Wrack
[FLOOR 1] Escape from Wrackenstein
14 Comments
iOnlyBeast69 Nov 30, 2016 @ 11:00pm 
I don't think the Wolfenstein 3D level design fits the game, but great job remaking the map!
R4GE .__. G3MER Jul 16, 2016 @ 6:05am 
sweet. love it.
Zaphod Apr 17, 2016 @ 1:30am 
Sehr gut! So cool idea, very good!
EvilHeavy™ May 23, 2015 @ 11:28pm 
Ugh, the Nazis have radioactive waste now!? And aliens!?

But no seriously, it's nice. A bit un-imaginative, but who can complain, it's got a few differences with the other games which make wolfenstein easter eggs.

Only problem I have is the bazooka placement. By that point, I've dealt with all of the enemies in my way, so it's not useful.

Then again, that's what you get for bringing a bazooka into the hallways of Wolfenstein... I'm sure it would have killed me if I used it lol.
BATMAN Mar 19, 2015 @ 12:16am 
Love the title
taylorbrontario Feb 4, 2015 @ 5:30pm 
haha wrackenstein.
luisrobles_cl Jan 27, 2015 @ 6:00pm 
Good work!!
xX Sams Mum Xx |UKCS| Jan 26, 2015 @ 11:23am 
I love It!!
Chris Cynicider  [author] Dec 16, 2014 @ 2:41am 
I just updated the level to have more enemies and more ammo based on overall feedback, it is now more challenging and more inline of Wrack's gameplay style. New feedback would be very appericiated.
Mikey Nov 2, 2014 @ 1:49pm 
I feel like Wolfenstein is not fit for Wrack. Enemies are too far apart and doors open too slowly.
Chris Cynicider  [author] Oct 20, 2014 @ 5:59pm 
The lack of ammo's intentional since the sword is always a 1-hit kill. It's better than the pistol in most situations. You just have to conserve.
Is the enemy layout too difficult or is it something else?
🌎Earth Oct 20, 2014 @ 1:05pm 
More ammo. And those white arcturan dudes everywhere? c'mooooonn.
Drakiah Oct 18, 2014 @ 11:51am 
Surprisingly challenging at times, or maybe I was just playing badly. But either way, it's always fun to see remakes of familiar levels (Wolf3D Floor 1, Doom E1M1, etc.) and this is no exception. Good fun.
Panda o' Mobius Oct 16, 2014 @ 6:54am 
Not too bad, but in all honesty, Wrack doesn't have same balance as Wolf3D, so perfect port would be a mess. Change variety of enemies, placement and map design around as you see fit, would be much better.