Stormworks: Build and Rescue

Stormworks: Build and Rescue

SAR Fargo Ne (TB and FB)
48 Comments
Kontrastprofil  [author] Aug 20 @ 10:51am 
@ BuziMatyi Thank you. The Release is controlled by the crane. Since you cant move them without it, I thought it fitting. Maybe someday I have to write a manual...

@ itz3r0zz Thanks. I will come back to you, so we can discuss this.
BuziMatyi Aug 19 @ 11:52pm 
Best ship I ever tried! This thing is so complex but in the good way! Maybe i am just stupid but if I dock the 2 cars(fire and passenger) is there a button to release the connectors? I couldnt find it): But I need to say thank you for this awesome ship!
itz3r0zz Aug 15 @ 6:23pm 
Would love to see the groundcrawler integrated in the ship, i think it would be a great idea to use the passanger seats to make a garage area, so the ship can be moved with a mecanism to outside the ship and, after that, with an elevator it cloud get up or down, and disengaged like the heli or the boat. I really dont know how to explain this in text, but if you want me to explain it more u can send me a dm to disc (ID; .itzz3r0) and ill try to explain it (PD: This is the BEST boat i've ever seen!) :GDNormal:
Kontrastprofil  [author] Aug 15 @ 4:41am 
@ Gater Thanks man, AP should work fine now while no throttle is applied.
Gater Aug 8 @ 4:47am 
The auto pilot and I seem to have the issue that when standing: eft and right are reversed. :)
Mae Jun 25 @ 6:18pm 
very coool zawg
Kontrastprofil  [author] Jun 17 @ 1:19am 
@ Niktwaznyy Thank you for the feedback. Let us investigate, I can't reproduce...

@ Coolboy Well, it means there is currently no barge connected. It is something I am working on, but not quite happy with it. But can be used to tow a barge with a small connector.
Niktwaznyy Jun 16 @ 9:28pm 
This is an amazing ship that I can finally use for solo playthroughs when my friends aren't on. Its build in helicopter and RHIB are great for a range of operations making it suitable for basically everything except for underwater operations.

I did, however, find a small issue with LG and RG where they either refuse to heat/turn on, short-circuiting the entire system every few seconds. While it can be fixed by switching infinite electric on (And off if you don't want it)), it sure is annoying. Its not something thats guaranteed and I realised it only really happens one or two times per five spawns.

Overall 9/10 :spiffo:
Coolboy Jun 15 @ 12:02pm 
What does it mean there is no barge connected?
Kontrastprofil  [author] Jun 10 @ 3:16am 
@ jakobus at the back of the bridge at the localization station the left most monitor is the transponder station. push the T and you should be good to go.
jakobus Jun 8 @ 10:47am 
How do you turn on the transponder locator?
RustyBoi Jun 3 @ 9:08am 
never-mind found it in a comment
RustyBoi Jun 3 @ 9:07am 
I might be blind or stupid, but i cant work out how to get any screens on in the bridge?
rock May 20 @ 2:43pm 
You think you could make a "New" one that ant crashing pcs?
Kontrastprofil  [author] May 20 @ 3:47am 
@ GODZILLA2.0 Well, it depends. If you mean the monitors on the bridge, there is an active monitor displaying MAIN. Push it. If you mean the lights, then after pushing MAIN, there is a light conroller under the ship status display.

@ ricoey810 I see, but there are three reasons against it: 1. I would have to rework and rewrite every involved microcontroller. 2. It wouldn't be possible to match a precise speed, e.g. when transfering casualties to a hospital ship while moving. 3. I don't want to hold down the button while driving.
GODZILLA2.0 May 19 @ 1:47pm 
how do i turn on the light n stuff, or am i just blind
Kontrastprofil  [author] May 16 @ 12:50am 
@ ilikedinonuggets_6 sorry, no lite version planned. It is what it is. Wouln't even know where to start stripping off.

@ ricoey810 More clarification needed...
rock May 15 @ 8:38pm 
Is a lite/MP version coming soon?
Kontrastprofil  [author] May 13 @ 7:41am 
@MedicalLegend It doesn't. Just heaters. I have no experience with that mechanic yet. Maybe later.
MedicalLegend May 13 @ 5:07am 
question, does the ship have AC??
Kontrastprofil  [author] May 12 @ 10:01am 
many thanks Nick, I wanted to see what is possible ;) Have fun

