tModLoader

tModLoader

LP's Auto Summon
41 Comments
LaunchPad  [author] Apr 18 @ 1:20pm 
@Theo I could definitely look into it, yeah. That said, I’m pretty swamped with university stuff right now, so I probably wouldn’t be able to get to it until mid-summer at the earliest. Appreciate you pointing it out though!
Theo Apr 18 @ 11:05am 
Been lookin' for a mod that does an auto-summon that's compatible with MrPlague's Authentic Races.
But I can't find any.

Could you maybe make this compatible with MrPlague's Authentic Races?
(the wendigo's ability despawns minions and they don't care to find out why and fix it.)
LaunchPad  [author] Mar 22 @ 2:48am 
@danrich13 It’s possible you have another mod that reduces your minion capacity when you take damage. My mod doesn’t include any code that directly despawns minions one by one—Terraria itself handles that automatically when the cap is reduced. Hard to say for sure without more details, though. If you can share what other mods you’re using or how to reproduce the issue, I might be able to help more!
danrich13 Mar 21 @ 9:54pm 
Hello does anyone know why taking damage will cause minions to despawn at random amounts? It doesn't seem to affect just this mod but its much more frequent when using this one.
LaunchPad  [author] Feb 2 @ 7:14am 
Hey everyone,

I appreciate you reaching out about the issue with King of Constellations, Tenryu not working properly with my mod. Unfortunately, this particular summoner item is handled differently by Calamity compared to most other summon items in the game, which makes it difficult for me to implement a fix on my end.

I'll look into potential workarounds, but for now, this is a limitation due to how Calamity manages the item. Thanks for your understanding, and I appreciate your support!
GilieART Feb 2 @ 5:03am 
there are some mult slot summons that are bugged on the calamity mod, Like 'King of Constellations, Tenryu'
L1stic Jan 30 @ 9:13pm 
"King of Constellations, Tenryu" is not called
Det_Gold Jan 29 @ 10:42pm 
Maybe look into how Summoners UI checks for summons as it shows correctly with that mods how many summons you have and how many more you can have.
Det_Gold Jan 29 @ 10:40pm 
Is there anyway you could add compatibility with signature weapons? There's a problem where when you level up a summon weapon enough it will reduce the slots needed to summon your summons. I'm not sure if it is possible or not to make it work as you would probably have to change how it checks to see if you've filled your summon spots but if it is possible that would be amazing.
LaunchPad  [author] Sep 19, 2024 @ 11:51pm 
@Lucky, I appreciate you taking the time to write this comment! However, at the moment, I am not actively developing mods due to real-world obligations. I'll definitely keep these suggestions in mind, and once I have some free time for modding, I look forward to revisiting them.
Lucy Sep 16, 2024 @ 6:36pm 
Ok I looked some more and I think the issue is ItemCheck() doesn't work with items that restrict their own usage in Shoot() or CanUseItem(). I'm not sure how to get around that though
Lucy Sep 16, 2024 @ 3:17pm 
I'm also struggling with summons that have a cap. For example, I have 13 summon slots. The Mutated Truffle (3 slots, 1 max) will summon 4 copies of itself. Tenryu (4 slots, 1 max) won't summon anything at all, but I can see with the summon slots mod that all slots are filled momentarily, then disappear. Void Concentration Staff (3 slots, 1 max) is the same as the Truffle.

I downloaded the source code to try fix it myself, but I couldn't figure out how exactly the item usage works (I've never modded Terraria before). I can see some Calamity weapons use CanUseItem(), but trying to utilise that gave me NullReferenceExceptions with Tenryu, and did nothing with the Truffle as that doesn't override CanUseItem(), but instead has the logic in Shoot(). I'm thinking this all ties in with how the weapons are being triggered, but I'm too tired to wrap my head around it right now.
LaunchPad  [author] Sep 16, 2024 @ 2:12am 
@T4RK, Thanks for the feedback! I’m glad you’re enjoying the mod. As for Ares' Exoskeleton, I probably won’t be adding support for such a unique summoner weapon, since the mod is mainly designed for more standard summoner gear.
T4RK Sep 14, 2024 @ 6:11am 
Is it possible in the future to make it work with Ares' Exoskeleton from Calamity?
T4RK Sep 12, 2024 @ 9:18am 
yes i needed that
LaunchPad  [author] Aug 15, 2024 @ 1:20am 
hey, @Auren. glad to hear you enjoying my mod! I checked the issue with the Ruler of Constellations, and it seems like it handles summoning differently than other minions in Calamity or vanilla Terraria, which is likely why it's not summoning properly. I don't have much time to dig into it further right now, but I'll note it down for future updates. If you encounter any other issues with summoner items, please let me know which ones, and I'll take a look when I can.
Auren Wolfstein Aug 15, 2024 @ 12:14am 
I believe I'm having issues with this mod and any calamity summon that doesn't stack. Specifically I just tried ruler of constellations and I cannot summon at all, manually or otherwise. I disabled this mod and was able to use the summon. I've been quite enjoying this mod so far, it's been super convenient especially considering an issue I've been having with Authentic races.
Zyalk Aug 14, 2024 @ 6:46am 
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LaunchPad  [author] Aug 13, 2024 @ 2:37am 
Thank you, @Raisvan, for the report and the positive feedback on my mod! I appreciate you bringing the issue with the Dormant Brimseeker to my attention. Unfortunately, I only had this one month for mod-making, so I'm unsure when I'll have free time again. However, I'll definitely keep this in mind for any future updates. Thanks again!
Бескрайний прост Aug 12, 2024 @ 10:59am 
in calamity there is a weapon called Dormant Brimseeker it drops from brimstone elemental and its active aura does not work because when you press lbm your summons are re-summoned it would be great if you could somehow fix this, but otherwise a great mod
https://calamitymod.wiki.gg/wiki/Dormant_Brimseeker
OSLO Jul 31, 2024 @ 6:27am 
thats great to hear cheers
LaunchPad  [author] Jul 31, 2024 @ 6:23am 
Hey @OSLO,

