RimWorld

RimWorld

Storage Refill Hysteresis
252 Comments
anon ame Sep 28 @ 3:31am 
lovely mod

would you consider implementing a stack limit per item?

e.g max 1,2,3,etc stacks of any same stored item

this would make it so "one of everything" can be available close to crafting station
WeskerMo Sep 26 @ 9:16am 
复议,希望默认开启。
Matsumoto Rise Sep 13 @ 2:20am 
建议在模组设置里加上默认是否开启,后期这么多存储区一个一个开太反人类了。
guojiaqi Sep 12 @ 8:20pm 
能设置默认开启吗,一个一个货架手动开太断手了😭
jpinard Sep 8 @ 1:16pm 
@DawnsGlow - Would you mind sharing your patch with me? Thanks :)
Vril Sep 2 @ 5:22am 
How this compares to stack gap mod?
Barblegarb Aug 21 @ 10:04am 
It's infuriating that they implemented hysteresis on production bills, so they are obviously aware of the necessity, but have done nothing to add it to storage functionality.
Glothia Aug 19 @ 9:41am 
@baka1125 太感谢了,我找了好久没找到原因,没想到是 Vehicle Map Framework
Hattsworth Aug 17 @ 7:11pm 
Question: does this affect all hauling or only hauling from other storage units. My use case is that I want to have a primary storage location, and an overflow one, where they will only take to overflow once the main is full (easily done with priority of course). Ideally then, this mod just prevents them from hauling from overflow every time something is taken out of main storage.
大番薯之怒 Aug 9 @ 4:13am 
我居然现在才发现这个神级MOD~
躲进温柔的梦 Aug 9 @ 1:18am 
点击物品架没有相关设置是不是和哪个冲突了
碳烤鱿鱼丝 Aug 7 @ 3:36am 
太棒了,强迫症狂喜
Soup_UK Aug 6 @ 12:00pm 
@DawnsGlow - StackGap, a mod I've been using for years to set/configure stack limits - has the same issue regarding settings resetting for storage on GravShips at launch. I've not found a stack limiting mod that works reliably with GravShips yet.
DawnsGlow Aug 4 @ 11:56pm 
@PureMJ : The storage settings turns itself off after gravship launch.

Will you accept a patch, which I might create, to fix the odyssey gravship ? It would be helpful if you release the source but I can create the patch using ilspy.

