Arma 3
WBK Kit Menu
63 Comments
Konstance™ (Hiatus) Sep 27 @ 7:14pm 
What about adding Hacker attribute?
WebKnight  [author] Sep 18 @ 11:25am 
@Lord_Diablo just add them
Lord_Diablo Sep 18 @ 12:26am 
1 question how can i set up more than 3 magazines for aditional equipment?
I hope somebody can help me. So i have this bug with the Kit System on my first mission everything worked fine but in the second mission i tried to do the kit system went crazy and duplicated all of its kits and multiple "grab mag" and "grab medkit" showed up is there a fix to it?
Fairchild [29th ID] Aug 21 @ 4:37pm 
Would there be a way to have an additional equipment be a weapon with a specific ammo? For example, using this with RHS and making a machine gunner kit for the M249 and M240 as an additional option, the M240 comes with M80 bullets but I want M80EPR for it when I select it under additional weapons
Diver Aug 9 @ 3:24am 
Привет, WBK. Как у тебя отключить авто-выдачу ролей у тебя в коде? Просто ванильный инженер мне не нужен
SpooNNNeedle Jul 1 @ 5:03am 
what a really nice alternative to cfgRespawnInventory!
Madkats1999 Feb 20 @ 3:05pm 
Can this be implemented into modes such as Liberation, Antistasi, Mike Force etc?
Jheisingerc Nov 7, 2024 @ 9:48am 
sirve para mp ?
Fercho Oct 21, 2024 @ 3:56pm 
Hi, are a way to limit the distance to see the action??
Mikker Oct 8, 2024 @ 2:01pm 
i relly love this mod and i have a dream can you make it so it's work whit this mod (KJW's Two Primary Weapons) i relly like it and you sadly :c only have few posiens options D:
Asmo Sep 28, 2024 @ 8:13am 
Hi this is cliend side or?
Disco Sep 6, 2024 @ 8:40pm 
fantastic mod!
hopefully the "Export as a Kit" and small interface issue can be resolved soon.
thank you for your work Webknight!
A. Ares Aug 30, 2024 @ 3:09pm 
@WebKnight mate, first of all thank you for all your mods. They are amazing! I would like to ask a kind of request for this mod though! Would it be hard to add an Editor Module that will "copy" the loadouts of the synched units and adds them in a synched object as options?

I know that this may have some problems like the name of the kits (could be the "Role" of the unit though) or the conditions or the extra equipment. Possibly though these would be fields in the module itself!

I know that scripting everything is not such a big deal but some modules would be great and sometimes it is easier to do it! (At least for some of us)!!


Again mate, thank you for all your mods! Keep up the awesome work and ArmA as much as you can! Cheers!
NekLol Aug 29, 2024 @ 10:31am 
А ещё вопрос, как сделать возможность брать кит только для определённого человека, вот например у меня есть 3 кита наёмника, разных стран, как мне сделать что-бы их мог брать только нужный мне человек.
NekLol Aug 29, 2024 @ 7:34am 
Привет, такая проблема, создаю миссию и создал кит, при попытки убрать доп оружие которые есть в примере, указанном в описание в стиме, игра выдаёт ошибку и кит полностью пропадает.
Crin Aug 26, 2024 @ 6:44am 
Yep, works alright now. Thanks :steamthumbsup:
WebKnight  [author] Aug 26, 2024 @ 3:39am 
@Crin set your interface size to small, i am aware of that issue and will fix it ASAP
Crin Aug 25, 2024 @ 4:45pm 
Can't seem to get "Export as a Kit" option. Followed your video step by step, checked all the mods and updated CBA and this mod. Tried making the Kit Menu without it by exporting the kit both via ACE and vanilla but it keeps giving me error messages when loading kits in
天使 Aug 24, 2024 @ 1:06pm 
Sorry to bother again, would there be a way to exclude a player from using the arsenal? I would like only pilots to be able to access the Will there be a script to exclude other players?
Mushtea Aug 21, 2024 @ 2:04am 
Some things I noticed:
Some items are not shown as items but as weapon accessories, so they cannot be added dynamically (costume option). (Probably the same itams as in editor when adding stuff there to a crate for example)
When loading, the order is not as defined in initialization, in some places it is a little random but most of it is fine.
The box can be accessed from far away, would be nice if this could be fixed.

Also a nice feature would be the ability to add the loadouts via the addon settings and then have an additional object for it, this way it would be possible to store the loadouts on a server and only need to place that object to get access to the loadouts.

