Total War: WARHAMMER III

Total War: WARHAMMER III

More Characters in Recruit Pools & Fast Refresh (Lords & Heroes Recruitment) [6.1]
57 Comments
Raziel Mar 29 @ 12:55am 
@Llamakazi thank u for mentioning!
Llamakazi  [author] Mar 26 @ 10:07pm 
Updated for baseline 6.1 - no obvious changes were needed after some testing; mainly forcing the Mod Manager to change from the warning icon to the green checkmark icon instead
Miggles Mar 21 @ 11:23pm 
Not sure if it'll work long term, but if anybody's still having issues with the lord pool drying up, try changing the value of min_total_recruitment_pool_entries and recruitment_pool_entries_per_category from 3 and 3 to something higher. I'd recommend using 'Save Character' function so that you can at least get level 1 characters of the trait you want on subsequent games.
Not sure how it will work on longer games or automatic caravan master recruits as people have pointed out in the past, but it's a temporary workaround at least.
I used 5 and 4 respectively and tested for just 4 cycles with no instance of 0 lord being available.
Bischop Mar 9 @ 4:57am 
@Rhodes It kicks in on for me after a couple turns on a new game.
Rhodes Mar 6 @ 11:51pm 
Unsubscribed due to issue mentioned by others where only one (or sometimes no) Lord is available past the first hire
6h0$t942 Feb 26 @ 3:06pm 
Does this effect vampire counts bloodlines
ilikewater Jan 6 @ 7:00pm 
This crashes my game in the end turn...i think its because of another mod conflicts with this one
song Jan 2 @ 12:20am 
this is causing me to never have any character available to recruit
-> but after few tunrs later, one character available to recruit.
Kharnath Jan 1 @ 6:33am 
this is causing me to never have any character available to recruit
Virus Dec 28, 2024 @ 11:23am 
But the update says - last updated July?
branko.golombos Dec 20, 2024 @ 2:09pm 
tnx!
Llamakazi  [author] Dec 13, 2024 @ 2:18pm 
Updated for 6.0 - no changes needed, just forcing the Mod Manager warning icon to go away
Hear me roar! Dec 13, 2024 @ 4:20am 
update please for 6.0 thanks:steamhappy:
SUBIE_ING Dec 1, 2024 @ 11:06pm 
好东西,谢谢作者
老秦人从不饶舌 Nov 19, 2024 @ 5:26am 
这个mod调整了招募池的刷新速度,原本角色(领主和英雄)招募池每10-15个回合刷新一次,每个招募池最多2个新兵,现在每2-3回合刷新一次,每个新兵招募池最多3次。
对于不想用保存人物功能,又觉得池子刷新太慢的可以试试。
Hear me roar! Nov 4, 2024 @ 5:23am 
OK thanks
Llamakazi  [author] Nov 3, 2024 @ 8:43pm 
Updated for 5.3 - no changes needed, just forcing the Mod Manager warning icon to go away
Herls Nov 2, 2024 @ 10:24pm 
dude please update
Hear me roar! Oct 31, 2024 @ 8:01pm 
update please for 5.3 thanks
rastavor Oct 5, 2024 @ 4:11am 
found a conflict and crash when played with Better Alliance (and the heroes submod)
https://steamcommunity.com/sharedfiles/filedetails/?id=2790029103
Carlton BEaEnkEs, no E Oct 3, 2024 @ 3:56am 
@Reinholdt I found the same thing. Was crashing during the AI's turns, on turn 1, AI team 3 while playing Vlad von Carstein. Turning this mod off fixed it, and I have Better Alliance Foreign Heroes installed and active. It seems to be incompatible with that one.
Reinholdt Sep 30, 2024 @ 8:54pm 
I found a potential conflict with other mod: Better Alliance Foreign Heroes (BAFH). Issue: Crash at the end of turn 1. Possible explanation is perhaps there is a conflict with agent refresh rate of MCIR mechanism and expanded agent pool from BAFH. Disclaimer: I have dozen of mods installed, let's call them ETC. When I use either ETC + BAFH and ETC + MCIR, no issue, but when I put ETC + BAFH + MCIR, crash always happens at the end of turn 1
Myonaise Sep 26, 2024 @ 6:53am 
I don't see why it wouldn't be compatible with SFO. Afaik SFO doesn't touch on the character recruitment system itself, it just edits the characters displayed there.
ZeButcher888 Sep 26, 2024 @ 6:47am 
Hello, this isn't working for me or maybe i missed something..... i used this mod mid save and i only had two heroes i could recruit... and once i recruit them, i only have 1 hero i can recruit on the next turn.
1 bar loser Sep 20, 2024 @ 7:51pm 
Is this compatible with sfo?
Raptor Jesus Sep 19, 2024 @ 5:23pm 
if this works like intended i love you more than Greasus and Skrag love eating Gnoblars
valadan2000 Sep 17, 2024 @ 3:38pm 
So, tried it with high-elf -> ended up with three possible lord instead of the usual six (2 for each level of influence => none, 15 and 60)
cveteca Sep 6, 2024 @ 11:29am 
@Deny- no its not. Im using it all the time with no issue.
Llamakazi  [author] Aug 27, 2024 @ 12:21am 
Updated for 5.2 - no changes needed, just making the warning icon go away