A similar error also happens with Farming Hysteresis. You can check the comment of tapuesch and the response of author.
PsychedellicToxin Aug 4 @ 11:56am 
@pureMJ all I wanted was a single storage shelf frequently resupplied with a minor amount of meals at all time so that my minions don't have to carry and feed a malnutritioned prisoner in bed. Fill it to the brim, and the food will spoil. They're prisoners not guests, I'm not giving them 30 meals to use one or two a day.
pureMJ  [author] Aug 2 @ 4:18pm 
@Psychedellictoxin
You can raise the thresholds, or simply build one more storage.
This mod only turns it off when it's "kind of full". You probably have too many prisoners hence your meal storage depleted from "kind of full" to empty too fast. If that is the case, having more storage is the solution.
PsychedellicToxin Aug 2 @ 1:05pm 
Turned it on to keep a supply of meals for my prisoners. Only to realise it keeps turning itself off and my prisoners starve. How do I keep it from turning itself off the whole time?
IEatTakoyaki Jul 26 @ 3:23am 
Is there an opposite mod for this? Like having storage next to butchers table for the leathers but i want a pawn to empty it if it gets too full
335369678 Jul 25 @ 6:52am 
貌似只有总量的控制,能不能实现每种物品的数量控制:steamthumbsup:
DawnsGlow Jul 25 @ 1:38am 
The settings resets sometimes on gravship launch. Especially hoppers.
海胆 Jul 23 @ 4:42am 
在飞船上似乎起飞降落之后会自动关闭(
HUSboboKY Jul 22 @ 4:44am 
非常好用,萌新爱了,感谢:steamhappy:大佬
Han Jul 20 @ 6:16am 
您就是缘神!
irilis Jul 19 @ 9:13am 
Is there a way to actually enforce the upper limit? When I want only a small cache of something near some workstation, with 1%-2% smart refill mode. I don't want my pawns to carry a full stack there (especially with Stack XXL active)!
愛麗速子身上喘 Jul 19 @ 2:45am 
感謝大佬
Windecho Jul 16 @ 3:49am 
Hero
johndoe123456 Jul 15 @ 2:16pm 
Bless 🙏
pureMJ  [author] Jul 15 @ 1:28pm 
Updated to 1.6
zecher Jul 15 @ 4:29am 
大佬求求更新,没有这个mod我已经不会玩游戏了
501000 Jul 14 @ 6:19am 
1.6 plz
whitefish Jul 13 @ 5:40pm 
1.6 update
晚年冬 Jul 13 @ 1:34pm 
这个mod真的好用,1.6求求了:steamhappy:
社会我胖虎 Jul 13 @ 12:10am 
大佬1.6求更新
萨拉托加Ciel Jul 11 @ 8:41pm 
1.6,求求了
鹘鸼 Jul 10 @ 10:50pm 
伟大,无需多言
Travioli Jul 3 @ 3:03pm 
1.6 update?
tatakai Jun 27 @ 6:59am 
伟大,无需多言
luocha Jun 13 @ 10:59pm 
亲测1.6可用
Works in 1.6
chenpunk Jun 11 @ 10:06am 
能否加入一个存储区上限的功能?
在使用CEmod的各种炮台时需要设置存储区堆放弹药,但是CE的弹药stack上限往往很高。补货在搬运的时候往往会超出区间上限,比如我只希望最多搬5发炮弹到某个存储区,但是小人往往会一口气搬25发炮弹,即他本人的携带上限
目前这个问题我是配合本mod+stack gap一起使用的
Enrico Jun 10 @ 4:46pm 
Quarry hysteresis, anyone?
ForestSingleRank Jun 3 @ 9:15pm 
大佬,能不能在设置中加入一个默认自动打开智能补货的开关
Conyu May 28 @ 6:28am 
赞美大佬
baka1125 May 27 @ 6:48am 
必备mod,需要注意的是不兼容Vehicle Map Framework
同时加载这2个mod导致限制失效和小人无限来回搬运
PapaBear May 18 @ 11:39am 
PolyPoky May 16 @ 7:58pm 
我靠,你是我爹
xunxing 02 May 7 @ 5:36am 
xunxing 02 May 7 @ 5:35am 
szs
遠方初号机 May 6 @ 9:34pm 
感谢作者!赞美大佬!
另外这个模组好像和“粮食储备计算”模组(food alert)冲突了,大佬能做下兼容嘛
hhhhhhh May 6 @ 1:54am 
非常好模組, 謝謝你
順便敲碗一些很想要的功能:
1. 平均補貨: (製藥台旁邊通常要放很多不同的儲存區, 這樣才不會最後通通都被棉花塞滿而沒有空間放藥草, 但種類一多就很麻煩了)
2. 動態需求補貨: (我放了個製作台並設定了製作清單後, 一想到還要手動設定旁邊的儲存區的材料, 就很麻煩, 如果存在一種儲存區可以自動偵測相鄰的工作台的材料需求, 自動設定的話就太省力了, 甚至連很多方案管理模組都不需要了)


另外
這個模組有時發現有個奇怪的現象, 不知道是不是模組衝突, 總之會有單位不斷的在沒有開智慧補貨的儲存箱中無限的放進去又拿出來(存在 1. 普通-沒開智慧補貨 跟 2. 偏好-智慧補貨)
但只要將統計資訊更新間隔調高(像是600)就正常了
Ver Apr 29 @ 5:18am 
神中神,可以说绝对能列入必备mod列表了。

有效防止膏机进料口、动物喂料区等快速消耗和补充资源的存储区,硬控你巨量搬运人力的情况。对于工作台附近的原料存储区也有效降低不必要的人力消耗,困扰了我好久的问题终于解决了。

根据mod作者描述不会影响性能反而能提速。而且因为搬运工作大量减少,可以降低对搬运机和搬运小人的需求,人少还能更好的提速,完美mod。