MADNESS: Project Nexus

MADNESS: Project Nexus

Wingidon's Miscellaneous Enhancements
439 Comments
ScareRow Aug 21 @ 3:41am 
Does someone know how can I change my default reinforcments squad ??
NeoX  [author] Aug 19 @ 1:47pm 
Wingidon does
I bide my time
Gael177 Aug 19 @ 11:36am 
you guys update this really quick thanks a lot for you dedication frens :potatoheart:
NeoX  [author] Aug 19 @ 10:55am 
If you read the descriptions and do 1+1 you will know that the only thing that matters between both mods is the modified assembly, so the assemblies are not compatible
Subscribing to the mod just adds content, so the mod themselves are, to some extent
ScareRow Aug 19 @ 8:38am 
Does this mod replace your Enhanced Arena Experience mod or I can subscribe to both ?
Wingidon  [author] Aug 18 @ 5:37pm 
New mod update's out.
AkaPreston Aug 18 @ 1:44pm 
2.16.d update is here!
AkaPreston Aug 12 @ 8:54pm 
@Crazed Wallace just go to the link for wingidon's mod and download the assembly file. thats it
Crazed Wallace Aug 12 @ 7:32pm 
the file route listed in the description of this mod only leads to a website with no function, what do i do?
Mike Aug 11 @ 5:44pm 
DO hirelings have infinite ammo? or just way too much
Wingidon  [author] Aug 8 @ 7:19pm 
Yep, I've just updated this to the latest patch.
AkaPreston Aug 8 @ 12:52pm 
another silent update as hotfix for base game, the 5th update.
Wingidon  [author] Aug 7 @ 11:49pm 
Update's out, enjoy!
Willtastic Aug 7 @ 5:08pm 
Another update has emerged!
NeoX  [author] Aug 1 @ 11:42am 
Why are you assuming that an origin, which the mod doesn't change, is breaking it?
If you are having issues look what mods you have downloaded and see what you can do to fix it, alternatively, join the madness project nexus server to get help, instead of cluttering the comment section of a mod
And there also a fair bit of tutorials, plenty of people willing to help and so on so forth, if you want something, mod it yourself, it aint that hard
broskies Aug 1 @ 11:33am 
Hey uh wingidon i cant run the massive origin, idk if its your mod but i cant run it and i just wanna use the massive origin, ps Wingidon ur the best bro
broskies Aug 1 @ 11:13am 
if so thatd be great, theres also other tinier things on there like the core being ranegd and certain buffs but that would be great if possible
broskies Aug 1 @ 9:49am 
really Azure?
‧₊˚✧Azure✧˚₊‧ Jul 31 @ 1:04pm 
I could do it for you lmao
broskies Jul 31 @ 8:40am 
because im a big fan of necromancer or summing classes lol, anyways thats all, please consider it :steamhappy:
broskies Jul 31 @ 8:37am 
hey wingidon can you make a origin in this mod pack that has the imaginary freind, creber clones, and maybe specters minions, i wanna see how broken that character would be and i wonder if you could make it, maybe you could make it a addon or something?
broskies Jul 31 @ 7:14am 
hey mili bot i have had that issue before, try and redownload the file and check the integrity of the files before getting the new files, i can help you on dc if needed
MilliBot Jul 31 @ 2:26am 
hey so uhh, it doesn't work for me
every time i load it up it stays on the screen which has the trademarks and stuff and wont continue
Wingidon  [author] Jul 30 @ 8:44pm 
Update's out now, enjoy!
Pain Jul 30 @ 6:22pm 
Thank you for keeping the mod updated, Wingidon
:broflex::broflex:
Wingidon  [author] Jul 30 @ 3:54pm 
It did, I'll see if I can get this updated today. Hopefully in a few hours
broskies Jul 30 @ 3:31pm 
dang i think the game updated
AkaPreston Jul 30 @ 1:49pm 
another silent update: It's gonna be 2.16.c update
Wingidon  [author] Jul 29 @ 2:32pm 
New update's out, enjoy.
Wingidon  [author] Jul 29 @ 1:49pm 
Alright, I'll get the mod updated shortly.
AkaPreston Jul 29 @ 12:23pm 
2.16.b update is here!
broskies Jul 28 @ 7:57pm 