@ ᓚᘏᗢ thank you for the feedback. I know that some displays tank performance, but didn't realize it's this serious. So I hid the main rendering behind another key button. I think it got much better and I don't want to switch everything off by default. I hope this helped. Let me know.
Nick May 10 @ 2:01pm 
This thing is incredible....I didn't even know technology in this game was this advanced. Amazing work!
Kontrastprofil  [author] Apr 11 @ 2:14pm 
thank you jswv1411 and Herru. Sadly the two electric carts (which are ready and functional) cannot get implemented. Even with physics set to high, any furher additions seem to break the physics engine. And that makes me very sad. I think after more than 5 years, she is finished.
jswv1411 Apr 11 @ 10:48am 
By far one of my favorite creations! I think it's super advanced it all the systems that make it up and love how everything just boots up on it's own! Good job on the creation! Love it!! (Side note: I also love how you can secure the bridge and entire ship from the bridge!)
Herru Apr 2 @ 2:35pm 
Best ship on the game, i don't understand how the reviews are all 5 stars, if build another please tag me I would help commission a bigger ship if I could. Because we need a small truck/ golf cart when taking patients off. but awesome job!!
Kontrastprofil  [author] Mar 14 @ 5:30am 
Thank you Vee, have fun!
Vee Mar 13 @ 2:50pm 
This is awesome, I love it!!
Mephistopheles Mar 8 @ 5:14pm 
Besides all that, the creation as it is exceeds expectations, and for us on a SAR-specific dedicated server, we all share it as a standalone operation and it works fantastic! Despite the paragraphs below, I'd still argue that I'm using this creation waaaaaaaay more than everything else I've got from the Workshop, and that's not an exaggeration. It is plenty capable of most, if not all possible scenarios. I haven't particularly tested it much beyond the average scope, but I can comfortably say that this deserves much more popularity than it currently has, and I hope to see that become a reality.
Mephistopheles Mar 8 @ 5:14pm 
When coming close to Sawyer or the industrial zone, it does tend to tank performance. Logic/Physics FPS drops down to about 10-15, whereas open ocean and islands it hovers around 25-30. When missions spawn ships/vessels, performance does drop quite a bit when those entities are spawned in, probably around 15-20, but it's not as bad as being near landmass. Respawning the ship from time to time does help a lot, but I bet that's more of a Stormworks engine problem.
Mephistopheles Mar 8 @ 5:14pm 
As long as I stay away from Sawyer and the industrial zone, it performs pretty comfortably. I have not had any issues with the ship systems and various functions. If I had any feedback, I think it would mainly be relocating or adding another beacon locator to the front pilot area. I found it somewhat annoying exiting seat and running the small distance to the back just to reference the screen. Mainly as a solo pilot quirk.

The deployable gantry(?) is super fascinating and honestly a godsend for a ship this size, although I do wish it was a bit wider. Having NPC's follow you, they tend to fall off often. Other than that, having a GPS "Hold Position with Thrusters" system would be super helpful in rough seas, but I know those are difficult to implement.
Kontrastprofil  [author] Mar 8 @ 11:17am 
@ Mephistopheles thank you. About 900 hours went into this. May I ask, how is performance?
Mephistopheles Mar 7 @ 10:47pm 
Underrated creation, this thing is a monster! Super impressive and rapidly reached my most used creation so far in the game, fantastic work!
Kontrastprofil  [author] Dec 1, 2024 @ 12:30pm 
@ jonnyrocket132 thanks man. Never really tested it. Is it something regarding logic or components or did you just forget to press the push-to-talk button? ;)
jonnyrocket132 Nov 30, 2024 @ 12:09pm 
Really good creation but the radio doesn't seem to work in the ship. I can hear but it seems like there's no mic input from the ship radio so you can't talk to other people...if that makes any sense
Doozey Sep 25, 2024 @ 7:47pm 
Amazing boat!
Daloa Aug 22, 2024 @ 3:50pm 
Great creation, only problem is the lag although I have a decent PC... Is there a way you could make a less laggz creation with maybe removing the boat and helicopter?
Adrenalynx Jul 24, 2024 @ 1:27pm 
ohhh, thats actually so cool. Great creation! Thank you!
Kontrastprofil  [author] Jul 24, 2024 @ 10:29am 
thank you Adrenalynx. have you seen the one monitor on the bridge that is already active, displaying "main"? push it! ;)
Adrenalynx Jul 24, 2024 @ 5:52am 
Great ship! But i cant seem to make the monitors turn on, i already tried it in a new world, tried respawning it, but i feel like i am missing something
Kontrastprofil  [author] Jul 24, 2024 @ 5:31am 
thx a lot Dudley. What would you suggest?
Dudley Jul 22, 2024 @ 9:17pm 
I love the creation, absolutely amazing. My only thing would be the quadcopter handling. Would there be any way to make that any better?
very chill guy Jul 22, 2024 @ 4:03pm 
it does not work
Kontrastprofil  [author] Jul 21, 2024 @ 4:48pm 
wherever you want with a large dock, creative island or terminal spycakes e.g.
very chill guy Jul 21, 2024 @ 3:39pm 
wher do you load it
ExposedPath Jul 17, 2024 @ 10:01am 
I've tried that to no improvement. I am able to run it okay, but the fps boost would be much welcome
Kontrastprofil  [author] Jul 17, 2024 @ 3:31am 
thank you, I really appreciate that. @doge203 I feel you on the performance. have you tried lowering physics in settings?
doge203 Jul 16, 2024 @ 5:52pm 
this is one of the best ships I have seen in stormworks its very fun to use my only complaint is that makes my game run slow but I don't think there is a lot you can do about that.
ExposedPath Jul 16, 2024 @ 1:47pm 
Amazing ship!