RimWorld

RimWorld

More Mechanitor Mechs 2.0
84 Comments
dazingray Sep 18 @ 9:48am 
Like another user, my gastromech gives food poisoning way too much. Makes it feel pointless
Nalzurin  [author] Sep 12 @ 6:30am 
It's not an error, since vanilla does it too. It is on me to patch it
turol Sep 12 @ 5:46am 
So can you fix it or should I bug the Vanilla Expanded people? They usually take a long time to fix things.
Nalzurin  [author] Sep 12 @ 5:38am 
@turol All jobs award skill experience and mechanoids they have a constant value for the skill and if you try to award them experience it will throw a null reference error. The only way to fix that is to make a code patch that will add a check for if the pawn doing the job is a mech and if so do not award experience. This is why in vanilla mechanoids can only do some select jobs. If you want custom jobs to work with mechanoids without throwing those null errors you have to manually add that code patch for EACH job that you're patching. So of course if I haven't added compatibility to a specific job its going to throw errors
turol Sep 12 @ 5:33am 
The rancher tries to tend apiaries from "Vanilla Factions Expanded Medieval 2" but fails. There's a NullReferenceException in the log for each attempt. "JobDriver threw exception in toil MakeNewToil's initAction for Pawn_MechRancher477933".

This is unfortunate because that's the job for which I built this particular rancher.
Cranberry Sep 5 @ 2:22am 
My gastromech is constantly giving my colonists food poisoning. It might be a bug because Fabricors also have 10 skill and dont seem to poison food near as much, if at all. Could you consider buffing Gastromechs to do the same? Or maybe buff their skill to 13 or 15?
昭和の猫 Aug 30 @ 9:12pm 
The mod is awesome!
but all mech (vanilla& mod) still lack jobs: loging,capture,hunt, kill(allow tool mod)
and if buff the rancher able haul the slaughtered cow to the fridge....
- ̗̀Skizzie ̖́- Aug 11 @ 6:37pm 
Is there any way to get the wardron to work with guarding pawns?
Dead_videos Jul 29 @ 11:49am 
Are Mechaminds able to hack the new odyssey doors?
Merloga Jul 29 @ 4:14am 
Would be insane if you could let the scavoids load Rimatomics Reactors, since nothing else apparently can. In any case, perfect mod for not crazy mechs while adding basic important ones. Thx
Yautja Jul 23 @ 11:53am 
Hey @Nalzurin , just to let you know that I have found an error on startup while using this mod, I reported on the Issues discussion.
Tea Snob Jul 20 @ 9:01am 
Works for me, thanks!
Nalzurin  [author] Jul 20 @ 8:08am 
Making wort yes, but not delivering to barrels, thats a hauling job if I remember correctly
Tea Snob Jul 20 @ 7:58am 
Can the Gastromech brew beer?
Nameless Jul 15 @ 11:08am 
Hello @Demonic and @[岗] Señiorita woofers , thank you for your advice! Will try this out :)
Bat stealer Jul 11 @ 6:46pm 
FINALLY, HANDLING AND RESEARCH MECH:steamhappy::steamhappy::steamhappy:
darthdud0 Jun 18 @ 10:19pm 
could the mechamind be given dark study work type? i would like my robot to study the deadly monsters instead of my fleshy colonists. also great mod.
モルフォ Jun 15 @ 12:48am 
找了好久能照顾动物的机械体,终于有了!
good job!
radm.botalov07 May 30 @ 12:36pm 
Hello, will there ever be a mechanoid added that can recruit or enslave prisoners? I can't find such a mechanoid anywhere in the workshop. Or is it impossible to do this because of the code? :confusedkarlach:
Vireosa Apr 8 @ 5:12pm 
I love this mod. Mechs are the best! However I was wondering if anyone else is having the issue of wardrons trying to interrogate prisoners (anomaly thing) but failing due to no speak, and then repeating this getting stuck in a loop
Smxrez Mar 8 @ 9:03am 
"It also adds small patches to improve Mechanitor-only gameplay by allowing a few restricted job types."

What are the patches specifically?
[岗] Señiorita woofers Mar 5 @ 1:49am 
@Nameless You can set shutdown zones in WVS for your wardron. Although I have too encountered the second issue for some reason.
DiademDracon Mar 1 @ 9:17am 
Can mechaminds do Anomaly research?
Alexios II Komnenos Jan 16 @ 5:04am 
Not to be rude, but that image doesn't explain or tell anything to help the mod author understand the error (if it's actually an error from this mod)
Gravebound Jan 13 @ 8:12pm 
Discovered a strange interaction here where my prisoners weren't eating when this mod was active. I also noticed the warden bot wasn't actually doing its job despite all other criteria being filled. Deactivating the mod allowed the prisoners to behave as normal and feed themselves.

