Total War: ATTILA

Total War: ATTILA

Age of Justinian 555 2.0
214 Comments
Mingles Nov 2 @ 6:37pm 
mod* not game
Mingles Nov 2 @ 6:37pm 
@KRTHammondOfTexas morale is a huge issue in this game, there are sub-mods that fix the morale I would recommend using one of those.
Jarcaddy Nov 2 @ 12:20pm 
For the 536 mod, is it possible to get a submod with the old building icons back?
AlphaLiner Nov 2 @ 12:07pm 
One of the best, if not the best mod for Attila
[HAN]ascalaplus Nov 2 @ 11:36am 
langobardorum-gasindii swords has no weapon module (bug!)
KRT™HammondOfTexas Oct 27 @ 6:30pm 
Quick question, fighting against the Avaroi as the Regnum Maurorum I seem to have a huge morale debuff marked as 'other'. I had the number advantage but my morale for my men went into the single digits. My generals were all alive and fight was going in my favour. Is this just because they are a horde faction?
1046733979 Oct 14 @ 6:36am 
i think this mod is not stable yet, i crash at turn 52 for my lombard campaign
ArshiaTN Oct 6 @ 5:26pm 
Nice :D. I am looking forward to playing this mod again. My only issue was with battles crashing sometimes. This never happens in vanilla.
Mingles Oct 5 @ 10:57am 
new sassanid drip for anyone wondering they only update on discord.
Mingles Oct 5 @ 9:55am 
please post updates
ArshiaTN Sep 28 @ 10:22am 
I made a 3x and 4x unit mod. If you want a 2x unit size, just use my 3x mod and change the unit size to "Large".


3x mod got:
480 (3 x 160) men in infantry (slingers, archers and everything). 240 for cavs. 2 ships for every unit. For artillary you only get 3 units with 20 men each (vaniall has 2 with 20 men each). Naft throwers and other special units get 4x more men/animals.

