Total War: WARHAMMER III

Total War: WARHAMMER III

The Cult of Slaanesh
128 Comments
Lingling  [author] Aug 30 @ 7:46am 
Imho the unit shown isn’t the devoted of slaanesh as it was depicted in Storm of Chaos. Looks like they took the masters head and slammed it onto the bleakswords body. So I’ll probably add the new unit in and rename my devoted. But I’ll wait for the release first. Maybe they’ll add something to morathi in vanilla
rduon0 Aug 29 @ 1:32pm 
Well its real I guess CA is adding Dark Elves devoted to Slaanesh as a unit now. Well done you beat CA! What are you planning on doing now?
Lingling  [author] Jul 13 @ 4:35am 
No I don’t think so. The other mod does the same as mine but the approach is different
Lingling  [author] Jul 5 @ 12:57pm 
No there’s not. I have to give morathi a custom military group to remove the vanilla units so the factions roster is how I want it. That has the side effect that custom units won’t show up for her unfortunately
KarlFooknTanner Jul 5 @ 3:42am 
Oof, that's rough. Any way to make this mod a bit more compatible out of the box as they say?
Lingling  [author] Jul 4 @ 3:57pm 
That’s right you can find the reason in the comments below
KarlFooknTanner Jul 4 @ 10:44am 
@Lingling

Hello, I saw a few comments about units from other mods not being able to be recruited. Is this still the case? Any custom units from other mods will not show up in recruitment for Morathi's Faction(like ones from legendary landmarks etc.)?
Lingling  [author] May 19 @ 2:59am 
Thank you. No the skills are unchanged, I only removed the khaine references
Leo May 19 @ 2:21am 
Does this change Morathi's skill points or magic? Couldn't find anything in the description.
Amazing mod btw ;)
Lingling  [author] May 6 @ 10:58pm 
Well there’s no just overwriting the faction. In order to get rid of the khaine units this was the cleanest solution
Roland The Heavy Gunner May 6 @ 6:07pm 
Yep. i added them all to the military group, now most of them are recruitable.
Just curious, but why did you use "wh3_main_def_morathi_modded" instead of just overwriting the faction?
Lingling  [author] May 5 @ 11:58pm 
I’ve added none of these units, they must have been added by landmarks of legend. I think they would also need to be added to my custom military group in order to be recruitable
Roland The Heavy Gunner May 5 @ 5:34pm 
I did some research and most/some of those units are "provided" by landmarks of legend mod. I didn't notice recruitment working before. currently testing with other races.
Roland The Heavy Gunner May 5 @ 12:47pm 
On my units roster it shows some wood elf, high elf, beastmen and feral monster/animals. im not sure if your mod added those, but how can i recruit those? Im especially interested in the shadow walkers as I have the shine of Loec.
Lingling  [author] Apr 26 @ 2:58pm 
Glad to hear it worked
Roland The Heavy Gunner Apr 25 @ 7:11pm 
great, that worked. Now I finally have a replacement for Blackguard.
Lingling  [author] Apr 25 @ 2:06am 
I gave the Cult of Pleasure a custom military group. The new units have to be added to that group in order to show up as recruitable
Roland The Heavy Gunner Apr 24 @ 1:42pm 
Great mod. I'm having an issue with another mod ( Pikes of Slaanesh Reborn, on the nexus) that adds a unit that's recruitable from the cult building. the unit shows up under roster but isn't recuitable form the building. Ive tried add compatibility between the mods but i'm not sure what to do next.
Roque the Rogue Apr 8 @ 3:23pm 
It's alright, I've already unsub, just noticed I'm running two other mods that makes changes to khainite assassins, such as establishing hidden cults and that's essential extra mechanics for the faction in order to vassalize others sneakly.

I appreciate the reply.
Lingling  [author] Apr 8 @ 1:08pm 
I could but the point of this mod is to remove khaine aligned stuff. Simply ignore the missions
Roque the Rogue Apr 8 @ 12:10pm 
Hi, can you please restore the khainite hero?

