tModLoader

tModLoader

Example Boss Rush
12 Comments
Jenek  [author] Jan 1 @ 12:10am 
@riley_ other people must do it as a separate mod. This mod will remain as is so that it showcases the capabilities of the API.
riley_ Dec 31, 2024 @ 3:04pm 
can you add options to disable the changes to the bosses in the boss rush? for mod compatibility with things like mech bosses rework.
Jenek  [author] Aug 19, 2024 @ 1:46am 
I'm not sure why as well. DragonLens also had issues where my clicking stops working and then stops using items through main clicks. It just generally has finicky issues, which is why I don't use it.
Nuclear43 Aug 18, 2024 @ 11:58pm 
Tried using Cheatsheet instead, and it worked! I think it might have been because I had natrual enemy spawns turned off by dragonlens?
Jenek  [author] Aug 18, 2024 @ 6:18pm 
@Nuclear43 Well, I know what you're talking about. When i was developing Golem's AI, this already happened. I thought I fixed it. Can you try without Dragonlens? (try hero's mod instead for now)
Nuclear43 Aug 17, 2024 @ 11:59pm 
I was on singleplayer, only other mod was Dragonlens (Cheat mod) iirc. My best guess is that it's because I was using a world from workshop which had a weird size. Other than that I guess it might have been a texture pack somehow?
Jenek  [author] Aug 17, 2024 @ 10:30pm 
@Nuclear43 What setting? Singleplayer? Multiplayer? Dedicated server? We did not have these issues. Mod conflict perhaps? Do you have mods that alters the a.i. of the vanilla boss?
Nuclear43 Aug 17, 2024 @ 12:18am 
Golem seems to be kinda buggy, one of the heads despawns and it breaks the sound until I kill golem
Jenek  [author] Aug 4, 2024 @ 1:03am 
Even then, this is still fine. All bosses SHOULD be made equal in strength and pacing. The balancing is still off, but I will make it so that the vision is clear for Example Boss Rush.

Please, please and I would love to hear suggestions. For now, I won't touch A.I. but I still adjust stats accordingly when need be. I still need to document the API for others to use.
MinecraftedMario Aug 4, 2024 @ 12:42am 
boss checklist says its post skeletron
Jenek  [author] Aug 3, 2024 @ 11:43pm 
It looks like Deerclops progression is varying to a degree. I had people tell me that it's post Eater or Brain, too.
MinecraftedMario Aug 3, 2024 @ 10:39pm 
why is deerclops, which is often fought post-skeletron, after king slime????