I will make my mod visibile in couple of hours.
z.skau Sep 28 @ 9:05am 
is there a 2x unit size thats compatible
cole? Sep 26 @ 10:14am 
Game stuck at launch screen, no other mods besides ones required installed.
Bulgarian Mountain Man Sep 23 @ 2:56pm 
Anyone else have the issue of infinite loading on start up screen? Playing without any other mods installed.
Mingles Sep 23 @ 2:23pm 
@Beko thats 536 the gothic wars, this is 555 AOJ, 536 uses the AOC map, its fun but needs some more time to cook! but definitely worth a try!
Beko Sep 23 @ 2:55am 
Bought Age of charlemagne and i can't even play custom battles...
AutarchSpar09 Sep 20 @ 4:23pm 
@Pinhead Larry Yes, the mod works as in your able to trade regions but its disables some of the script in AOJ mainly war weariness and faction renaming script as far as I can tell.
MCMenendez Sep 19 @ 11:25pm 
Could you tweak the Dux Bellorum for Roman Britain and replace the phrygian cap with an actual helmet?
jschex456 Sep 13 @ 11:07pm 
since the the gothic war update the game freezes for a second then plays smoothly every couple of seconds. I have no other mods and its definietly not my rig. Has anyone else had the same issue?
Meepz Sep 2 @ 2:37pm 
For example Britanni and Corduba.
Meepz Sep 2 @ 2:36pm 
A lot of the roman states have leaders that died hundres of year prior to 555. Are some of the factions a-historical just for the experience?
Auriman Aug 27 @ 12:02pm 
Small bug report: Many of the sassanid cavalry units that have bows have two or more bow case with bows on their horses/bodies making them to carry at least 3 bows at once.
Mingles Jul 8 @ 9:15am 
also not using any other mods.
Mingles Jul 8 @ 9:15am 
please fix the TONS of crashes that are happening, on end turns and during now at this point any factions turn, its seemingly random.
Rodesian Jul 7 @ 12:39am 
Cavalry also can be stronger,they are loosing to swordsmen.Really cool mod but battle system should be more realistic.
Rodesian Jul 1 @ 10:21am 
Why archers are so weak(missile damage)?
Superduper372 Jul 1 @ 10:08am 
z
Hystel Jul 1 @ 10:01am 
Почему нет сетевой компании?
Mingles Jun 30 @ 10:54pm 
what was updated?
Mingles Jun 23 @ 3:19pm 
-Some skin fixes.
-The Battle of Dara has been fixed with historically accurate units and models.
Krusarinn Jun 23 @ 3:17pm 
What was changed in the most recent update?
Mingles Jun 23 @ 3:10pm 
mods can help you get more spys and agents in general and add maintenance costs if thats whats you want lol...
olegdo Jun 22 @ 11:44pm 
There are also many buildings that do not require maintenance with money at all, or very few, so that the player does not accumulate large amounts at once - we need to reconsider this.
olegdo Jun 22 @ 11:40pm 
Cool mod. In my opinion, the workshop is the most interesting experience right now. You guys are doing great! He conducted two large campaigns for the Northerners and for the Lombards.
One of the disadvantages: there is not enough power of the garrisons from the cities...Military buildings should provide 1-2 units per garrison. There are also too few agents, the number should be increased. At least there aren't enough spies. For a large empire, 1 spy is not serious.
Mingles Jun 11 @ 3:30pm 
my bet is crusader warefare isnt gonna work with this mod and there is a load order its in the description, you gotta read these things my dude, try these mods isolated from each other, like dont run crusader warfare and this mod at the same time try this one first by itself, only the required mods to have this run.
Uber-Chad Jun 11 @ 10:55am 
mod crashes my Game. is there a load order for this? must this be at the top off my list? i downloaded this to use with the Crusader wars Warfare Mod but it seems like this one doesnt work
Mingles May 28 @ 10:07am 
no new information on what was updated in the other files? sort of confusing really.
Mingles May 25 @ 6:21am 
what was updated in the other files, looked at description and saw nothing, so that's why I am asking.
Mingles May 21 @ 11:35am 
the balancing is really really bad right now
Superduper372 May 20 @ 2:39pm 
Literal Spear chuckers from the Blemmyes have 53 melee defense for literally no reason. Robed wearing Spear Chuckers with leather shields are holding off 120 horsemen. Should balance that
Superduper372 May 20 @ 2:35pm 
Who would win?
Armor clad, well trained Roman Garrison
Barely trained and recently levied ♥♥♥♥♥♥♥♥♥ wearing robes with homemade weapons and leather shields

Yeah. Amazing mod, thanks.
Guido63 May 20 @ 7:57am 
Hi... congratulations for the beautiful Mod... But I noticed that the leader of the Venedi faction is without feet. Is it me or is it a bug?:steamsad:
Tiki Mickey May 13 @ 1:40pm 
Are you guys able to find a way to fix the replays? It would be nice to watch a replay and be able place troops before a battle.
Achérôn May 4 @ 3:10am 
Hello, fantastic mod !
I would like to know if you planned to create a 12 turn per year submod ?
Thank you.
The_Pursuer May 1 @ 12:56am 
@Juanplay

This looks fantastic, many thanks.
Is it currently still in beta, and awaiting new, polishing, etc, development ?
Or is now a good time for a long play through ?
Are any vanilla Attila DLCs required ? As it happens I have Age of Charlemagne, but, perhaps of some relevance, neither The Last Roman or The " Longbeards " culture pack ..........

Apart from the 555AD Byzantine focus, how does game play etc compare and contrast re Fall of the Eagles, combined with Europa Perdita Reloaded ?
Vaskonios 3 Apr 22 @ 3:52pm 
Is it possible that if i select mods that adds Greek Fire (Land, Infantry) to the Byzantines it would be shown there?
Krusarinn Apr 16 @ 9:44am 
Is there a multiplayer community for this mod?
Juanplay  [author] Apr 12 @ 12:41pm 
@Renan do you have a screenshoot of the issue?
Juanplay  [author] Apr 12 @ 12:41pm 
@megarian Thank you for the report, it will be adressed