Game keeps asking for it to be recruited via missions its driving me crazy, since you "replaced" them I cannot recruit them to the faction, isn't it simpler to keep them as a option? we get double tabs these days that allows for both to exist at the same tab
Lingling  [author] Mar 29 @ 1:31am 
Yeah that happens because the cultist is supposed to be a single entity most likely. I could use witch elves or daemonettes instead maybe
Omnplayer Mar 28 @ 7:59pm 
The Devoted of Slaanesh have very weird combat sounds since they use the cultist lines. The all make the same noise when they attack that sorta sounds like a grunt. Would there possibly be another voice set that you could use?
Lingling  [author] Feb 10 @ 11:03pm 
Perfect. Sounded like that could be the issue
blakhawk12 Feb 10 @ 2:41pm 
Yup that fixed the issue.
blakhawk12 Feb 10 @ 2:34pm 
I am but not sure if I had it enabled. Didn't notice it was required. Thanks.
Lingling  [author] Feb 9 @ 4:03pm 
Are you subscribed to the required mod? Alshuas Cultist of Pleasure reskin?
blakhawk12 Feb 9 @ 7:44am 
When I try to recruit a Cultist they have no model and their unit card appears as a goblin unit lol.
Lingling  [author] Feb 8 @ 12:23am 
Not that I know of
Evening Feb 7 @ 11:02pm 
is there a submod for sfo?
Lingling  [author] Jan 20 @ 1:00pm 
Have you tried with just the required mods enabled?
Qoga Jan 20 @ 9:31am 
a new conflict has appeared( unsure which mods could cause( the priestess has been replaced in the hire new agent menu as the image for the new greenskin hero (orc shaman?) when selected then proceeds to CTD the game.
Tater Dec 30, 2024 @ 9:53am 
Thank you for the update! One of my "must have" mods!
Lingling  [author] Dec 24, 2024 @ 6:10am 
Thank you I’ll update all of my mods asap
Kil'jaeden Dec 23, 2024 @ 5:30pm 
Thanks in advance for the update. The mod is great.
Lingling  [author] Dec 23, 2024 @ 2:24pm 
No not yet
sigmars_disciple Dec 22, 2024 @ 1:59pm 
Same question from me - ready for 6.0? Thx <3
Kil'jaeden Dec 21, 2024 @ 4:13am 
Still works or needs an update?
Lingling  [author] Nov 7, 2024 @ 11:40pm 
That's a tricky one. I'm not sure what VCO does since I don't use it myself but I assume it blocks recruitment of the units via script. That's not my strong suit however. Frankly I don't want to make a fiend clone just for that. I suspect the Fiends will unlock when the victory is achieved and the COP keeper is still available. So at least it works as intended somewhat.
Maal Nov 7, 2024 @ 6:45pm 
Spent a few hours, but I've found an incompatibility. Victory Condition Overhaul has a victory path for Morathi that unlocks Fiends and Keepers of slaanesh. Pre-victory I can recruit the one keeper you allow, but the fiend is fully blocked. Not sure how it'll play after reaching that victory condition however, haven't tested that.

I see that the VCO ones are recruited through the vanilla-hidden cult of pleasure building. The fiend could be fixed by doing a COP version like you did for the keeper so we'll be able to recruit it without victory, but I am not sure what to do for the keeper. Is it possible to add a script listener thing that wait to see if you get that victory condition/long victory and just add +99 to the keeper of secret cap or something?

Tho I guess that it ain't that big of an incompatibility, I assume the victory will just let us recruit the fiend, so only the unlimited keeper will be missing.
Lingling  [author] Nov 5, 2024 @ 4:07am 
The LOD is quite bad in wh3 I recommend using a mod that increases the LOD distance. I’ll also check if the model is fine
Ionic_Pulsar Nov 4, 2024 @ 9:59pm 
Weird bug, the devoted of Slaanesh hair and model get super blocky if you zoom even slightly away. Its very distracting
Lingling  [author] Sep 21, 2024 @ 11:37am 
They use the vanilla textures so should be the same color as the Slaanesh cultists
Dogmitry E. Puplushka Sep 21, 2024 @ 4:24am 
Great mod, just one minor detail I noticed was off for the "Devoted of Slaanesh" unit; the skin color of the body doesn't match the color of the skin on the head model.
Not sure if it's just from me running all graphic settings on maximum, though.
Sigmar Sep 20, 2024 @ 2:17pm 
Ah fantastic thank you! I could not tell if it was my end
Lingling  [author] Sep 20, 2024 @ 1:41pm 
That’s how they’re supposed to look. They are described as having dark ebony skin in the lore and the pink eyes are the ones from the Slaanesh cultist
Sigmar Sep 20, 2024 @ 1:09pm 
The annointed seem to have black skin and pink eyes and I can't figure out why, I do have the reskin in required mods
👁 Sep 10, 2024 @ 8:42am 
If nothing else the cult of pleasure reskin is awesome.
Lingling  [author] Sep 9, 2024 @ 9:56pm 
It’s not that simple. As I said it’s possible but just to have a different name at the recruitment menu isn’t worth the hassle. That’s the short version.

Well to me the mod is perfect because it’s exactly how I want it to be ;) If someone wants to make a submod that’s perfectly fine to me