Total War: WARHAMMER III

Total War: WARHAMMER III

Odo d'Outremer & Suliman le Saracen: Errantry Crusade
58 Comments
graetor  [author] Sep 23 @ 3:46am 
Yep
Walt The Why Sep 21 @ 12:03pm 
does it still work?
graetor  [author] Jul 19 @ 9:21pm 
linked, thanks!
Balthasar23th Jul 14 @ 12:30am 
I have made another German translation. Thank you for your work !


https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3525431099
Rincewind322 Feb 15 @ 10:20pm 
Many thanks, bestower of mods
graetor  [author] Feb 15 @ 8:33pm 
yeah should be good to go
Rincewind322 Feb 15 @ 2:10pm 
Hi sorry for the constant stream of complaints, but since the TEB camps came out I've noticed they use the same like building set as your horde lords; it's not such a big deal but would it be possible to separate those out?
graetor  [author] Dec 17, 2024 @ 7:33am 
should be working now, thanks for the report
graetor  [author] Dec 17, 2024 @ 6:34am 
lemme ask those guys
OPThrill33 Dec 16, 2024 @ 11:52am 
I was playing as your Outremer mod. I think it could be something with the update and modded hordes. Champions of Undeath also didn’t have their encamp stance and it had to be fixed
graetor  [author] Dec 16, 2024 @ 10:09am 
which faction? modded brets might not have it
OPThrill33 Dec 15, 2024 @ 8:41pm 
Bug report, encamp stance not showing up for him. Thanks for your hardwork!
Jopanis Aug 23, 2024 @ 12:09am 
Sure, no problem.
graetor  [author] Aug 22, 2024 @ 6:49pm 
sure, im not really familiar with hordes so id appreciate the help

im in the modding den so you can find and dm me
Jopanis Aug 22, 2024 @ 3:47pm 
Thinking about it, you could also emulate the submods that add an encampment stance to "Bertrand", for a similar result.
Jopanis Aug 22, 2024 @ 2:45pm 
The changes are based in SFO tables, maybe they can't be added directly to the mod, but I will talk to AraNg to incorporate it to submod meanwhile.
Jopanis Aug 22, 2024 @ 2:33pm 
It can be clicked on now.
Jopanis Aug 22, 2024 @ 1:31pm 
Hi graetor, by figuring a bit I managed to get Odo to have a visible encampment position, if you have discord I could pass you the pictures of what I did.
graetor  [author] Jul 31, 2024 @ 8:58pm 
ooh nice spot, ill get a patch up, thanks for the report

and yeah go ahead
𓆚 standardheadache 𓆚 Jul 31, 2024 @ 8:54pm 
In building_units_allowed_tables, wh_main_horde_brt_grail_1 lists Knights of the Realm as recruitable, but there is not an entry for Knights of the Realm for wh_main_horde_brt_grail_2. Not sure if it's meant to encourage the player recruiting better stuff, but I noticed it as I was tackling the db for a submod. :Batcat:

By the way, would you be okay with a submod for Cecil and Odo to add the appropriate brigand, peasant, and knight units from Lily's and Survivors of Bergerac for recruitment from Cecil and Odo's horde buildings? :Pally:
nrfb Jul 10, 2024 @ 6:20pm 
Yes, if I take him out of encamp he reappears on the map. You just have to do around about way of selecting him while he's in encamp, like scrolling through your lords, etc.

