RimWorld

RimWorld

Improved Void touched
30 Comments
Max Pendragon Jul 27 @ 6:49am 
@Dankan37 Thank you for your quick response! Waiting on a reply from the author of the other mod before I start.
Dankan37  [author] Jul 25 @ 7:24pm 
This mod is released to the public, you may fork, reupload and modify it at your leisure without the need to credit the author (me). About 1.6 I think it should work already since it only uses Anomaly stuff.
Max Pendragon Jul 25 @ 4:48pm 
Hello! I am asking permission to tweak some settings of your mod for personal use, and possibly add features the other voidtouched mod had as a "psuedo compatability" (This will not be uploaded anywhere)

Figured it is just polite to do so.
黄大胆 Jul 25 @ 1:40am 
1.6pls
Guldflips Jul 10 @ 9:42am 
No increase in research speed either
Guldflips Jul 10 @ 9:38am 
Im confused, the only ability that appears on my pawn is the void terror, and the hediff stays the same as in vanilla, any idea why?
Get Donked On Mar 13 @ 2:25pm 
not them random ass numbers
Get Donked On Mar 13 @ 2:24pm 
correct packageid you wanna list in required mods in your about file is ludeon.rimworld.anomaly
gunns22 Feb 28 @ 5:43am 
@Dankan37 I actually googled the sequence of numbers that RimPy lists as a missing dependency to this mod, and it took me to the Steam Store page for the Anomaly DLC for RimWorld itself. So, it checks out, you might just need to rename a specific file somewhere.
hoteldoor538 Feb 28 @ 5:39am 
Please remove the false dependency i beg of you it's driving me nuts seeing that one error and everytime rimpy tells me there's an error that i know isn't an error its lowering my mood and driving me closer and closer to a mental break. Please remove it i beg of you
Need More Gore Dec 16, 2024 @ 7:05am 
I play a colony that keeps spreading to new worlds (new game old characters) and using new mods and tactics to keep it fresh thanks for this i have a void touched and they honestly didnt feel diffrent enough
Dankan37  [author] Dec 2, 2024 @ 1:32am 
I forgot to fix that "dependancy", it's something I forgot to remove but I can guarantee you it's a false positive and is not vital to the mod
VelxraTV Dec 1, 2024 @ 2:20pm 
also rimpy shows there is a missing dependency listed for this mod. but its numbers so must be an error.

https://i.imgur.com/M9V8atG.png
VelxraTV Dec 1, 2024 @ 2:18pm 
I feel re-touched after this one
Kangaroo Salesman Nov 25, 2024 @ 12:02pm 
@CrazyOatmeal i'm having the same issue, it requires something to work? I own the dlc, and couldn't figure it out either.
Mage_Feu Oct 15, 2024 @ 7:46am 
Oh wow. New game to express your modding creativity
Turkwise Oct 10, 2024 @ 2:47am 
Having the death refusal charges be on a cooldown would be cool
Rokuni Oct 4, 2024 @ 6:32pm 
Things I would really like from a mod like this: 1-the death refusal charges be recovered automatically
2-the rambling about the void be reduced by 60-70% to still allow some kind of social life to the pawn
CrazyOatmeal Sep 17, 2024 @ 11:07am 
JazzimoX Aug 21, 2024 @ 12:58pm 
I'm a big fan of micro pawn management. I challenged the void with one pawn (godly genes, archotech body parts everywhere (SOS2), legendary prestige cataphract, VFE psycasts, the works).
Man, this mod makes void touched way worth it. The feeling of adding another hediff to my collection after days of unnatural darkness and shamblers tearing down my walls. Amazing.
infpdreams Jul 29, 2024 @ 8:25am 
Forgive me, I'm stupid and I read through the comments while tired and missed the one already mentioning it. Thanks for the mod!
infpdreams Jul 28, 2024 @ 1:40pm 
I seem to have an issue where the game says I'm missing dependencies for this mod: 2380740, specifically. I'm not sure if I've forgotten to download something or if my game's being finicky. Any clue as to what I could be doing wrong?
That Thing Jul 13, 2024 @ 5:38am 
It, in fact, does not appear to work on pawns that are already void touched before installing the mod. I can see a "failed to-" in the log for granting abilities and the other benefits this mod gives.
Dankan37  [author] Jul 2, 2024 @ 1:33am 
It should work on pre-existing pawns as it edits the hediff in game (don't know about the addictional traits and mood boost); second, I wanted to make this mod vanilla friendly and I think making the VT pawn invisible to creatures is a bit too extreme.
Deverz Jun 29, 2024 @ 12:11am 
Will this work mid save on a pawn who's already void touched?
D3K43 Jun 27, 2024 @ 8:44pm 
Can you also add that entities ignore or are passive to this void-touched pawn? I feel like that's fitting, though not sure if it's possible.
Sr.dino Jun 26, 2024 @ 2:55pm 
Could you make it compatible with the "Better Void Touched" mod? It adds some things that I wanted to have in addition to those already present in your mod.
Lula O Honesto Jun 24, 2024 @ 8:49am 
Good job my friend
Dankan37  [author] Jun 23, 2024 @ 11:05am 
Ah yeah, Anomaly DLC, you can ignore it, I will fix it soon
TAWM Jun 23, 2024 @ 10:08am 
<modDependencies>
<li>
<packageId>2380740</packageId>
</li>
what?