Timberborn

Timberborn

Name That Beaver
23 Comments
Cerilla Oct 5 @ 4:29pm 
crashes the game
There2012catking Aug 2 @ 7:23pm 
this mod is no longer vvorking
naoufel_gamer Jun 13 @ 8:23am 
i dont know why but it crash my game who can help me
Svalaef May 12 @ 7:09pm 
Hi Yorg. Is this mod currently working?
BarryCarlyon May 9 @ 10:09am 
I got the mod to work by putting it in "Documents\Timberborn\Mods\NameThatBeaver"

However it's not working under update 7:

MissingMethodException: Method not found: Bindito.Core.IBindingBuilder
javamoose Apr 2 @ 10:09pm 
Is this mod still working? I've followed the instructions, and no matter what I do it's not pulling the names from the beavers.names file.
zeroeffort Mar 18 @ 3:06pm 
Love this mod thank you very much for making it!
Remembering every beaver that passed away and doesnt show in the list anymore when new ones were born was always a toughie.

Wonder if there's any way to change the bots name generation scheme too?
Switching the "Timberbot" names to "Something Else 1" "Something Else 2" would be huge~~
QueenPixxa Feb 17 @ 8:54am 
Thank you very much. Adding the colour changing option was genius :steamhappy:
Is it difficult to implement names for bots, taken from the same name pool or a different list?
Yorg  [author] Feb 16 @ 10:39am 
I will try to come up with a new version next week.
QueenPixxa Feb 14 @ 6:07am 
Hello Yorg, do you plan on updating for U7 soon? I never had the duplicate names problem, and made heavy use of the colour changing part of the mod, so I can't wait to have it in game again.
Lady Adeonia Jan 1 @ 12:38pm 
Is there a way to make them use the name list in order and not repeat names during the same "generation"? For example, I had a Tibbers born but I also had an adult Tibbers living his best beaver life. Yet I have 169 other names on the list for it to pull from... why pull active names before the rest of the list has even been used?
FireballFilms Nov 15, 2024 @ 2:10pm 
The mod keeps reusing names before the previous beaver dies. Am i doing something wrong?
Yorg  [author] Nov 5, 2024 @ 9:42am 
The harmony debug log was removed
@milan
when I say go up 2 levels I mean to navigate back to a parent folder twice
so if you have the following folder structure
Folder1/Folder2/Folder3
and you are in Folder3, navigating up 2 levels will mean to go back to Folder1.
Hope that helps
eliptus Nov 3, 2024 @ 2:09am 
+1 on Harmony logging needing to be disabled.
CreeperChrism Nov 2, 2024 @ 6:09am 
The one on the Picture is FolkTales
milan Oct 31, 2024 @ 7:39am 
i have a question when i want to use your mod but i don't now what you mean with: go up 2 levels.
That is in the installation steps.
mouseypounds Oct 26, 2024 @ 3:06pm 
Every time I play I get a harmony.log.txt created on my desktop that references this mod. Is there anything I can do to turn that off or at least have it be created in the document folder?
Yorg  [author] Oct 22, 2024 @ 12:55am 
Do you have the ‘reuseNames’ option set to true in the settings file?
creeperguy456 Oct 22, 2024 @ 12:48am 
i think the mods not working with the latest update
L. Velociraptor Oct 13, 2024 @ 2:57pm 
Thank you Yorg! :tlove:
Yorg  [author] Oct 12, 2024 @ 2:49am 
With the latest update, I've changed how the 'ReuseNames' option works based on the suggestion of L.Velociraptor .
Yorg  [author] Sep 2, 2024 @ 8:31am 
Noted
L. Velociraptor Sep 1, 2024 @ 2:08pm 
I'm looking for a kind of middle-ground. I'd like the custom namelist to be pulled from first, but if the names are in use I would want the default namelist to be used. If one of the names is no longer in use (as in the beaver dies, ideally of old age) the name is assigned out again.

Maybe if a custom named beaver dies, its name is added back to the stored copy of the custom list to be assigned out first to a newborn? and when the stored custom list is empty again it pulls from the other list? I'm not sure if that makes sense, but I figured I'd float the request by you.