Source Filmmaker

Source Filmmaker

Dead by Daylight - The Unknown
21 Comments
could you import his newest skin model please <3
"rip killers" *plays chucky* Jul 25, 2024 @ 1:00pm 
LEGEND!
Meepolur Jul 21, 2024 @ 2:04pm 
@Coyle I see! Again, appreciate your work and time to respond my questions, have a good one
EepyQuen  [author] Jul 21, 2024 @ 1:49pm 
@Meepolur Yep! The Engine differences are the main difficulty, it's why my Splatoon porting experience didn't help too much for DBD porting.
Meepolur Jul 21, 2024 @ 1:27pm 
@Coyle Oh, so that's why most DBD models on the workshop have separate elements of the character! Also, as far as I understood, the textures are hard to handle because of the different ways that both engines handle them, correct? Thank you for the detailed response, and nice job with the port!
EepyQuen  [author] Jul 21, 2024 @ 11:59am 
The real challenge lies in textures and materials, as DBD's hair and emmissives are coloured in engine and uses different textures to influence their look and alpha. We can get by that thanks to custom shaders provided by some DBD porters, texture baking and adding $emmissiveblendenabled to the vmt files (or $selfillum, but that requires a bit more knowledge).
EepyQuen  [author] Jul 21, 2024 @ 11:59am 
@Meepolur

Yes we port to Blender, make some adjustments, and then port that to SFM. Keeping the bones functional is rather simple because all cosmetics follow the same skeleton and we can easily parent them to said skeleton. However things like hair or necklaces have their own skeletons. Sometimes we can fuse the skeletons (like what I've done for Unknown) so the hair is still posable. In this case I've had to remove the weights and vertex groups on the granny skin, so it wasn't influenced by the bones for the cheerleader hair. Other times I simply have to create a whole new .mdl that can then be zeroed onto the base model (like what I'm doing for Yoichi).
Meepolur Jul 20, 2024 @ 9:50pm 
Quick question out of curiosity, how do people port DBD models to Source? Do they port from Unreal to Blender first, then from Blender to SFM? And if so, how do they keep the bones functional?
DoctorMelon Jul 16, 2024 @ 7:46pm 
@Coyle / Lance

lmao No, The Unknown aren't Trans. I just say that as a joke because Twitter are mad at it's Cheerleader skin.

And yes, it's a Shapeshifter so of course it's Non-binary. It have the same logic like "IT" creature
GibbickMac Jul 15, 2024 @ 2:36pm 
I remember when Ricky Berwick made people mad.
EepyQuen  [author] Jul 15, 2024 @ 1:53pm 
@DoctorMelon
Can Unknown really be trans if it doesn't have a set sex or gender to begin with? It's definitely non-binary, possibly gender-fluid, but all it really does is wear the skin of its victims.
DoctorMelon Jul 15, 2024 @ 1:18pm 
omg is that trans? go off queen.

(cheerleader is such a meme skin)
EepyQuen  [author] Jul 14, 2024 @ 12:08pm 
@Gibbick Mac

Then I think we're in the clear, I have no interest in porting Outlast characters. My focus is DBD!
GibbickMac Jul 13, 2024 @ 7:01pm 
@Coyle / Lance much appreciated! I'm probably gonna port some Outlast Trials grunts we got as of recent and I missed a female villager from Outlast 2 I need to add
jason42 Jul 13, 2024 @ 6:53pm 
i love you
EepyQuen  [author] Jul 13, 2024 @ 4:20pm 
@GibbickMac

Sorry if I disrupted any of your plans, or if you were already in the process of porting when I uploaded this. My main focus on these are to make them as customisable as possible, not compete with other ports, but thank you!

I have plans to port the anniversary outfit soon, too, but if you have any progress on that I can just stop.

Alternatively, if you plans to port anyone else, just let me know and I'll make sure not to touch 'em!!
GibbickMac Jul 13, 2024 @ 1:04pm 
@Coyle you did all the porting for me I had people tell me to port his weapon and the other skins LMAO

good port nonetheless!
EepyQuen  [author] Jul 13, 2024 @ 10:49am 
@Screw Company Policy
Since it seems to be working for everyone else, try unsubscribing and re-subscribing?
Jwan Jul 12, 2024 @ 10:13pm 
good work~
GibbickMac Jul 12, 2024 @ 8:58pm 
@Screw Company Policy it works fine for me
JimmycultRus Jul 12, 2024 @ 8:07pm 
Its an error for me