Project Zomboid

Project Zomboid

Nuclear Future: An Experimental Nuclear Reactor
209 Comments
Chaos  [author] Aug 6 @ 11:05am 
@Zeabz
Thanks for your interest.

Basically, I'm waiting until all mods are on b42 for an update. I have an idea in mind for what I need the lower levels (basement) for. I still have some smaller ideas for b41, but I'm not sure if I should introduce everything at once in b42.

Regarding Patreon... I've thought about it, and I might do it when I start b42 and it takes me months of work again.
ШПАТЕЛЬ Jul 29 @ 1:01pm 
Hello guys, where can I find the scanner module? Does he have a spawn?
Zeabz Jul 24 @ 9:54pm 
Simply amazing work, cant wait for B42. do you have a discord channel or anything to help with development? You should really consider setting a patreon account or something. I try and support great mods when i can. cheers
七夜向日葵 Jul 22 @ 8:10am 
Hello author, could you please provide the full translated text? pls.
solarchos Jul 12 @ 11:41am 
@Alyx - Planning to embrace the Cheeki-Breeki?
solarchos Jul 12 @ 11:40am 
@Synergy Gaming - So the whole update to B42 is still a work-in-progress? Cool. Looking forward to it. I'd hate to see all of the work put into this go to waste.
Alyx Jul 2 @ 10:05am 
bro, i can create my own chernobyl, gg :8bitheart: 10/10 mod
Synergy Gaming Jun 27 @ 10:46pm 
@jari Pallas Only 2 of the 6 dependant mods have updated to B42, so it won't be until those have updated
Jari Pallas Jun 27 @ 2:27pm 
b42 when
Synergy Gaming Jun 15 @ 5:47pm 
@GIGLONIS @Elder Guide can be found randomly in world, check bookcases for best chances. @meredith999 you do have to be pretty good at the game to even play this modpack, practice the game generally first then try this modpack.
meredith999 Jun 15 @ 11:57am 
i cant even get to the place
GIGLONIS Jun 15 @ 10:58am 
I cant find a guide anywhere, anyone has an ideea where I can find a guide to activate the powerplant?
Elder Jun 13 @ 1:20pm 
does anyone have a guide for this??
NPC May 25 @ 9:26am 
What are the Coordinates to the thing, i cant find it
NotNashe May 23 @ 9:04pm 
Is there a way to make it explode?
DevNFPSTV May 11 @ 4:21pm 
@Chaos Will do! Thank you much!
Chaos  [author] May 11 @ 3:59pm 
@Kimchi Warrior
big thanks.

Im not done with the content, but some ideas need to wait till B42.
For B41 there is something in my mind, but have no time to work on it at the moment.
Chaos  [author] May 11 @ 3:55pm 
@DevNFPS
Refer your upload to this page. Be aware that the mod is not ready and can get patches und bug fixes in the future.
Chaos  [author] May 11 @ 3:52pm 
@DarkJrock
to remove zones in Radiated zones mod.
steamapps\common\ProjectZomboid\steamapps\workshop\content\108600\3019024205\mods\RadiatedZones\media
there is a text file "coordinates.txt" , open remove zone in the file, save.
Kimchi Warrior May 6 @ 5:24pm 
Among all the facility reactivation mods I've played, this one stands out with its exceptional quality and immersion. I truly want to applaud the mod developer for achieving this level of implementation in Build 41. If it evolves even further in Build 42, it could easily become one of the best mods out there.
DevNFPSTV Apr 17 @ 9:49am 
Hello, I would like to add this mod to our server which is running a standalone smaller version of Muldraugh. May I get your permission to reupload it unlisted?
DarkJrock Apr 8 @ 5:13pm 
I beg you to allow this mod to work without Radiated zones. That mod broke something and I cant find it in the mods folder to remove zones, but it still causes me to get sick over and over. It bricked my save.
Chaos  [author] Mar 27 @ 5:13pm 
@Polly_Whale0814

that's something the player has to find out for himself
Chaos  [author] Mar 27 @ 5:12pm 
@CSMK | PhysiksTV
no
Chaos  [author] Mar 27 @ 5:12pm 
@Blue
try to change you screen resolution.
if it doesn't work then there seems to be something wrong with the "simple ui library" mod.

