Age of Wonders III

Age of Wonders III

Illuria (Warlords, SSG)
13 Comments
phimseto Feb 15, 2022 @ 10:50am 
Any chance this will receive a final upgrade to include the expansions (Lord Bane obviously chiefly in mind)?
StupendousMan  [author] May 2, 2015 @ 1:26am 
@electryc03:
Yeah, I think the dislike/hate of goblins and orcs for volcanic terrain is a racial feature that can't be changed, so Lord Bane should be the most challenging faction for the time being. IIRC, you can use the rogue spell "iron grip" to really teach those greenskins obedience and make them "like" their hot environment, which should help a lot with those annoying revolts... :D

Work on the map is currently "on hold" unfortunately due to lack of free time, haven't even touched any of the add-ons so far. I am thinking about making some kind of "definitive version" of it once development on AoW3 has ended. Making Lord Bane a Necromancer and replacing the Storm Giant goblins with frostlings comes to mind...
Also a proud owner of an Amiga 500 here, those were the days... :)
StupendousMan  [author] May 2, 2015 @ 1:26am 
@Sir Thomas:
Glad to hear you like the map!
I decided against the hospital upgrade because it increases city happiness and/or city population growth. Something I wanted to avoid/reduce as far as possible because I wanted the city populations/size to change as little as possible and the game engine/editor unfortunately doesn't allow for city maximum size settings.
Why I didn't include item forges, I don't really remember exactly, to be honest... :D
I guess it was because I wanted the ruins/dungeon locations on the map and the items you can find in them to be as important and meaningful as in the original game and forging your own items would in a way really devalue those found items. I guess I should be looking into the dungeons again since Triumph has given us some new types of map locations with the add-ons and an overhaul of the way those Warlords dungeons are implemented should be in order.
electryc03 Apr 26, 2015 @ 3:53pm 
Im not for sure if your still working on this, but when you play Lord Bane the orcs and goblins hate the volcanic terrain? Low morale leads you to spend most of it trying to prevent revolts. Love Warlords btw, started with the 1st game on my Amiga 500
Sir_Thomas Apr 21, 2015 @ 4:36pm 
I love the map. Warlords was an old favorite of mine too. Why no item forge or hospital?
StupendousMan  [author] Oct 29, 2014 @ 2:27am 
Glad you like it, man!
juda Oct 28, 2014 @ 9:35am 
It's really awesome! Like original warlords 1, but better! I can build road and improve logsitic and I can fight, but not just wait result :)
Agmon525CZ Oct 22, 2014 @ 6:11am 
Why add my leader to my map?
ChayaNyx Oct 19, 2014 @ 12:17pm 
Holy shit, someone done and did it! I'm amazed. The first video game I ever played was Warlords 3 at six. So many childhood memories, still have a working disk just no computer to play it on... Memories
Mardagg Oct 18, 2014 @ 3:46pm 
nice work stupendousman,will give it a try soon
StupendousMan  [author] Oct 17, 2014 @ 5:09pm 
Yeah, rogue class for Lord Bane was meant to be an interim solution until necromancer is out in the first place. But the rogue class skills, spells and units fit the theme reasonably good, I think. Once the frostlings are available it will probably make sense to replace Storm Giants goblins with frostlings as well... :D Have fun!
Salvo Oct 17, 2014 @ 3:40pm 
Bane as a rogue? Ah well, necromancer expansion on the way.
Ulthar Oct 16, 2014 @ 7:45pm 
Wow, I've built whole RPG campaigns around that map! thank you.