Total War: ATTILA

Total War: ATTILA

Less useless resources
31 Comments
lwhのsama Jul 29 @ 9:25pm 
好用 困难就不建议用了 极难对方兵种战场数据经常看不懂 但这个和老兵更有价值模组构成了应对极难难度的阈值提升:steamthumbsup: :steamthumbsup:但这个对1212并不工作,而老兵更有价值可以
Leo Jul 11 @ 4:25pm 
I would give a ship's hull hitpoints bonus factionwide for tier 4 Wood building. It does make sense.

As for iron, I think the "melee attack bonus" that you added is not really correct. Iron buiilding cannot teach solders fight better but can ugprade their weapon which suggests an increasing of "melee damage".
Iskar  [author] Jul 9 @ 8:58am 
Bonuses stack if you have more than one of a building. I didn't include anything for shipbuilding because recruitment cost bonuses are mostly useless and naval warfare is really not the core of the gameplay.
Leo Jul 9 @ 3:48am 
In vanilla all these resources tier 4 buildings are too expensive and have a very low effect on the game. I think they will never start to give a profit.
This is interesting mod. Now there is a reason what to build tier 4 Wood building for 
I'll try it.
Tell me please, does the bounce you're giving multiply if I have two or more t4 buildings with the same resource in different cities?
And it’s a good idea to give some bounce for ships for tier 4 Wood building. It does make sense. But what bounce..?
accordionchen May 25 @ 10:05am 
Lead - +2 sanitation factionwide ,please increase it
Ġedryht of Wōden Apr 1 @ 6:23am 
What if you got these bonuses for simply owning the resource, even through trade, rather then owning buildings?
AI could also be more likely to accept & request trades from factions that have resources they lack. It could also increase the chances of war being declared if a faction army is nearby a resource point.
If possible, owning additional buildings could also increase the value of exports & imports if that isn't a mechanic already.
Attila would really benefit from more strategy outside of just battles imo.
Wingnut Oct 20, 2024 @ 10:43am 
AoC?
ZarmehrAswari Oct 15, 2024 @ 9:59am 
man is this MK1212 friendly?
LandMarine47 Oct 9, 2024 @ 8:00pm 
Wouldn't it make more sense for Timber/Wood to give cheaper naval unit recruitment or any other buff related to ships?
Mr.Ma\/erick Oct 8, 2024 @ 9:05am 
So... more useful resources?
Iskar  [author] Oct 6, 2024 @ 3:21pm 
The main point is not that I reduce the number of useless resources (implying some useless ones would be left), but that the present resources are rendered less useless. Hence less, not fewer.
Mr.Ma\/erick Oct 6, 2024 @ 12:35pm 
I'm not saying you are an idiot or you don't speak english but the title is wrong. It should be 'Fewer'; not 'Less'.
Iskar  [author] Oct 5, 2024 @ 3:39am 
Are you trying the mod in the vanilla Attila grand campaign?
ballxxx123 Oct 5, 2024 @ 3:32am 
Oh no we got scam this don't work ?
royaad Sep 29, 2024 @ 4:47am 
this doesnt work
CENTURION Sep 25, 2024 @ 6:28am 
I like the idea of this mod it would be great to have in Rome 2 :steamhappy:
Rancerd Sep 20, 2024 @ 7:34am 
ja
yummy guinea Aug 16, 2024 @ 1:07am 
You are a genius!
RagsSublime Aug 15, 2024 @ 3:25pm 
@Greηdel
Sorry to be that guy, but salt wasn't used as currency.
Yes, the term salary comes from solarium. Which was a salt ration given to soldiers. But that would be like going to the government, and reporting your boss for trying to pay you in a warm lunch, only for them to investigate, and find that on top of actual pay, you are also provided a free lunch. Soldiers were paid in coins. If you are using "Salt" as a currency, that's just bartering, I swap this much salt for this many chicken. Or even, I swap this much salt for some actual currency.
GangstaBoudi Aug 11, 2024 @ 8:24pm 
cool mod :)
Elbrato1995 Jul 25, 2024 @ 5:19am 
nice
Iskar  [author] Jul 19, 2024 @ 2:57pm 
Depends on whether 1212AD uses the same resource building entries in the database file or whether they have made their own. I may have a look into it when I get to downloading 1212AD again.
Gluteus maximus Jul 19, 2024 @ 2:11pm 
Super Awesome! Is this compatible with 1212AD?
Iskar  [author] Jul 16, 2024 @ 10:49am 
PS: TL;DR - In real life wood is more common than salt, but in Attila it isn't, so it's not unbalanced.
Iskar  [author] Jul 16, 2024 @ 10:48am 
It would, if wood was actually really common and salt really scarce, but neither is the case:
In the Attila main campaign all resources are relatively equal in scarcity, with wood (7) being just slightly more common than salt (5), but in turn being located much more peripherally (Caledonia, Mauretania, Scythia, Armenia, Scandza among others). So if you actually manage to control so many wood sources at once you will basically already have conquered the larger part of the map and the game is over anyway.
Greηdel Jul 16, 2024 @ 10:32am 
Doesn't this make, for instance, wood (a common resource) with its faction wide bonus vastly better than salt, a resource that was far rarer and literally used as currency at times?
Iskar  [author] Jul 15, 2024 @ 11:21pm 
That's plausible, but salt already gives food and income, so I fear it would be overpowered with another faction bonus added.
lawenck Jul 15, 2024 @ 4:43pm 
Little idea that popped into my head, salt should boost army range by 0-10% due to preserved food.
Iskar  [author] Jul 12, 2024 @ 2:17pm 
I could add that for wood, though I personally am not a huge fan of recruitment cost bonuses and I think the hull bonus is broken in Attila.

As for fur, it already adds food and commerce income, so I didn't add any further bonuses (analogous to wine, olives, etc.), ad I deemed it already useful enough.
Amaranthen Jul 12, 2024 @ 1:36pm 
Love the faction-wide bonuses like back in Rome 2 for smith and shieldmakers.

Wood can also give buffs to shipbuilding, reduce cost of shipbuilding.

I think you forgot "FUR" resource (albeit it's deep in barbarian territory), +2 food or population growth? We eating exotic tonight boys....
Redin5ide Jul 10, 2024 @ 11:42am 
Love the concept, bravo!