ik this is my 5th messages but idk if i did it right, the mod is bootlooping my game, ofc the norm dll works then
broskies Jul 28 @ 7:21pm 
but obviously keep the original mod aswell, just for like if this mod somehow loses support, we could keep some of the cool features, ik it was dumb of me to type something this big across messages but i am just excited about randomly finding this mod :steamhappy:
broskies Jul 28 @ 7:20pm 
also uhmm i know i said alot but i think it would be cool if you could break some of these features down into smaller mods, like how the creber can have a higher clone limit and they persist through rounds and areas :):steamhappy:
broskies Jul 28 @ 7:12pm 
also is the link still the way to get the new updated game mod?
broskies Jul 28 @ 7:10pm 
can we appreciate how this is one of the mods that have a active community (on a dead game arrguably) that STILL take updates, honestly Wingidon and NeoX, yall are such a w, tysm
Amazingly Muggy Jul 28 @ 7:00pm 
I'm unsure if this is a problem with your mod or some other mod in my load order but Fast Track doesn't let me progress between waves (i.e., it will display [X] amount of enemies left but said enemies won't spawn). I'm still troubleshooting this bug out and it may be an issue with my current save and missing content. I'm just putting this comment here if you, or anyone else, is aware of this issue and have some solutions. Could be a nothingburger problem though.
Typically, whenever I have issues with mods on MPN, it's typically because you updated the .DLL file and I forgot to install it but this issue is entirely different from that.
(I started experiencing this issue on update 2.14g.)
Wingidon  [author] Jul 28 @ 3:18pm 
Update's out, as usual, let me know if you experience any issues with the mod.
AkaPreston Jul 28 @ 3:15pm 
2.16.a update is here. Finally! it's been long time to wait for the new update of this mod!
Wingidon  [author] Jul 28 @ 2:47pm 
Game's updated, yeah. Time to get this mod updated as well.
broskies Jul 28 @ 2:28pm 
idk if ur aware but i think the game updated and i havent tested yet but from the looks the original games file (the dll one) is bigger so i think you should check it out and make sure it stil works
NeoX  [author] Jul 24 @ 9:07am 
I wonder if that is even doable to begin with
Actually a neat idea to check out
May Jul 24 @ 2:12am 
Question: Is it possible for yal devs to add a hireling feature that lets you add other arena save characters as hirelings? I mean, like redirecting the playground feature into the hireling tab.
Amazingly Muggy Jul 14 @ 5:25pm 
Keep up the awesome work lad, this mod is a 10/10
(Game got updated to v2.14g btw)
mod creator help, my mod doesn't work even though I've disabled all unnecessary mods and enabled all the necessary ones
:mpn_engi:
NeoX  [author] Jul 4 @ 6:07am 
that isnt really doable
either you get unarmed or ranged weapon preference, at best no preference
since the game applies a weapon preference to hireling based on their focus (albeit this isnt foolproof since ive seen unarmed focus going constantly for weapons)
WTFłłVIPΣR Jul 3 @ 10:03pm 
Could we please get a version of this that makes all dual role hirelings, that have "Gunman" as a class, shoot their guns more?

As of right now this is a GODLY modification, but its so AGGRAVATING to see my A that aren't spec'd into thug punch instead of reloading...
MilliBot Jul 3 @ 9:59pm 
bro, i literally couldn't figure out what to do, thanks to the guide, i can finally play this mod! YEAAAAAAAAAAAAAAAAA-
btw by the screenshots i can already say great work on this
Microsoft Excel 2019 Jun 20 @ 11:46am 
Best mod ever Keep up the good work!
Lukasaurus8 Jun 17 @ 3:23pm 
is this why my hirelings keep trying to use fists instead of the assualt rifle i gave them?