RimWorld

RimWorld

[JDS] StarWars - The Separatist Droid Army
87 Comments
Sentry coming up Sep 14 @ 5:11am 
Honestly I think it would be cool if tactical droids had more combat oriented abilities, like maybe auras that buff nearby allies (you could increase bandwidth cost to compensate).

Also add rocket droids and have them just have a jump pack that works similarly to the one the paramedic/apocriton uses
Criz  [author] Aug 20 @ 10:13pm 
@Julera i believe i have fixed it but please let me know?
droids has also been moved into mechtech let me know if i missplace any of them :D
Julera Aug 20 @ 8:08pm 
Do the tactical droids have a cooking skill? I let them take over cooking and everyone started getting food poisoning
Criz  [author] Aug 10 @ 8:46am 
@Ariq20 for balance reasons i wont do that, the more powerfull droids should be an bandwidth/resource investment for combat and making the more powerfull droids "work capable" goes against my logic.

Real work equivelancy: you dont transport stone in a ferrari that's what you got "cheap" cars for
B1=Cheap replacable, B2=expensive combat droid not to be wasted on menial labor.
Ariq20 Aug 10 @ 6:27am 
I think B2 should have job on Hauling because on Mandolorian they were shown being capable on carrying crates.
LynX Aug 8 @ 4:11pm 
@Criz got it, would be amazing if you did, wd really appretiate that < 3
Criz  [author] Aug 8 @ 3:09pm 
@LynX neither the droids OR the weapons they use are CE patched if i ever do i would 100% give them "stats" that make them work with CE
LynX Aug 8 @ 2:36pm 
droids with ce seems usless cuz they have weapon handling of 0.0% and it makes the hitting chance of the regular blaster 2% only, they cant really hit shit twt
Cam Aug 6 @ 11:20pm 
Thanks bro! Ready to make my droid army xD
Criz  [author] Aug 6 @ 4:59pm 
@Cam they are currently locked behind the research "Advanced Fabrication" and made in the biotech "Mech Gestator"

i keep forgeting to move it into the "mech tech" research i will be doing that tomorrow.
Cam Aug 6 @ 3:25pm 
Hey bro i love the mod, i want to make the droids but i cant seem to find out how. when running the mod im only allowed to build basic mechs. thanks again for your hard work!
Criz  [author] Jul 31 @ 12:53pm 
i believe the error was in the "armory" mod and should also be fixed now :D
Mendoza231 Jul 31 @ 10:24am 
Experiencing an issue with shield belts being completely ignored by droid weaponry, making them effectively useless against them, affects both vanilla and modded belts
Criz  [author] Jul 31 @ 1:05am 
@Xx_Astolfo_Gamer_xX are they missing? are they too accurate? are we speaking of a specific droid?
Xx_Astolfo_Gamer_xX Jul 30 @ 8:25pm 
Are the battle droids supposed to have a weapons handling of 0%? They're putting storm troopers outta business.
LynX Jul 21 @ 6:30pm 
thanks alot for the updates! amazing mod
Criz  [author] Jul 21 @ 9:12am 
@Jaws it took a while but spiders now has cannons, sorry for the wait
Criz  [author] Jul 11 @ 1:51am 
so while the sound will not be removed entirely i have lowered the sound a bit more and massivly decrease how often they make sounds.
Jason Jul 10 @ 8:46pm 
I think the route would allow for the option to have sound or no sound in a simple checkbox. If I didn't have to listen to the droids, I would use this mod all the time.
Trapinlive Jul 9 @ 8:31am 
Could we also get a continuation of "Terminator - Skynet Armory"? As it is similar to this one and I suppose it wouldn't be a big hussle... (I love both this and the one mentioned above)
Chaos567 [GER] Jun 30 @ 11:26pm 
The b2 super droid Wrist blaster has a Aim time of 5.8 seconds...dont know if that a bug too but it makes the b2 extremly bad. The b2 wrist cannon has a good fire rate but no punch behind it.
Chaos567 [GER] Jun 30 @ 11:18pm 
@Criz I checked it out and it is WAY better then before thank you for spending time and work on it.
After my test i must say at the beginning its okay and get worse after some time. If you want to play heavy with the droids that issue will hold this mod back in my opponion.

I think it will be way better to disable the sound of them or give a option in the mod to do it. I.

