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But I can't find any.
Could you maybe make this compatible with MrPlague's Authentic Races?
(the wendigo's ability despawns minions and they don't care to find out why and fix it.)
I appreciate you reaching out about the issue with King of Constellations, Tenryu not working properly with my mod. Unfortunately, this particular summoner item is handled differently by Calamity compared to most other summon items in the game, which makes it difficult for me to implement a fix on my end.
I'll look into potential workarounds, but for now, this is a limitation due to how Calamity manages the item. Thanks for your understanding, and I appreciate your support!
I downloaded the source code to try fix it myself, but I couldn't figure out how exactly the item usage works (I've never modded Terraria before). I can see some Calamity weapons use CanUseItem(), but trying to utilise that gave me NullReferenceExceptions with Tenryu, and did nothing with the Truffle as that doesn't override CanUseItem(), but instead has the logic in Shoot(). I'm thinking this all ties in with how the weapons are being triggered, but I'm too tired to wrap my head around it right now.
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https://calamitymod.wiki.gg/wiki/Dormant_Brimseeker
I'm developing a new system that assigns a column in your inventory for auto-summoning instead of using a hotbar slot. This allows you to partially mix minions and still choose any other slot for a summoner item without it necessarily occupying a hotbar slot.
The mod supports summoning as many minions as your character has summon slots, including more than 10. If you encounter a bug where this is not the case, please provide more details so I can test it and try to fix it.
Thank you for your suggestion! I appreciate your creativity and the time you took to share your idea.
But for now, my goal with this mod is to keep it simple and easy to use. While your idea of handling multiple summons through a specific inventory row is interesting, adding such functionality might complicate the mod for many users.
I believe maintaining simplicity is key to ensuring the mod remains accessible and enjoyable for everyone. I value your feedback and will keep it in mind for future updates.
Try assigning a specific row in inventory, and it will try to summon every -favorited- minion in sequence, and will optionally try to fill the remaining minion slots with the last minion in the sequence.
Or alternatively, a specific row in one's piggy bank, safe, or defender forge.
Minion mixing would require a custom UI to enable mixing, which is beyond my current expertise. This mod is meant to be lightweight and easy to use, but I plan to look into this in the future. Meanwhile, try LAN's Auto Summon mod for similar features.
Thanks for the suggestion!