RE: comments about issues raised; looking into them when I get the chance (unfortunately quite swamped at the moment)
Dyonisiux Aug 23, 2024 @ 11:14am 
amazing mod man! but after the new patch, i only have 3 heroes in the pool, before i used to have much more! maybe need an update? thanks!
Dromarius Aug 2, 2024 @ 1:22pm 
After 15 days of searching which mod looks crashed my game at different turn. It seems to be this one...
Tried this with Empire after launching many Dark elves. Both campaign crash under 20 turn at the first pass turn
Zephyr Jul 28, 2024 @ 11:31pm 
I hope this is still being updated!
WitcherHammer Jul 22, 2024 @ 4:34am 
Yeah I saw a few mods like this one and usually they bug out in late game. Some kind of a ui bug in events tab. Hope this mod won't cause this
Lampros Jul 20, 2024 @ 11:57am 
What other mods do you have that may be linked to this?
拖拖拉拉 Jul 20, 2024 @ 11:40am 
When I was preparing to recruit lords one time, I found that they were all level 1, even legendary lords. I'm not sure if it's because of this MOD. Has anyone encountered such a problem before?
Lampros Jul 15, 2024 @ 5:58am 
I just tested Grand Cathay, and I didn't see the automatic recruiting? Where did you get the idea from?

There is, however, a minor problem. Lord Magistrates show up in groups of 6, not 3. So something not working as advertised.
PaleKing2 Jul 14, 2024 @ 8:55pm 
This is a great mod, but I think I it may cause an issue where it automatically recruits new caravan masters, at least for cathayan factions
Lampros Jul 14, 2024 @ 10:55am 
Subscribed now but has anyone tried to play campaigns past 200 turns with this mod yet?
GoldenBoy Jul 14, 2024 @ 10:08am 
This mod fixes a really annoying pet peeve of mine, thanks.
RVex Jul 14, 2024 @ 9:50am 
i give you an sugestion.
instead making the RNG of the game more strong, can you make an mod where you can recruit the character you want with the trait you want, but waiting 4 turns for him appear!? (based on the respec talents points...)
a bit similar with kislev ice witchers and stuff.
The Egg White of Humpty Dumpty Jul 13, 2024 @ 10:23pm 
Lol, by turn 5 I had no heroes or lords in my recruitment pool. Playing on TOW.
Yeazzal Jul 13, 2024 @ 4:58am 
Yeah that makes sense! I am the High King of the Dwarves! I should be able to find more than 3 possible candidates to be my next General!
Portnoon Jul 12, 2024 @ 10:05pm 
OMG,someone acutally did it! The salvation is here!
Phoenix Jul 12, 2024 @ 1:55pm 
It may cause crashes on turn end in multiplayer coop. Very hard to nail down the cause on this one, so I would appreciate if other people making the same expirience could confirm.
Bort Jul 12, 2024 @ 8:51am 
nice
Lampros Jul 11, 2024 @ 2:58pm 
Llamakazi,

Thanks for the response. What made your mod less likely to run out of characters, can you guess?
Sir Nicholas Jul 11, 2024 @ 1:37pm 
Thank you! Was looking for an improvement on this!
MK Black Jul 11, 2024 @ 5:35am 
Why no updoots on this? 'Tis very epick.
Vergil Jul 10, 2024 @ 7:50am 
Thanks for this great mod
Pyrodysseus Jul 9, 2024 @ 7:10pm 
Dude I made the exact same thing for myself for the same reasons but I didn't share it with anyone, you're the man!