Everything else works fine, thanks for this mod!
WebKnight  [author] Aug 20, 2024 @ 4:41pm 
@Solewar починю
Solewar Aug 19, 2024 @ 9:45am 
Заметил проблему, что не выдаёт специализацию медика с ACE аптечкой
WebKnight  [author] Aug 17, 2024 @ 8:55pm 
@CTPEJLOK и просто не добавляй магазины в основной кит, вот и всё
WebKnight  [author] Aug 17, 2024 @ 8:54pm 
@CTPEJLOK добавь нужные магазины в дополнительный выбор
CTPEJLOK Aug 17, 2024 @ 12:59pm 
@天使 i make this - player isKindOf 'PILOT_CLASSNAME ( UNIT CLASSNAME )';
Works fine for me
CTPEJLOK Aug 17, 2024 @ 12:56pm 
Есть варик чтобы отключить авто выдачу магазов на оружие? просто у меня магазины по дефолту и те что прописаны к оружке разные, и хотелось бы контролировать этот процесс
PurePazaak Aug 16, 2024 @ 8:28pm 
Thanks for continuing all your hard work. It's much appreciated.
sonofpeasant1 Aug 15, 2024 @ 5:06pm 
WebKnight consistently making Arma not ♥♥♥♥
Ghost Aug 15, 2024 @ 3:08pm 
Is this client side?
RgrThatSarnt Aug 15, 2024 @ 12:52pm 
blessed
WebKnight  [author] Aug 14, 2024 @ 8:46pm 
@Oleg Grindstone try to force repair the mod, everything works on my end
Oleg Grindstone Aug 14, 2024 @ 4:54pm 
Great stuff as usual Webknight! One thing, seem to be having issues with Magazines and Items not showing up properly on the additional equipment tab; no icons, no letters. They're technically select-able, just invisible.
Matekosh Aug 14, 2024 @ 4:07pm 
@天使 I think you can use steam UID's and getPlayerUID for that...

Something like:

InitPlayerLocal.sqf

PLTS_List_Array = ["4646545649874","45646549678"]; //Steam ID64 Account IDs examples//

if ((getPlayerUID player) in PLTS_List_Array) then {

// Wbk_AddKit code lines //

};

Not so sure if this could work, but maybe you get the idea. lol
天使 Aug 14, 2024 @ 2:25pm 
One question: Will there be a way to limit or prohibit the arsenal for certain types of players?

Example, I have my infantry unit and I want them to have access to the armory with all the infantry equipment but to another armory with the pilot equipment code not, and vice versa.

Is there a script or something I can put to prohibit their access?
Play3r Aug 14, 2024 @ 10:12am 
@BlackFalco
You can now save kit from EDEN Arsenal, as well as ACE (made the 13/8-2024)
create a unit in Editor-Bi arsenal (rightclick unit)- Export- paste in script - DONE.
how is that scripting, it's all C/P
BlackFalco Aug 14, 2024 @ 8:52am 
@webknight yeah man but we are all tired of Arma 3 scripting and coding xD Very useful thing nowadays would be a faster arsenal loading... But I can understand that ur mod is useful for the people willing to put their time on this... So all good :)
WebKnight  [author] Aug 14, 2024 @ 7:25am 
@BlackFalco its not really that hard
Voxel Aug 14, 2024 @ 7:15am 
get back to work on aftermath and tiberium genesis
BlackFalco Aug 14, 2024 @ 6:38am 
Wish for a mod like this but without all that coding needed... :(
coogato Aug 13, 2024 @ 10:35pm 
this man is goated man
WebKnight  [author] Aug 13, 2024 @ 7:36pm 
@天使 not really, its up to you how you will sort kits, additional equipment is organized by its type
天使 Aug 13, 2024 @ 7:13pm 
Okay, I'll send it to you this weekend.

By the way, a question: Will there be a way to organize the teams in alphabetical order? Because everyone seems to be in disarray.
WebKnight  [author] Aug 13, 2024 @ 5:06pm 
@天使 you can send it to me and i can put that translation into the mod itself
天使 Aug 13, 2024 @ 4:38pm 
I just tried the INSIGNIA update and it's just wonderful.

I will leave you several points to decorate your profile. Thanks a lot.

I will modify your code a little just to translate it into Spanish and Chinese, I hope you don't mind.

And again thank you very much.
Parker9044 Aug 13, 2024 @ 3:47pm 
The goat is back!
WebKnight  [author] Aug 13, 2024 @ 8:30am 
@天使 @Play3r sure thing will fix it
Play3r Aug 13, 2024 @ 4:18am 
nice and simpel to use.
But yes a shame with the insignia problem, hope it get fixed ?
天使 Aug 12, 2024 @ 11:34pm 
Is there a way to avoid removing the insignia from the uniform? If so the mod would be perfect
天使 Aug 12, 2024 @ 11:03pm 
It works excellent with a single detail.

Removes INSIGNIA from uniform