Portal 2

Portal 2

Dead Lines
25 Comments
StrixCZ Jul 24 @ 4:16am 
This was a great puzzle! Took me like an hour to complete and made me feel very clever when I finally did 😎 My only complain is the very last step which was pretty hard to execute. There's nothing more annoying than having the solution already figured out but having to do something - I kid you not - like 30 times before it finally works (at least this step could be repeated quickly, without having to load quicksave). BTW, is the spoiler in the thumbnail intentional? 😅
quatrus Mar 10 @ 10:15am 
Took me a bit of time to solve the painting and get over to the exit. Another masterful map and puzzle. Thanks for creating.
Critfish  [author] Dec 29, 2024 @ 3:25pm 
@Nobody No-One If you look around the chamber you can see a few destroyed catwalks that would've presumably been connected to other parts of the chamber. The antlines that seemingly connect to modern elements would've presumably connected to something else originally. And given the age of the chamber, it's not unlikely that there were a few more portal surfaces that fell off over the years.

Of course all of this is just implied, Aperture was always a complete nonsensical madhouse.
Nobody No-One Dec 28, 2024 @ 6:58pm 
As usual, very nice Hammer work! (Though I always find tests with modern elements shoved into enrichment spheres a bit weird, because how would the sphere have been solvable before that intervention was made?)
mentallentil Nov 2, 2024 @ 10:29pm 
I remember solving the original fumbly bumbly version about 6 months ago, nice hammerization :steamhappy:
frxyja Oct 14, 2024 @ 1:02pm 
love it, chamber feels a bit big but very clever solution. would be cool to see the new aperture elements dynamically move into the old chamber as you enter the level. final jump is a bit janky to execute, maybe move the hard light bridge up so its flush with the bottom of the portal? really frustrating to die here because the jump went wonk
Big Big Big Chunc Big Chunc Big Jul 18, 2024 @ 12:56pm 
Yer :cozyhitman2:
FRakanazz Jul 10, 2024 @ 2:47am 
Also green gel ? :peppinoeyes:
FRakanazz Jul 10, 2024 @ 2:45am 
I love it ! I think the difficulty should rather be medium-hard as a part of the chamber left me scratching my head, the solution feels really clever and is very satisfying to complete it, although I think the grid wire where we shoot through to get the reflective cube isn't really obvious at first, I'd recommend making it stand out a bit more.
Although, great map with good challenge :btd6thumbsup:
hub Jul 8, 2024 @ 10:24am 
:cupup:
Mabel1618 Jul 6, 2024 @ 8:45am 
very good puzzle! love the solution
ShayBudda Jul 5, 2024 @ 11:30pm 
Are you sure there is a solution to this?
RoXaS Jul 5, 2024 @ 5:47pm 
Haven't run a Portal community map long ago; great challenge. Cool design
Rx Jul 4, 2024 @ 10:48am 
Nice map, good challenge!
Critfish  [author] Jul 4, 2024 @ 10:45am 
@Dolphin It'd be nice if you could tell me where the softlocks actually are
Dolphin Jul 4, 2024 @ 9:10am 
Good puzzle, but it's extremely easy to get softlocked.
Critfish  [author] Jul 3, 2024 @ 7:45pm 
@Klonoa Because the way tags work is kind of dumb. They don't let you tag things yourself, it's handled automatically by the workshop scanning your map for certain elements, except it doesn't quite work the way you'd want it to.

Internally, faith plates use an entity called trigger_catapult to achieve the flinging behaviour, but trigger_catapults are also occasionally used to make certain flings more consistent (as is the case in this map) but the workshop has no way of differentiating the two uses, so it thinks the map has faith plates in it.

A similar problem can be seen in the fact that the map has pedestal buttons and floor buttons, but they don't appear in the tags, probably because the map is using the underground versions of them rather than the normal ones. Weighted cubes, reflector cubes and laser catchers also don't show up for some reason.

It kinda sucks, but there's nothing I can really do about it.
krispringle [ΘΔ] Jul 3, 2024 @ 9:37am 
why is this tagged for faith plates, there are none and it misled me for like an hour
The Anti-Ninja Jul 3, 2024 @ 5:09am 
Really nice challenge. Thanks!
GrottoLova Jul 3, 2024 @ 5:05am 
Took me way too long to figure out the cube management portion of this puzzle. Great Job!
DisplayNameNotFound Jul 2, 2024 @ 8:04pm 
nice. i like. 10/10
Rooke Jul 1, 2024 @ 11:31am 
Whoa, what a puzzle! Took 4 hours but I solved it. Yay! That's some really good Hammer work. Kudos!
:steamthumbsup:
A new fave! :p2cube:
FYI: yesterday, I ran into the same problem as Aneonen.
Muck Jul 1, 2024 @ 8:55am 
Nice map !
Aneonen Jun 30, 2024 @ 9:02pm 
Cool hammerization! A note: It seems that the laser cube may sometimes bounce poorly when spawned, leaving in a position from which it cannot be picked up by the funnel. Not softlocking, but unfortunate.
< blank > Jun 30, 2024 @ 10:29am 
Fun puzzle & nice design. :steamthumbsup: