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Amazing mod btw ;)
Just curious, but why did you use "wh3_main_def_morathi_modded" instead of just overwriting the faction?
I appreciate the reply.
Game keeps asking for it to be recruited via missions its driving me crazy, since you "replaced" them I cannot recruit them to the faction, isn't it simpler to keep them as a option? we get double tabs these days that allows for both to exist at the same tab
I see that the VCO ones are recruited through the vanilla-hidden cult of pleasure building. The fiend could be fixed by doing a COP version like you did for the keeper so we'll be able to recruit it without victory, but I am not sure what to do for the keeper. Is it possible to add a script listener thing that wait to see if you get that victory condition/long victory and just add +99 to the keeper of secret cap or something?
Tho I guess that it ain't that big of an incompatibility, I assume the victory will just let us recruit the fiend, so only the unlimited keeper will be missing.
Not sure if it's just from me running all graphic settings on maximum, though.
Well to me the mod is perfect because it’s exactly how I want it to be ;) If someone wants to make a submod that’s perfectly fine to me
Would you object to a sub mod re-enabling Khainite recruitment through Black Arks, this is a really cool mod, almost perfect, but the Black Arks lacking Khaine units seems arbitrary and comes with incorrect UI information.
It’s totally possible to give the black ark different recruitment options than the land buildings so it’s no modding limitation. I just don’t want to have khaine units there for Morathi.
I'm not sure about faction modding limitations but Black Arks are quasi independent of whatever faction they serve, and Khaine and Mathlaan are their top deities, blood and sea central to them. A Black Ark Fleetmaster can even carry a mark of chaos and they'll still keep Khaine and Mathlaan as their top deities.
Megara for example worships Mathlaan then Khaine, Slaanesh is at best a distant third not even having his own altar on her Ark despite giving her the mark that allows her to say exactly what people need to hear to persuade them.
The heroes showing the names of the vanilla types in the recruitment menu can’t be changed without changing that for every dark elf faction so that detail can’t be changed unfortunately.
And units showing in the effects even though they aren’t available to the faction is something that CA introduced in an earlier patch. Can’t be fixed either.
Bug Report: I'm not sure if maybe it's a mod conflict or a bug, but in my game the Assassins are listed as Khaine Assassins before you recruit them, then their name swaps once they're recruited. Same with Cultists, they're listed as Death Hags until recruited.
Some of the buffs and abilities also show units that are no longer available like executioners, and I don't think the Fiends of Slaanesh benefit from leadership upgrades like they should.
Suggestion: I think it would be nice if we could still recruit Khainite units like Executioners and heros from the Black Arks, they would definitely serve Morathi and indulge themselves but they'd never give up Mathlaan and Khaine just because they partied with the Cult of Pleasure.