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I am playing on validation-release fork so that might be the issue. is it?
As for the AI getting access to this, I'm not sure how. Nothing in this mod does anything to non-player factions except reset hate. All other features are direct effects against the player faction only. Unless there is in-game code that boosts AI capabilities and fleet production based on the game difficulty (TBH, I thought it was a feature of the new patch and enjoyed actually seeing the AI be worth something away from earth, either as an ally or a combatant).
I can reset hate for every other faction just fine, except for the Aliens.
1. Uninstall game
2. Delete "Terra Invicta" folder under steamapps/common
3. Reboot PC
4. Reinstall game
5. Install UMM plugin
6. Sub to mod on Workshop
7. If it *still* doesn't show up, go to Mods > Browse Steam Workshop in the game's main menu.
8. Find Universe Bounty (it was on top for me) > click the disc icon on the right to install it.
9. Reboot game.
Hate reset function and everything else is working so far. UMM says mod is on v2.2.0.
Thank you for the quick response, 0zwolf. I saw nothing. I know nothing. <3
Any advice would be appreciated. >_<
UMM still shows 2.1.0
[Universe Bounty] [Exception] OnGUI: MissingMethodException -void
PavonisInteractive.TerraInvicta.TIFactionState.SetFactionHate(PavonisInteractive.TerraInvicta.TIFactionState,single,bool)
Please advise. :)
1. Install Unity Mod Manager 0.32.2.0 or above / update your UMM. (It's super convenient, there's just a button in the UMM program.
2. From the dropdown of games in UMM, select "Terra Invicta" and Install the UMM plugin. If it's already installed, make sure it's up to date.
3. Close UMM.
4. Subscribe to this mod here on the Steam Workshop and allow it to install.
5. Launch Terra Invicta
6. On the main menu, click the "Mods" button.
7. Ensure the "Use Mods" checkbox is checked.
8. Close Terra Invicta and relaunch it.
9. When you hit the main menu, you should see the UMM popup menu with Universe Bounty (and any other such mods) listed and enabled.
10. You will have options in UMM popup when you load your game.
11. Profit
Thank you Ozwolf for this amazing mod! Feel free to use part or all of the above text in any way you wish. <3
Do you think we could have diplomatic options with it one day ?
O is that too much out of the scope of the mod ?
(Also, no volatile cheat ? )
As for UMM, I believe it's using a different UI system to the game world (understandable given how much of the UI state is driven by what you interact with in the 3D world) any input blocking by UMM is ignored by the game world. Best I can offer is pointing the camera into space?
2 small things I found in 2.0.0:
- the option to gain Exotics seems to be missing
- in the Unity Mod Mangaer UI inputs are recognised by Terra Invicta and so scrolling will zoom out in gae and clicks on buttons will also trigger click an asteroids and planets and so on
The custom UI has been removed and replaced with a UI directly inside Unity Mod Manager. While a custom UI was a fair idea and a showcase for splicing custom Unity prefabs into the game, it meant the mod could be brittle with UI changes by the developers.
I have also released the source code on GitHub for anyone that wants to pillage it for knowledge, code fragments, or if I get run over by a bus and someone wants to continue it's support.
For UI modding, you need to use Unity to create an asset bundle with your UI elements in it. I generally create a prefab asset bundle. The rest is all then done in code using the Unity API to instantiate the prefab then dig into the object tree. I am going to clean up this project a bit and publish the C# + Unity projects to GitHub for people to reference from.