Age of Wonders III

Age of Wonders III

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Illuria (Warlords, SSG)
   
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Oct 15, 2014 @ 2:17am
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Illuria (Warlords, SSG)

Description
"Greetings, Warlord!"

The idea behind this scenario was to make a faithful recreation of the flavour and playstyle of the Illuria scenario of the first Warlords (TM) game by SSG, which can be considered one of the all-time classics of fantasy TBS games and was one of the inspirational sources behind the AoW series.

Basic information on the scenario:
> Extra large map
> 80 cities
> No underground
> 8 playable sides:
- Sirians (Human Theocrat)
- Storm Giants (Goblin Warlord)
- Gray Dwarves (Dwarf Dreadnought)
- Orcs of Kor (Orc Warlord)
- Elvallie (Elf Archdruid)
- Selentines (Human Sorcerer)
- Horse Lords (Human Warlord)
- Lord Bane (Orc Rogue)


There are some notable pecularities regarding the gameplay and map setup which are due to my objective to recreate the flow of the original Warlords game.

Most important and noticeable changes are:

> All cities are pre-built and have therefore an individual touch and differing strategic values. City upgrading is restricted to wall upgrades only. The scenario is thus focussed heavily on strategic warfare, the empire building aspect is reduced to a minimum, just like in the original Warlords game. No can-do-it-all metropolises everywhere around mid/endgame.

> Population increasing city buildings have been omitted completely with the objective in mind to have the cities sizes stay at their respective start size level throughout the game as long as possible. The cities in the original Warlords game didn't grow at all (just like in AoW1). Some of the factions are able to make their cities grow nonetheless using spells but the effect is more or less negligible.

> No more than 4 additional heroes besides your leader, just like in the original Warlords game.

> Each side starts with the diplomatic status "at war" with all others and with all independent cities. Expansion by absorbing cities is therefore fast, usually takes only 1 turn, and diplomacy is more or less a non-factor. This is an all-out war free for all scenario.

> The scenario should be played with the following settings for the best experience
- "new settlements OFF"
- "map exploration OFF"
- "city growth set to minimum"


Overall, the original Warlord game (and the whole series) was loads of fun and many a night was spent outmanoeuvering, outwitting and outproducing your friends or the AI.
If this scenario makes it possible to relive or newly discover these enjoyable battles for Illuria, I have achieved my objective.

Have fun conquering the lands of Illuria!

Comments and feedback welcome.

"Farewell, Warlord, we shall meet again!"
Popular Discussions View All (1)
5
Oct 29, 2014 @ 2:27am
installation issue
juda
13 Comments
phimseto Feb 15, 2022 @ 10:50am 
Any chance this will receive a final upgrade to include the expansions (Lord Bane obviously chiefly in mind)?
StupendousMan  [author] May 2, 2015 @ 1:26am 
@electryc03:
Yeah, I think the dislike/hate of goblins and orcs for volcanic terrain is a racial feature that can't be changed, so Lord Bane should be the most challenging faction for the time being. IIRC, you can use the rogue spell "iron grip" to really teach those greenskins obedience and make them "like" their hot environment, which should help a lot with those annoying revolts... :D

Work on the map is currently "on hold" unfortunately due to lack of free time, haven't even touched any of the add-ons so far. I am thinking about making some kind of "definitive version" of it once development on AoW3 has ended. Making Lord Bane a Necromancer and replacing the Storm Giant goblins with frostlings comes to mind...
Also a proud owner of an Amiga 500 here, those were the days... :)
StupendousMan  [author] May 2, 2015 @ 1:26am 
@Sir Thomas:
Glad to hear you like the map!
I decided against the hospital upgrade because it increases city happiness and/or city population growth. Something I wanted to avoid/reduce as far as possible because I wanted the city populations/size to change as little as possible and the game engine/editor unfortunately doesn't allow for city maximum size settings.
Why I didn't include item forges, I don't really remember exactly, to be honest... :D
I guess it was because I wanted the ruins/dungeon locations on the map and the items you can find in them to be as important and meaningful as in the original game and forging your own items would in a way really devalue those found items. I guess I should be looking into the dungeons again since Triumph has given us some new types of map locations with the add-ons and an overhaul of the way those Warlords dungeons are implemented should be in order.
electryc03 Apr 26, 2015 @ 3:53pm 
Im not for sure if your still working on this, but when you play Lord Bane the orcs and goblins hate the volcanic terrain? Low morale leads you to spend most of it trying to prevent revolts. Love Warlords btw, started with the 1st game on my Amiga 500
Sir_Thomas Apr 21, 2015 @ 4:36pm 
I love the map. Warlords was an old favorite of mine too. Why no item forge or hospital?
StupendousMan  [author] Oct 29, 2014 @ 2:27am 
Glad you like it, man!
juda Oct 28, 2014 @ 9:35am 
It's really awesome! Like original warlords 1, but better! I can build road and improve logsitic and I can fight, but not just wait result :)
Agmon525CZ Oct 22, 2014 @ 6:11am 
Why add my leader to my map?
ChayaNyx Oct 19, 2014 @ 12:17pm 
Holy shit, someone done and did it! I'm amazed. The first video game I ever played was Warlords 3 at six. So many childhood memories, still have a working disk just no computer to play it on... Memories
Mardagg Oct 18, 2014 @ 3:46pm 
nice work stupendousman,will give it a try soon