Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think thats a rimworld update we do need though, split psychic sensitivity, as advanced psycasters should also be able to resist lower psycasters.
but that's surprisingly annoying both to code and to use well lol
if you're the legendary West River Dragon Immortal and you've been honing your mind through internal focus and have a body of iron, you should probably be able to resist Billy Novice, newbie psycaster, and his attempt to make you scared using his Fear powers or whatever right?
in basic rimworld, you can only affect psychic sensitivity for this stat. There's no ability to resist psychic drones or push back mental assaults that is not governed by this trait.
So you have to choose - do cultivators instantly fold to psycasters, but are themselves the best psycasters? Or do they resist psychic powers, but lose the ability to develop them alongside spiritual techniques? You can't have both.
Mod creator chose one of these. if you'd like to choose the other, here's a mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3468563570
I don't like how cultivation caps psychic sensitivity, what is the point in that? it cripples our ability to use psychic / mental techniques.
Exception in Verse.Root_Play.Update: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 1568AB52]
at RimWorld.MusicManagerPlay.PlaySong (Verse.SongDef song, System.Boolean forced, System.Boolean ignorePrefsVolume) [0x0000e] in <cb53cd4422904947932d33f561ad8d15>:0
at RimWorld.MusicManagerPlay.StartNewSong () [0x00007] in <cb53cd4422904947932d33f561ad8d15>:0
at RimWorld.MusicManagerPlay.MusicUpdate () [0x00209] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.Root_Play.Update () [0x00044] in <cb53cd4422904947932d33f561ad8d15>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- POSTFIX Immortal.Harmony: Void ImmortalBuilding.RiseUpdatePatch:Postfix()
开发者模式切歌之后不再报错
Could not resolve cross-reference: No Verse.FleckDef named EnergyCrackle found to give to Verse.SubEffecterDef Verse.SubEffecterDef
用AI比對說是模組內EffectDef.xml裡面定義錯誤導致的,希望作者有空時幫忙查看,謝謝
PNG Decoding error X:\Steam\steamapps\workshop\content\294100\3296476341\Textures\BG\BG .png -> Could not read header data of X:\Steam\steamapps\workshop\content\294100\3296476341\Textures\BG\BG .png: invalid signature
PNG Decoding error X:\Steam\steamapps\workshop\content\294100\3296476341\Textures\BG\background.png -> Could not read header data of X:\Steam\steamapps\workshop\content\294100\3296476341\Textures\BG\background.png: invalid signature
这个错误的意思是:
你这两个 PNG 文件(BG .png 和 background.png)根本不是真正的 PNG 文件,它们的文件头(最前面 8 个字节)不符合 PNG 的标准格式,所以程序无法识别。
Panel for looking QI and progress up.
This writing not present in code ligne for translate.
Can you update and i translate if you want
灵力值 → Spiritual Power Level or Mana Value
修炼进度 → Cultivation Progress
圆满 → Completion or Perfected
I only wish my inner disciples to use the cushions and only elders/sect leader to use the cultivation platform.
Cultivation spot doesn't need ownership, outer disciples can cultivate on any.
Is it possible to add by any chance?