I'm developing a new system that assigns a column in your inventory for auto-summoning instead of using a hotbar slot. This allows you to partially mix minions and still choose any other slot for a summoner item without it necessarily occupying a hotbar slot.
OSLO Jul 31, 2024 @ 12:23am 
can u please add more slots to be configured and beyond the 10 slot
LaunchPad  [author] Jul 29, 2024 @ 7:44am 
@BomberNub,

The mod supports summoning as many minions as your character has summon slots, including more than 10. If you encounter a bug where this is not the case, please provide more details so I can test it and try to fix it.
BomberNub Jul 29, 2024 @ 6:47am 
а можно как нибудь призвать больше 10 за раз?
Shinzou Jul 22, 2024 @ 12:36pm 
It certainly is a pain dealing with multiple summons. For example, using one summon that is limited in how many you can have, and filling the remaining slots with another summon. I have to spam the limited summon item for ages before it finally is not overridden by other summon by the mod.
LaunchPad  [author] Jul 18, 2024 @ 11:29am 
Hi @Zauberin Stardreamer,

Thank you for your suggestion! I appreciate your creativity and the time you took to share your idea.

But for now, my goal with this mod is to keep it simple and easy to use. While your idea of handling multiple summons through a specific inventory row is interesting, adding such functionality might complicate the mod for many users.

I believe maintaining simplicity is key to ensuring the mod remains accessible and enjoyable for everyone. I value your feedback and will keep it in mind for future updates.
Zauberin Stardreamer Jul 18, 2024 @ 9:16am 
So, one idea for handling multiple summons.

Try assigning a specific row in inventory, and it will try to summon every -favorited- minion in sequence, and will optionally try to fill the remaining minion slots with the last minion in the sequence.

Or alternatively, a specific row in one's piggy bank, safe, or defender forge.
LaunchPad  [author] Jul 14, 2024 @ 1:26pm 
I would agree :D
Barchatnyje Tiagi Jul 14, 2024 @ 12:47pm 
Good mod for auto summon 😄
LaunchPad  [author] Jul 14, 2024 @ 3:10am 
@031 I'll take a look in to fixing it. Thanks for the report.
031 Jul 13, 2024 @ 8:42pm 
theres a bug for me, when i try to use the "Stardust Dragon Staff" it crashes my game :(
Elkstone Jul 13, 2024 @ 1:18am 
Oh the cringe begging gif, disliked
LaunchPad  [author] Jul 11, 2024 @ 10:00am 
💖
刘畅-x64 Jul 11, 2024 @ 9:55am 
This mod is good, should've been in vanilla terraria.
LaunchPad  [author] Jul 8, 2024 @ 5:41am 
Hey, @Teru, absolutely. I'll try to get it done either today or tomorrow. I'm thing of maybe adding some sort of auto detection for now and maybe later on some configuration window as a long term solution.
Teru Jul 8, 2024 @ 4:49am 
would it be possible to change slot detection from 10 to any other on your hotbar?
LaunchPad  [author] Jul 7, 2024 @ 9:18pm 
Hey, @Antibody,

Minion mixing would require a custom UI to enable mixing, which is beyond my current expertise. This mod is meant to be lightweight and easy to use, but I plan to look into this in the future. Meanwhile, try LAN's Auto Summon mod for similar features.

Thanks for the suggestion!
Antibody Jul 7, 2024 @ 6:41pm 
can you make it work when minion mixing?
SRY4CAPS Jul 5, 2024 @ 3:09pm 
The mod works, though the description could use some work
Primordial Soup Jul 5, 2024 @ 2:44pm 
Works flawlessly :terminated: