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Yes we port to Blender, make some adjustments, and then port that to SFM. Keeping the bones functional is rather simple because all cosmetics follow the same skeleton and we can easily parent them to said skeleton. However things like hair or necklaces have their own skeletons. Sometimes we can fuse the skeletons (like what I've done for Unknown) so the hair is still posable. In this case I've had to remove the weights and vertex groups on the granny skin, so it wasn't influenced by the bones for the cheerleader hair. Other times I simply have to create a whole new .mdl that can then be zeroed onto the base model (like what I'm doing for Yoichi).
lmao No, The Unknown aren't Trans. I just say that as a joke because Twitter are mad at it's Cheerleader skin.
And yes, it's a Shapeshifter so of course it's Non-binary. It have the same logic like "IT" creature
Can Unknown really be trans if it doesn't have a set sex or gender to begin with? It's definitely non-binary, possibly gender-fluid, but all it really does is wear the skin of its victims.
(cheerleader is such a meme skin)
Then I think we're in the clear, I have no interest in porting Outlast characters. My focus is DBD!
Sorry if I disrupted any of your plans, or if you were already in the process of porting when I uploaded this. My main focus on these are to make them as customisable as possible, not compete with other ports, but thank you!
I have plans to port the anniversary outfit soon, too, but if you have any progress on that I can just stop.
Alternatively, if you plans to port anyone else, just let me know and I'll make sure not to touch 'em!!
good port nonetheless!
Since it seems to be working for everyone else, try unsubscribing and re-subscribing?