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world:spawn("zombie_dwarf_dead_punish", pos.x-10, pos.y);
However every so often something weird will happen and a dwarf will die while they're told to stay in the shelter and then basically all the dwarves die shortly thereafter. I think the last time one starved maybe even though they had access to food in the shelter. :/
Is there a way I can mod out the zombie/skeletons spawning when a dwarf dies? I don't mind having to wait an hour to replace a dwarf but since the base game is sort of buggy having a dwarf die from a bug and then end your run is painful. xD
Note, due to my carelessness, the "Lone Mountain Sword" and "Guardian's Sword" in the mod cannot be used after equipping, you can check "Apply Sword Animation" for these two weapons in the editor and save them for normal use, I will release a fixed version after some time
In addition, in the Lonely Mountain, I recommend that you use a ladder or other methods to reach the shop room in the middle of the map, and unlock the portal building (dig once) to make it easier to move between the two points of home and shop.
In addition, some heroes' skills can unleash free portal magic, which is not limited by the map
Is there a way to obtain that spell?
Pergunto se não tem, uma NOVA CAMPANHA, pois só achei PARTIDA PERSONALIZADA, e não tem como fazer os livros, pois não tem tinta, ai fica difícil de continuar
agradeço