https://i.imgur.com/iIJMQd9.png
sleepingpiranha Jan 3 @ 7:52pm 
The Decorator kinda reminds me of the snake robot from the movie "9".
SharksFan08 Dec 31, 2024 @ 9:26pm 
upside-down gladOS
vadislav04 Nov 28, 2024 @ 5:34am 
Dear developers, for some reason the ranch robot does not work for me, I chose animals for taming, but it does not tame them, although there is a pen.
Demonic Nov 19, 2024 @ 9:50am 
@Nameless If you happen to come by and check, you can fix issue 1 by using the mech shutdown zone in WVC - Work Modes. Assign the Warden to his own group by himself (this step is optional, only if you want the warden by himself near the prison), make a shutdown zone and assign it to the group you put the warden in. That's how I solved it but I believe you can accomplish the same thing in a different fashion with that author's other mod Mech Spots, I just got bored of that playthrough before I tried that.
Nameless Nov 11, 2024 @ 1:52pm 
Dear authors, thank you for your work maintaining and developing this mod! I wanted to report some potentially unintended Wardron behaviors. 1. When working with "WVC - Work Modes" work and recharge policy it usually recharges right at the prison door keeping it open and largely increasing chance of escapes. 2. When delivering meals to the prisoners it sometimes runs between a couple of populated prison cells dropping and grabbing back the same meal/food. So it leaves a meal in one cell, then immediately pick it up, goes to another cell, drops it, picks it up and goes back to the first cell to repeat. Can you please kindly have a look at these issues?
pikachu12999 Nov 6, 2024 @ 7:28pm 
what about allowing the wardron to capture too?
Nalzurin  [author] Nov 3, 2024 @ 6:06pm 
Think of it more like a moving mine
Rakanishu Nov 3, 2024 @ 6:00pm 
Hello i was just wondering what the roll of the Scavoid is because I know it can strip and stuff but that's not a very essential task so is it supposed to be like a cheap combat mechanoid
⬆️➡️⬇️⬇️⬇ Oct 23, 2024 @ 11:34am 
very cool mod thank you
AVE Oct 20, 2024 @ 3:55pm 
So, how is Demetron progress going?
A.S.K. Oct 18, 2024 @ 11:23pm 
Hello, Is that the wardron cannot suppress the anomaly entity level? I found it does not suppress the fleshmass nucleus but in the warden job description it said it can suppress entity level. Is it a bug?
Nalzurin  [author] Oct 17, 2024 @ 6:45pm 
and are unlocked earlier
ChainmailPickaxe Oct 17, 2024 @ 6:26pm 
Gotcha, so I assume the main benefit over Fabricors when it comes to cooking is that they are cheaper and don't cost quite as much, then.
Nalzurin  [author] Oct 17, 2024 @ 1:02pm 
Mechanoids have a global skill level, most have 10, including gastromech
ChainmailPickaxe Oct 17, 2024 @ 11:45am 
Anyone know what cooking level the Gastromech cooks at? I know fabricors can cook with a level of like 10, theres a mech in Alpha Mechs that cooks at a slightly higher level, but I can't find anything on this one
GreenFire835 Oct 15, 2024 @ 9:55am 
anyone else think that scavoid looks like those crab-eyes from Subnautica?

now I too can attack my enemies with violent, four-legged crabs.
tunalemons Oct 12, 2024 @ 7:29pm 
This mod is super damn cool. Good work, the art and concepts are awesome.
Rat'Var cultist Sep 22, 2024 @ 12:55pm 
Wardron > War drobe
Nalzurin  [author] Sep 22, 2024 @ 5:57am 
No
Crockinn Sep 21, 2024 @ 7:28pm 
do wardrons suppress anomalies/ obelisks?
Petrus Aurelius Sep 19, 2024 @ 11:49pm 
Wardron is such a fitting name. Nice, very nice.
Nalzurin  [author] Sep 13, 2024 @ 4:47pm 
Go to issues discussion and post there if you want me to help you fix it, remember to read the guideline
Imperialism Sep 13, 2024 @ 4:16pm 
My Rancher just keeps standing next to animals instead of...doing anything? It won't rope, won't train, won't tame, just...stands.

It will occasionally say "training x" but the moment the animal moves the Rancher will follow and start over again,
ThatCannibalisticDrone Sep 8, 2024 @ 12:03am 
Has no one pointed out that the Mechamind is a double reference (I think). Like it's design is a reference to the one robot from Wall E that waves at Wall-E when they were leaving the captains head quarters. The other is the name, Mechamind, like Megamind? (The megamind reference might not actually be a reference and I might be looking too deep into this.)
Tleno Sep 3, 2024 @ 6:07am 
Can Warden intimidate if you have ideology though? Would be super cool to have robotic slave enforcement. I mean it's a big scary hunk, don't need complex human social skills for something like that to force someone to work.