3 @ 8:23am 
@Polyethyleneglykol - Can confirm, this keeps happening to my Mule's for some reason, havent had it happen to anything else yet
Polyethyleneglykol Jul 29 @ 2:38am 
In 1.6 upgrading a vehicle and then reloading a save has a high chance to brick the vehicle and anyone anthing inside, multiple different vehicles all reported broken on the main discord.
So beware using this for now.
Safety Inspector Jul 28 @ 9:37pm 
The Louie doesnt have a customization tab
noah.mic2021 Jul 27 @ 6:10pm 
I would love an upgrade for smth like "retractable seats" or some kind of camper upgrade that allows pawns to use vehicles as a place to sleep, allowing for either a minor mood buff or negation of travel/sleeping outdoors when doing things like long distance resource mining
Shanzival Jul 24 @ 12:52am 
Can there be an option to make the cargo expansion upgrade be a percentage of the cargo instead of just a flat amount? Especially helpful/significant when you're playing with CE and thus have to deal with the ammo needed.
Flabby AP Jul 23 @ 12:48pm 
What ammo does the turret on the Prowler accept?
smokeeater354 Jul 22 @ 10:49pm 
Hi not sure if this goes here or somewhere else but my reform vehicle caravan gizmo does not appear when i want to return to my base from another map tile any help would be great.
Aizuki Jul 22 @ 3:46am 
hi, is it possible to revert "Customize" tab to "Upgrade" ? it doesnt look near on me since the text nearly going out from box UI
Kanjejou Jul 19 @ 9:10pm 
is the Roadkill Tier1 tank supposed to unlock shotting whioel moving witht he extra gunner seat?
becaus eit seem to not work if you upgrade canon next or before
Omega13 Jul 18 @ 6:23am 
Thanks Oskar!
Oskar Potocki  [author] Jul 18 @ 5:24am 
Sounds like a bug with Vehicles Framework.
Omega13 Jul 18 @ 2:50am 
Just built a highwayman, do not have the option to click the "Upgrade" button for any of the major upgrades. Anyone know what's up here? Are there secret mystery prerequisites?
Kanjejou Jul 17 @ 3:21pm 
too bad we cant contact the mod creator easily to know if they will ever continues their mods...
MI-28 Havocsader Jul 17 @ 12:16am 
That line is also dictated by time, take a look at the old Wave Survival mod made by Justin back in 2016, does it say on the mod that its dead? No, but it hasn't been updated for an incredibly long time, which makes it quite clear its dead. The same applies here, this mod is half-finished and has been that way for nearly a year at this point with no updates except one incredibly small one that only served to make it marked as 1.6 compatible. And it should be concerning that the dev team would rather keep pumping out large mods than finish ones that have been left unfinished.
Ludicrous_Speed Jul 16 @ 6:14pm 
MI-28 Havocsader I think that line is dictated by the mod authors and whether or not they consider the mod dead. I dunno if you've taken a look at their workshop, but they have a lot of very big mods being maintained at the same time and they're always adding more. It doesn't shock me that smaller mods like this would be put on hold for some time while bigger ones get worked on.
Tirith Amar Jul 16 @ 5:05am 
Any chance we could get a odyssey shuttle upgrade pack standalone?
[40°C]Fu浮云yUn Jul 15 @ 6:57am 
After selecting a mod, the character will not be able to complete this task. I don't know if this is a bug or a conflict with other mods, is anyone like me?:steambored:
MI-28 Havocsader Jul 15 @ 6:26am 
Theres a line between taking a while to cook and outright abandoning the mod, at this point the mod is abandoned as for nearly a year now it has received no updates, the most recent "update" doesn't add any content or fix any bugs, it's only there to make Rimworld see it as 1.6 compatible.
Alexios II Komnenos Jul 14 @ 7:48am 
@qwe5n have you thought that, perhaps, they are just focused on other mods and will one day return to this? The VET always warn when a mod is gonna be discontinued, at this point its just being petty for the sake of being petty. Let the team cook in peace.
Cyber Witch ~ Jul 12 @ 4:55am 
its also weird that no other modder decided to use the base of this mod for their own vehicles.
Pinhead Larry Jul 2 @ 10:28pm 
I think it was this mod that lets me put a gun in the bed of the starter truck. I put a heavy machine gun on the beds to make it a technical, but it says it has no ammo? And it doesn't say what type of ammo it takes?
qwe5n Jul 1 @ 1:49am 
@GhostLiner Well as you can read in the description of this mod, its not finished. We're still waiting for the remaining Tier 1 and Tier 2 upgrades. But this mod hasn't been updated for 10 months and 1 day, counting from the latest update of August, 30th
MI-28 Havocsader Jun 26 @ 8:13pm 
@GhostLiner We're calling it dead since its not finished (Multiple vehicles they said would get upgrades but haven't) and hasn't been updated/touched for nearly 11 months now
srhcmt Jun 26 @ 7:25pm 
but you cant access 1.5?
GhostLiner Jun 26 @ 5:26am 
Ayooo why are people calling this mod dead, it works perfectly fine
MI-28 Havocsader Jun 17 @ 3:45am 
Its defo dead, mfw when the mod creators lie about it not being dead and they're just busy
qwe5n May 31 @ 4:45am 
@Oskar Potocki its been 10 months without an update. in your message from 21st february you said that this mod is in a good place. is it discontinued?
gooberone May 28 @ 7:38pm 
man, I wish there was like. a major modification for some wheeled vehicles to make them have improvised tracks.. i wanna have an awesome uparmored car with tracks instead of wheels
MI-28 Havocsader May 20 @ 6:27am 
Yeah it defo is
Soviet DoGGo May 20 @ 4:45am 
sadly this mod seems dead
pdaigosl May 18 @ 7:14am 
how many minor upgrades can i do in a vehicle?
Percy May 17 @ 3:26pm 
quci question but how DO i upgrade a vehicle? I selected the upgrade and delivered the materials, but i cant order my pawns to actualy do the work. Am i missing something? If not then i have to look into a mod conflict (somehow)
Haperski May 10 @ 9:57pm 
Aww man, I just deconstructed my fully upraded T1 Mule to make T2 Roadrunner only to find out theres no upgrades for it :(
MI-28 Havocsader May 4 @ 4:43am 
Yeah I'd say so, the devs tried to claim they're still working on this but at this point its safe to say they lied
qwe5n Apr 30 @ 1:24pm 
8 months without updates. Is this mod discontinued?
DeadMeat Apr 19 @ 8:28pm 
It would be cool if there was a faction that used vehicles just roaming around the world raiding at random.
Lavatory Load Mar 28 @ 11:45pm 
Wish I could highlight things on the map and click on the vehicle to load. Example. Bug raid -using the insect mod- and I want to load the corpses on a truck to haul more efficiently.
|_| Clyax Mar 27 @ 3:11pm 
@qwe5n Oh, I didn't know that. Moxie may have meant that too. I haven't ran the numbers since it would be tedious to do. I really wish there was a spreadsheet for these vehicles already to save me the effort.
qwe5n Mar 26 @ 3:03am 
@|_| Clyax, you may have misunderstood me. I meant fully upgraded Mule - all major (offroad tires, expanded cargo, exterior engine and big chemtanks) and minor upgrades, except more armor upgrades. If fully upgraded, it still costs less, but is way more efficient