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Saying this because once you reach bioferrite weapons you normally have a stronger arsenal at your disposal and it sounds like a weapon you would get earlier than the others.
Bioferite long sword already the best craft able melee weapon
I have checked the SupportedThirdPartyMods.md from CombatExtended-Continued and it seems that VWE-Bioferrite is now compatible with CE-Continued. There have been many before me who addressed this. But just in case those messages get eaten by the many other comments here is mine for the CE compatibility. Cheers!
https://github.com/CombatExtended-Continued/CombatExtended/pull/3409
I'm sorry for that! Did not want to be mean. I was just really upset and frustrated after having spent two days to figure out why the game didn't work anymore. So sorry if I came a bit harsh there.
Thankyou for fixing it though!
"...you will be able to really utisile this new resource in whatever way you want."
"utisile" should probably read "utilise"
Also, looking forward to testing these out once they're CE compatible.
Mistakes happen, it's fixed now, but calling it garbage is a bit uncalled for.
I just went through the same crap!
My game crashed and didn't load properly anymore, so I re-installed it and every single mod. I was too lazy to subscribe to every single Vanilla Expanded mod individually, instead I did the obvious and subscribed to the whole collection. Ignoring that I have to unucheck the box (or at least NOT activate) the Bioferrite mod because I don't have the Anomaly DLC yet.
Why the hell does this mod tell steam that it needs Anomaly but doesn't tell that the game???
There is no warning, you can activate this although it won't work and f' up your game.
Please add the dependency in the mod so in the future you will be warned that this won't work.
This garbage took me two and a half days to figure out why I was stuck with the menu background screen and the game never managed to load with my mods activated.
Yes, some men just want to watch the world burn.
The mod dead man switch is spawning with these guns and the firestorm shotgun is throwing out this error and crashing the game
(i have a save just before the crash and it seems that they are spawning in with the Flarestrike rilfe but the error log is saying its the shotgun)
Cannot register MVCF.ManagedVerb MVCF.ManagedVerb, (id=CompEquippable_VWEB_Gun_FirestormShotgun53179_1_Poke_Managed in loaded object directory. Id already used by MVCF.ManagedVerb MVCF.ManagedVerb.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Was going to report it through the google doc link, but there isn't a category for this mod (yet?) There a better way to go?