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Yeah, I think the dislike/hate of goblins and orcs for volcanic terrain is a racial feature that can't be changed, so Lord Bane should be the most challenging faction for the time being. IIRC, you can use the rogue spell "iron grip" to really teach those greenskins obedience and make them "like" their hot environment, which should help a lot with those annoying revolts... :D
Work on the map is currently "on hold" unfortunately due to lack of free time, haven't even touched any of the add-ons so far. I am thinking about making some kind of "definitive version" of it once development on AoW3 has ended. Making Lord Bane a Necromancer and replacing the Storm Giant goblins with frostlings comes to mind...
Also a proud owner of an Amiga 500 here, those were the days... :)
Glad to hear you like the map!
I decided against the hospital upgrade because it increases city happiness and/or city population growth. Something I wanted to avoid/reduce as far as possible because I wanted the city populations/size to change as little as possible and the game engine/editor unfortunately doesn't allow for city maximum size settings.
Why I didn't include item forges, I don't really remember exactly, to be honest... :D
I guess it was because I wanted the ruins/dungeon locations on the map and the items you can find in them to be as important and meaningful as in the original game and forging your own items would in a way really devalue those found items. I guess I should be looking into the dungeons again since Triumph has given us some new types of map locations with the add-ons and an overhaul of the way those Warlords dungeons are implemented should be in order.