Thanks for the reply. I'm doing an Outremer game using all your Bretonnia mods :)
graetor  [author] Jul 10, 2024 @ 9:46am 
ig thats a side effect of having encamp on factions that dont have them. the game goes back to normal if you get out of encamp, right?
nrfb Jul 10, 2024 @ 9:15am 
I'm getting a bug where when Odo uses encamp he becomes unclickable and is not flagged on the map (besides a little camp where he was) but no indication that that's him. He can only be reached by scrolling through lords.
RexJayden Jul 6, 2024 @ 9:21am 
I appreciate your response. I just restarted a new campaign. Your work is fantastic and much appreciated! :TheDivineRedCrown::TheRedCrown::TheRedCrownEvil:
PanHrabiaJulian Jul 6, 2024 @ 6:06am 
Unfortunetly encampment doesent work for him in Baldwin and Repanse campaign :(
graetor  [author] Jul 6, 2024 @ 1:50am 
i mean its just a minor script change so id guess not?
RexJayden Jul 5, 2024 @ 11:58pm 
@graetor, since your update to this mod, do we need to start new campaigns? My ongoing campaign is now crashing consistently, and therefore, I am no longer able to progress. Thanks! :Monokuma2_DGR::critical:
graetor  [author] Jul 5, 2024 @ 10:15pm 
oh i think i know what causes that. thanks for the report
haweisenburger Jul 5, 2024 @ 5:55pm 
there is a bug where the ai also gets this mission and so you have two or three odos running around which is funny but also you kinda only want one or and to have that one be yours
graetor  [author] Jul 1, 2024 @ 2:26pm 
should be solved now
RagnaroK Jul 1, 2024 @ 1:53pm 
I tried several factions only with this mod, kept crashing going from turn 2 to 3. :spacemarineskull:
graetor  [author] Jun 30, 2024 @ 9:58pm 
If you could, try and subscribe to “script debug activator” in the workshop, and search the text file created in the warhammer 3 folder for script errors and tell me what you see
SgtoPereira>>> Jun 30, 2024 @ 1:48pm 
RexJayden, I just tested it in a new campaign, without the "Radious" Mod, but with several other Mods installed, and the game also crashed when it reached turn 5. I can't say which Mod is in conflict, but it is happening with this Mod, yes. Without this Mod, but with about 40 other mods installed, it works without a problem. I will continue testing until I know what is in conflict with what. Thanks.
RexJayden Jun 30, 2024 @ 11:23am 
@Stg0Pereira, thank you for helping me figure out why, no matter what campaign I tried, my game consistently kept crashing at turn 6. Looking back, the only "new" mod I had added was this one. Graetor makes such excellent mods, and so I had to add this one, but once I did, the game became unplayable for me. :croc::critical: * I do not use the Old World Campaign *
SgtoPereira>>> Jun 30, 2024 @ 5:43am 
Hello. Yes, it could be because I use other Mods for Radious and many have not yet been updated to the current patch.
graetor  [author] Jun 29, 2024 @ 10:16pm 
@SgtoPereira>>> - that is the most likely the result of another mod
@cdesantis1451 - main TOW mod isnt updated yet
cdesantis1451 Jun 29, 2024 @ 5:37pm 
Outreamers start Pos messed up on new TOW
SgtoPereira>>> Jun 29, 2024 @ 2:56pm 
Hello. Playing with your Mod, the campaign with "Bretonnia", and with "Radious" works perfectly, but with the other factions (and with your Mod plus Radious) the Game crashes after a few turns. Sorry for the wrong information before, but I only saw this now. Sorry.
lwhのsama Jun 29, 2024 @ 11:44am 
when I recruit Odo d'Outremer ,then I get Suliman le Saracen:steamthumbsup::steamthumbsup::steamthumbsup:
graetor  [author] Jun 29, 2024 @ 10:22am 
@Allan Eddem - as long as theyre bretonnian, yes
@SgtoPereira>>> - Thanks for the kind words!
SgtoPereira>>> Jun 29, 2024 @ 9:56am 
Hello. Yes, it works with Radious. I played until turn 30 and had no problems at all, with all the functionality of your Mod. Thanks again for the work done. It's amazing!
Allan Eddem Jun 29, 2024 @ 12:21am 
May be kind of a dumb question, but does the "any Bretonnian faction can unlock him" also stand for your Outremer ?
graetor  [author] Jun 28, 2024 @ 7:02pm 
should work technically
SgtoPereira>>> Jun 28, 2024 @ 2:13pm 
Hello. Is it compatible with "Radious"? Awesome work, thanks.
graetor  [author] Jun 25, 2024 @ 1:19pm 
It does
Anwyle Jun 25, 2024 @ 9:34am 
Maybe it can be a weird question, but is this compatible with Immortal Empires Extended?
graetor  [author] Jun 25, 2024 @ 7:21am 
no reason for it not to be compatible with it

and odo already has access to siege weapons
Ca Bong Jun 25, 2024 @ 6:26am 
hi, It's good to see a separated mod from Outremer :D
I love Outremer and the Legendary real life Crusader King Baldwin, but if I add Outremer into "Middle east", Sultan Jaffar get so painful and hard to survive.
Could you add Siege engine into this mod too?
ByzantineBasileus Jun 25, 2024 @ 5:33am 
Hello

Is this compatible with Araby by OvN?
graetor  [author] Jun 25, 2024 @ 1:08am 
I mean this mod only introduces a new Lord, there are no faction or startpos changes whatsoever. Any Bretonnian faction can unlock him when you finish a quest