For my test i only use youre mod and the dependend mod Star wars Armory.
Criz  [author] Jun 30 @ 8:12pm 
sound have been lowered again, and delay inbetween droid sound has been increased
do let me know if its better for you guys
Melkor Jun 30 @ 7:36pm 
ok nvm, you need to put this in the description tbh
Melkor Jun 30 @ 7:12pm 
bro how do you even make them?
Jason Jun 29 @ 1:15pm 
Great mod just don't want the noise.
Chaos567 [GER] Jun 25 @ 12:41pm 
I hope he Mutes the Droids so i can play the mod longer. The b2 shot slower but should pack a punsh... dont know if it work or they need a fire rate buff
BlueStar Jun 25 @ 7:41am 
Hi i just wanted to say that i really like this mod and the effort you put in it. I just wanted to ask one thing because my B2 Super Battle droids are shooting really slow and i don´t know if this is a bug or if I´m doing something wrong. But still awesome work :steamthumbsup:
Chaos567 [GER] Jun 21 @ 1:37pm 
Thank you for youre work. I will check it out then.
Criz  [author] Jun 21 @ 11:30am 
@chaos567 yeah you can't "resurrect" them you can however "repair" them its below all the other droid recipes in the gestator (if you have other mech mods i have no idea in what order it will be in)

i will look into the dwarf spider droid, lower the sounds a bit more and make them make noice less often
Chaos567 [GER] Jun 21 @ 11:11am 
Hello, checked the mod and i resubscribed to it and downloaded it fresh. Nothing really changed its the same noises from the Droids and you cant resurect them....

Spider bot weapon is still missing.
Dont know if i did sth wrong but i cant figure it out.
Chaos567 [GER] Jun 17 @ 4:11am 
Thank you. I will check it out soon and let you know.
Criz  [author] Jun 17 @ 3:28am 
Increased time between droid social sounds & and reduced the volume slightly
Fixed the repair recipes.

Changed the droids weapon loadouts, should now be more consistent.
Criz  [author] Jun 9 @ 6:03am 
Droids(mechs) dropping weapons is NOT vanilla behaviour and neither is mechs equipping from storage/ground. If either of those things is happening you have another mod active that causes that. This mod is not responsible for either things

it honestly sounds like a DMS thing so could be a soft compatibility issue but should still not be happening at all. (will add it to things to look into)
Chaos567 [GER] Jun 9 @ 2:58am 
As far as i can remember you cant reequip them. I use a mod that pawns or mechs dont drop the guns or stuff when downed.
Kableshkovo Jun 8 @ 4:57am 
how can i re-equip droid weapon if it falls?
Jaws Jun 7 @ 11:45pm 
Great mod but a few problems. Dwarf Spider droid has no weapon, B2s fire incredibly slowly even with just the wrist mounted blaster and droids are very noisy and you cannot select their weaponry. Also lore based sounds would be nice like actual B1 voices.
Chaos567 [GER] May 31 @ 11:41pm 
Sounds good for me. Take youre time and as soon as i see the new patch i will come back to the mod and try it out.

Thank you for youre work!
Criz  [author] May 31 @ 9:55am 
Reorganizing the weapons and making sure the droids spawn with with appropriate weapons has been added to the list of things i need to look into.

will add in the "revive/rebuild" next update as well

list is getting pretty long... real life IS pretty busy tho so thank you all for your patience
Chaos567 [GER] May 31 @ 5:41am 
I played the mod now for some Hrs and checked the droids. You cant rewive them on the Mechanitor tank, Demolition Droids spawn with random guns ( Blaster or grenades) Dwarf Spider dont spawn with a weapon at all and try to rush into melee.
You cant change or choose the loadout or weapons. If the B1 security Droid can spawn with a rocket Launcher that takes ages to get ready and shoot. The model Models look great and its amazing to have them as pawns. I used only the mod with the Armory and NO other mods to check the results. I have all the DLC for the game.
Chaos567 [GER] May 30 @ 4:43am 
Thank you. I used the CIS start and the noise instandly starts after landing. Hope you can tune it or disable it I also cant rewive the b1 bots on the mechanitor Tank.
Criz  [author] May 29 @ 5:25pm 
i honestly do not know as i did not make the sounds and i dident write the sound definitions, i will look into it and see if it needs changing thank you for the feedback.
Chaos567 [GER] May 29 @ 11:54am 
Short question why are the Droids so noisy? Is this the intended "Chatter". It get overwhelming when you have 5+ droids.
Inerael May 15 @ 4:59am 
ok thanks you verry much ! Will be great if tactical droid got this too, one day if you have time :)
Anyway, thanks you verry much :)
Criz  [author] May 14 @ 11:25pm 
the "Tactical Droid" does not BUT the "B1 Commander Droid" Does
IF you have "The Dead Man's Switch" mod enabled
Inerael May 12 @ 2:39pm 
Hey, does someone know, please, if tactical Droid count as "mech relay commander" please ? I'm wondeing, as it is say that droid Commander count as one.
Inerael May 11 @ 9:18am 
Amazing mod ! Now we just need someone to make CIS vehicle/tank mod <3
Hello, I made an ST droid and he decided to cook some simple meals but now the whole colony cant go 2 mins without puking and being sick from food poisoning. Is this intentional? Maybe they are such bad chefs. I will restrict him from going to the kitchen from now on:steamfacepalm:
Ranger1480 Apr 20 @ 12:59am 
Don't know if this is due to a conflict with another mod or what but all of the droids seem to be unable to be revived. just wanted to see if its a problem with my game or if others have had an issue
Infernal Apr 11 @ 8:19am 
understood Cris, ill provide you a list of mods sometime in the near future, is there anywhere that you can accept screenshots or said list in any way?