Left 4 Dead 2

Left 4 Dead 2

FIRE STARTER
214 Comments
Есть много прикольных моментов, но также и сложность (особенно в финале), которая может показаться несправедливой: два танка на второй волне обороны в тесном пространстве, пара-тройка зомби рядом, и куры, что стягивают с перил. В общем, обидно. В остальном прикольно.

А музло в начале: Torre Florim (DE STAAT) - Firestarter
★★S.W.A.T★★ Aug 21 @ 3:16pm 
Very good camp , i like it , ty :steamthumbsup:
호진117 Aug 15 @ 12:07am 
Really solid, short campaign. First two levels were pretty easy to beat on Expert. The fire-y atmosphere and underground tunnels were beautifully designed. The music was also a great touch. The finale was fun, but bots were just absolutely fried with the pathing for some areas lol. The two tanks definitely threw us off guard, but made for an intense moment. Lastly, escaping on a fire truck was pretty badass.

8/10
banana Aug 14 @ 1:38am 
whats the music on the ending?
Rene Jul 30 @ 7:23am 
not very happy with game today shot at the gas cans no bang fence never opened
初音E5新干线Sama Jul 23 @ 1:08am 
10/10:steamthumbsup:
好图!:steamthumbsup:虽然只有三关
但是最后我当比尔捡到了榴弹炮(改成了四联装火箭筒)!防守无敌了!:steammocking:
Penepuk Jul 17 @ 1:03pm 
i enjoyed playing this map, but the finale feels too long to wait. i give this map 3/5, simple campaign, the map design does not confuse the directions, but again, the finale is too long to wait (and i though the progressed I played was bug), 2 tanks are okay but there are less items to use, maybe you can add more items/throwables.
这图就他妈是个傻逼,半天找不到路,给我转吐了
Myself Jul 4 @ 10:28am 
Автору – уважуха; финал очень жёсткий. Финал никак не для одного-двоих!
Втроём – очень тяжко, но проходимо.
Myself Jul 4 @ 10:27am 
Прошли вчера второй раз ее. Напишу, чтоб не забыть: финал – это отсидка в гараже пожарной команды. Пожарная машина с подъемника опускается ЗАПРЕДЕЛЬНО долго. Спасение: просто добежать до зоны вокруг этой машины. Танки идут одновременно с обычными Зараженными. Всё что только можно – несите с собой со второй главы; особенно критичны канистры и блевота!
Lionwalk Jul 4 @ 7:26am 
一张很不错的地图,有许多官图的影子:steamhappy:
ClaudioAR Jul 1 @ 12:26pm 
Left 4 Dead 2 - FIRE STARTER Completo #Left4Dead2 #FIRESTARTER #Zombies #Gameplay #Videojuegos
https://youtu.be/iwTB15D9kIw
Koishi Komeiji with autism. Jun 27 @ 6:24pm 
@Nozal sometimes zombie errors apear could you guys look into it?
Nozal  [author] Jun 18 @ 5:39am 
Glad u loved it <3
Rene Jun 18 @ 5:26am 
great game loved it well done 10/10/:steamthumbsup:
Just a Tree Jun 7 @ 3:49am 
Short and simple campaign, loved it to the end well done
virgil May 22 @ 6:22pm 
Prodigy plays in my head now
Boofy May 16 @ 10:12am 
this reminds me of that time when the starter has fired
pech May 11 @ 8:50am 
if this finale is "too hard" you should retire from playing, literally beat it first try on expert with bots
good and enjoyable map, 8.5/10
Sealy May 9 @ 8:49pm 
nice and fun:steamthumbsup:
Nozal  [author] May 1 @ 10:48pm 
Major skill issue
Galyn May 1 @ 5:21pm 
you deserve this spamming for the hard finale, op
Wido May 1 @ 5:18pm 
you wrote 3 comments in a row
Galyn May 1 @ 5:17pm 
stop it, get some help
the finale must have done smt to his brain
Wido May 1 @ 5:16pm 
i did not delete and wrote anything again. where proof??
Wido May 1 @ 5:15pm 
had to delete and write my comment again.
i liked it but the finale was a bit too hard. 2 tanks + horde + specials infected, hard to survive.
btw under me is a hmara.
Galyn May 1 @ 5:13pm 
anyway don't mind my review, I am just in shit mood so my opinion doesn't matter, keep making maps, you doing great
why am I acting like Kanye
Galyn May 1 @ 5:03pm 
Finale is shit, diabolical piece of Satan's work. Endless horde, too many specials, and two tanks is crazy work. And the fucking rescue took hours to come, not many items to help either.
I wrote a review under Wido's but deleted cause I felt it was too harsh, why I am saying this? cause I don't want wido to sound crazy or childish for calling some random person names, anyway, good map if you like hard awful finales
DoremySweet Apr 16 @ 7:34am 
👍
xSrJuan. Apr 4 @ 11:48pm 
fun campaign 9/10
Vandetta Apr 2 @ 5:54pm 
It was a difficult campaign, i.e fighting tank with pistols/melee in the first chapter, beepin humvees, and a hell-like scenario with only 1 molotov to fight 2 waves of tanks, but I liked it a lot. I enjoyed how it used props/map designs from other classic campaigns within this map. Had to restart the first and last chapter a few times for good rng and good bots (not carrying snipers smh). I would play this campaign with others (if there is anyone out there) :steamsalty:
9.1/10
ZIZON Mar 28 @ 7:02am 
Last chapter was so fun:NB_RANGER_NOTE:
E4zyGrom Mar 24 @ 1:16pm 
this was indeed a fire campaign:bigfire2020:
COOLONEOOOOOO Mar 16 @ 12:12am 
8/10
Rene Feb 28 @ 9:05am 
very good game enjoyed playing it 10/10:steamthumbsup:
wubbaduckx Feb 28 @ 6:12am 
good , finale could've been better
trojan.exe Feb 25 @ 11:31am 
Неплохая кампания, но есть недостатки. На первой главе в начале нет аптек, и нет оружия, а вот танк есть. В концовке тоже нет аптек. Прикольно сделано что можно выбрать транспортное средство для спасения.
JAS-C Feb 22 @ 4:48am 
Short but fun campaign. I love how drastically CC changed in between chapters 1 & 2. Like the design of events like collecting of stuff before blowing up the barricades and Small scavenge part in finale. Finale itself is a bit underwhelming like Crash Course one but with need to fuel up the gen instead of restarting it. And the fact that CI spawns are still active in final cutscene is a bit... bummer for immersion. And yeah Prodigy's sample is funny in a good way idea. 4/5, finale could've be better a bit.(Maybe re-filling after first Tank idk, I'm not hater of Scavenge, so maybe I'm spreading heresy)
aeiou Feb 19 @ 9:52pm 
fire ass
WreckingBallForever Feb 4 @ 3:58am 
Pretty good.
OG Proztate Jan 17 @ 12:35am 
Fun campaign, god awful finale
wo bist du Jan 8 @ 9:00pm 
还不错,就是开局红色滤镜看着有点难受,崩溃也挺多的:steamhappy:
Nozal  [author] Jan 8 @ 1:49am 
Thanks for playing the campaign :) bullet28
pupupu Jan 4 @ 1:01pm 
8 Players COOP Gameplay:
https://youtu.be/jkAtYPENntE
Nozal  [author] Dec 30, 2024 @ 11:47pm 
Yeah I didn’t put a lot of items in the maps so that’s my bad, thanks for your feedback, ill def pay attention to items and such
The Fool Dec 30, 2024 @ 5:18pm 
I disliked the finale the most. The finale is similar to Crash Course's end in terms of layout, which I don't mind.
There are far less supplies in this than what most finales have. In my runs with friends on expert a few days ago, we usually found only 2 throwables and an occasional pill bottle. The throwables were usually molotovs but there was sometimes 1 pipe bomb. On my current run on normal with bots, I found 2 molotovs and 1 pipe bomb which isn't much.