But there seems to be something wrong with your setup if the game does not save the progress of your power plant repairs.


i have not yet found the time to write a guide for a clean setup of the local MP player server.
Chaos  [author] Mar 27 @ 5:07pm 
@龙灵
no other language except english
PhysiksTV Mar 21 @ 1:58pm 
Is there a NUKE?
Blue Mar 19 @ 8:22pm 
Also, in local MP, whenever I rejoin or die and come back to the plant, i have to cheat to get more mainboards because it removes them from the systems and then changes the password and summons broken stuff when it was just fixed?
Blue Mar 17 @ 2:39pm 
I can't use the guide. It goes up and down up my entire screen and i can slide it to the side and move around in the background but its just stuck on the front page.
Polly_Whale0814 Mar 15 @ 10:27pm 
So what happens when the nuclear reactor meltdown on its own?
龙灵 Mar 8 @ 12:50am 
Is it possible that a Chinese version will be released in the future?
Chaos  [author] Mar 3 @ 11:32am 
@Rolph
No, there is no such feature. It can only happen in the usual way.
Rolph Feb 26 @ 5:15pm 
is it possible to force a meltdown?
GMsU | AuxiliusM Feb 20 @ 9:31am 
Fixed the reactor with my friends; it was very fun. Maybe it would be cool if, when you activate the power in the end, some SFX or jingle could play.
Chaos  [author] Feb 17 @ 3:02am 
@Fallout
fixed by V0.6.0.1
Chaos  [author] Feb 15 @ 6:02pm 
@Fallout
hmm i need to check this.(have changed that coord. recently)
Fallout Feb 15 @ 5:45pm 
Found the issue, Hitbox alignemnt is correct when refrencing cordinates on Diagnostic system, but incorrect in practice. for example external pump number 2 hitbox is on the wall 3 tiles south of where its supposed to be instead of on the pump itself.
Chaos  [author] Feb 15 @ 1:07pm 
@Fallout
1) rightclick on RDD device -open - to view the display.
2) Hitbox is the item on the map inself ->Pump or transformer etc., rightclick on the item if it does not work try a few pixels further
Fallout Feb 14 @ 4:05pm 
can you provide any tips on where the hitboxes are on the items themselves? i stand right beside the pump / fuse that i need, i right click to assess the context menu but nothing appears. PS, how do you get cordinates from RDD? i didn't see anything explaining that
Chaos  [author] Feb 14 @ 12:10pm 
@Fallout
this is easy (without using debug mode).

1) You can get the relevant system coordinates X,Y from diagnostics interface/PC.
2) You can get your postion X,Y from the mobile RDD device.

The rest is geocaching.
Fallout Feb 14 @ 11:16am 
hey, in having a ton of frustration trying to figure out the proper way to service parts within the plant, It gives little instruction on where the part is within the plant, even with pictures and coordinates the pictures are very generalised and show groups of 6+ and there is no way to see coordinates in game. and when i did find out which part it was that inst working its very hard to find the correct click box to be able to replace the fuse. any insight as to where the clickbox is or what is needed to satisfy the conditions of servicing a part?
Shellfish Feb 12 @ 9:01pm 
btw slocan redux is incompatible if anyone wants to know
HappyWay Feb 12 @ 12:53am 
Thank you
Chaos  [author] Feb 12 @ 12:49am 
@HappyWay
wrong setup.
when i have tim eill try to write a guide how to setup locla hosted multiplayer
HappyWay Feb 11 @ 2:48pm 
my local multiplayer game does not run the mod, what can this be due to
Fallout Feb 11 @ 11:39am 
ok thank you. i noticed a few of my players mentioned it, ill tell them to disregard. keep up the good work much thanks
Chaos  [author] Feb 11 @ 8:31am 
@Fallout
It should not (hopefully), but it will give you a note to update the mod every day at 00:00.
Fallout Feb 10 @ 10:43am 
will the most recent patch ruin current save worlds. im running a multiplayer deticated host right now and want to make sure my world isnt corrupted because of this patch
Chaos  [author] Feb 10 @ 6:34am 
@Capitão Leleu
yes, very soon
Chaos  [author] Feb 10 @ 6:34am 
@SiCK
du brauchst den simple Ui library mod.
Beispiel-Code findest du in meinem mod. zb in der "NUC_ISUI_GUIDE.lua" datei.