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Also add rocket droids and have them just have a jump pack that works similarly to the one the paramedic/apocriton uses
droids has also been moved into mechtech let me know if i missplace any of them :D
Real work equivelancy: you dont transport stone in a ferrari that's what you got "cheap" cars for
B1=Cheap replacable, B2=expensive combat droid not to be wasted on menial labor.
i keep forgeting to move it into the "mech tech" research i will be doing that tomorrow.
After my test i must say at the beginning its okay and get worse after some time. If you want to play heavy with the droids that issue will hold this mod back in my opponion.
I think it will be way better to disable the sound of them or give a option in the mod to do it. I.
For my test i only use youre mod and the dependend mod Star wars Armory.
do let me know if its better for you guys
i will look into the dwarf spider droid, lower the sounds a bit more and make them make noice less often
Spider bot weapon is still missing.
Dont know if i did sth wrong but i cant figure it out.
Fixed the repair recipes.
Changed the droids weapon loadouts, should now be more consistent.
it honestly sounds like a DMS thing so could be a soft compatibility issue but should still not be happening at all. (will add it to things to look into)
Thank you for youre work!
will add in the "revive/rebuild" next update as well
list is getting pretty long... real life IS pretty busy tho so thank you all for your patience
You cant change or choose the loadout or weapons. If the B1 security Droid can spawn with a rocket Launcher that takes ages to get ready and shoot. The model Models look great and its amazing to have them as pawns. I used only the mod with the Armory and NO other mods to check the results. I have all the DLC for the game.
Anyway, thanks you verry much :)
IF you have "The Dead Man's Switch" mod enabled