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Thanks for the great work on the mod!
I did my best to fix all the bugs caused by the Steadfast Steward update.
Unfortunately, I didn’t have enough time to thoroughly test everything so if you notice any skill description issues (especially for Occultist, Runaway, or Plague Doctor) or run into other problems, please let me know!
Today's Steadfast Steward update introduced a lot of changes to the base game some of which directly affect this mod. As a result, a few hero skills and paths might not function correctly right now.
I’ll do my best to patch things up later today!
It makes enemies stronger but in return, you’ll receive a more stable version of the reagent that can be used on your own heroes.
It’s risky, but rewarding!
@Kresnik
I’d say it makes the game more enjoyable overall.
I did add some slight difficulty adjustments, tougher mobs with more HP, higher resistances, etc. but the enhanced progression and reworked skills make the overall experience easier and smoother.
That said, there are some tough optional parts too, like the Unstable Reagent, Hunting Maps, or the Ethereal Prism that replaces Lairs and makes them quite challenging
- Added 2 new Pets!
Talking Skull
- Grants bonuses when you have Whiskey in your inventory!
- Can steal your Whiskey
- A drunk troublemaker that annoys everyone
- Can find any Indelible trinket upon arriving at the Inn
Elder Star-Thing
- Grants bonuses when fighting Cosmics
- Applies a random Cosmic Shift Token to an enemy at the start of each round
- When an enemy with a Cosmic Shift Token is killed, nearby enemies receive Negative Tokens (check the in-game token description for details)
* In Confession, new pets are unlocked via the Altar of Hope. In Kingdoms, they can be found in random camps or purchased at the Inn after upgrades.
If you notice any issues or have suggestions for improvements - feel free to let me know!
Sorry for the confusion, I probably didn’t explain it clearly enough. The Trinket Enhancement Ritual doesn’t work on just any distant or vague trinket. It only works on specific ones from this list: Varying Trinkets List [darkestdungeon.wiki.gg]
Once I finish up the changes for the next update, I’ll make sure to update the item description to make this clearer
Yes, the mod brings some of its content into the Kingdoms mode too
1.Vague or Distant trinkets must be in your inventory
2. Use the Trinket Enhancement Ritual item on any hero (the choice of hero doesn't matter)
3. Receive the result - either the trinket is upgraded, destroyed, or, if no valid trinkets are in your inventory, you’ll get the Trinket Enhancement Ritual item back
- Removed Decay Mechanics from Inn Items
- Reworked and Fixed Cursed Stagecoach Delivery Items
- Fixed and Updated Trinket Upgrade Ritual
- Fixed Items Sell Cost
- Updated Localization
- Removed Whiskey Bland Description Override
- Experimental status removed
- Increased Mobs Difficulty. Difficulty scales with the current Act, boosting enemy HP, damage, crit chance, resistances, and more
- Abomination progression added
I'm just wondering whether it's because of this mod or because of some other mod that i have on.
Fixed
狼人只有两个技能且无法获得新的技能了
- Full mod content is now available in Kingdoms mode!
If you spot any bugs or weird behavior, feel free to leave some feedback.
- DLC: The Binding Blade is no longer required to run the mod!
Huge thanks to the Red Hook team for updating the modding tools - this new setup makes it possible to load content conditionally based on installed DLCs.
- Reworked access to The Mountain (skins & palettes)
Since the mod now functions without the DLC, the old system - where The Mountain unlocked after completing the Warlord quest - had to be replaced with a new approach.
- Optimized various parts of the mod
Improved performance and file structure for better stability and easier maintenance.
- Preparation work for Abomination update
Initial groundwork is done - Abomination will be joining the roster soon!
IMPORTANT
I’ve tested the update as thoroughly as time allowed, and everything seems stable. Still, there’s always a small chance something slipped through the cracks - so please back up your save files just in case!
Thanks! I did paste the log content in the link, but I guess if I did it well... Anyway, I hope it will fix in the future.
Then unfortunately, I'll need the game logs after loading the Confession with the mod enabled:
%UserProfile%\AppData\LocalLow\RedHook\Darkest Dungeon II\Player.log
You can upload the logs to https://pastebin.com/
Hey! Thanks! You need to complete the Crusader quest. After defeating the Warlord, The Mountain will be unlocked for skin access.