Crash Course's finale has the benefit of being a lot longer so you can find extra supplies before the holdout. Even then, there were still more supplies on the holdout of Crash Course.

The biggest issue of the finale is that there are 2 tanks AND common infected at the same time. It was easy to during the normal run, but on expert, the lack of throwables made it more tedious and boring than it should've been.
You could have added a guaranteed single pipe bomb, an extra gas can, or maybe an adrenaline for the finale.
The Fool Dec 30, 2024 @ 4:28pm 
Just replayed the second chapter and its pretty good. There's a lot of extra supplies to find and it's not that hard

There was the Humvee with an alarm, but since it's the second one on the map it's probably my fault if I were to trigger it again.
There is some railing in the subway that's a little too tall to jump over, but that's just a really small issue that doesn't really affect much.

I like the final tank section since there's more than enough supplies to deal with it. I replayed it alone, so I just found that the bots would just run into the tank or stand still. Not sure if this AI issue was just for me though.

The survivor AI for the end was the only real complaint I had for the second chapter.
The Fool Dec 30, 2024 @ 4:01pm 
Just replayed the first chapter again to make sure i'm not forgetting things. The first chapter is similar to Dead Center's at the start(not a bad thing), so i'll compare this to it for a bit.
I don't mind the lack of primaries or meds at the start. The lack of primaries is similar to dead center only getting pills just makes it a bit harder which I don't mind.

What I don't like is the lack of supplies within the starting building. For example, Dead center has tons of extra supplies to find in the building. I replayed Dead Center's first chapter and found 2 defibs, some extra melee's, a chainsaw, 3-4 pills, 2 adrens, and some throwables before the elevator. I wish there were more rooms you could go in to find supplies or weapons.
There's also a Humvee(had to search what the vehicle was called :P) with an alarm that didn't seem to have the usual flashing lights.

I think there's a lack of reward to looking around in Fire Starter's first chapter, which makes the chapter just okay imo.
Nozal  [author] Dec 30, 2024 @ 3:25pm 
Would be great to know what made it boring so I don’t repeat it in future maps