Terra Invicta

Terra Invicta

[0.4.48] Planetary Unity
54 Comments
ckhyryj Jul 28 @ 12:03pm 
科技刷不出
Velrix Jun 10 @ 9:53am 
1/2

Like @Eins said, you need to release UNE to unlock the project.

Also like @Joedain added if you want to claim yuzhno-sakhalinsk.

Inside steamapps common TerraInvicta mods enabled PlanetaryUnity; TIBilateralTemplate.json

You need to have this at the end.
Velrix Jun 10 @ 9:53am 
2/2


{
"dataName": "ClaimRNEZurich",
"relationType": "Claim",
"nation1": "RNE",
"nation2": "",
"federation": "",
"region1": "Zurich",
"capitalClaim": "",
"initialOwner": "",
"projectUnlockName": "Project_TheUnitedNationsOfEarth",
"initialColony": "",
"region2": "",
"friendlyOnly": ""
},
{
"dataName": "ClaimRNESakhalinKurils",
"relationType": "Claim",
"nation1": "RNE",
"nation2": "",
"federation": "",
"region1": "SakhalinKurils",
"capitalClaim": "",
"initialOwner": "",
"projectUnlockName": "Project_TheUnitedNationsOfEarth",
"initialColony": "",
"region2": "",
"friendlyOnly": ""
}
]



Be warry of the } at the end,


}, is used to continue, } to end.

And ] to finish.


I also changed this in the workshop file don't think it's needed if you don't enable disable the mod. But who knows.
-Norbert- May 19 @ 7:43am 
For me the mod seems to work mostly, except for the not-fixed capital stated in the mod description. I was only able to found the UNE by taking over the USA and releasing it from there.
Joedain May 9 @ 10:20am 
also no claims on yuzhno-sakhalinsk
Joedain May 9 @ 10:01am 
mod works well for me except UN doesnt have claims on New York
Dumbass Moo Apr 17 @ 10:27pm 
I...I'm a dumbass, TI had turned off the use mods button on me...
Eins Apr 17 @ 9:44am 
you should release RNE from USA first to get the final technology appeared. I read the code to find that.
Dumbass Moo Apr 8 @ 5:59pm 
hope this gets an update so it works again
Dumbass Moo Apr 5 @ 12:09pm 
doesn't appear to be working in the latest patch
andywhy Apr 4 @ 4:05am 
新版好像有bug,科技刷不出
Hostile Apr 3 @ 8:13am 
I can release the UN(from NY) but the tech that gives it claims doesn't unlock despite being at 100%
Akry Mar 29 @ 4:40pm 
Isnt cohesion becomes an issue if half the planet is united? I think there was a modifier that reduced cohesion based on amount of regions. Or was that nerfed?
asaxander740 Mar 26 @ 6:01pm 
Hey has anyone run the mod on the current experimental versoin?
shaozhi Mar 17 @ 8:08am 
最新beta版本4.69触发成功,全程无任何异常
Exia-TTXA Mar 12 @ 3:40am 
是的,小补丁挺多
Joseph.C  [author] Mar 11 @ 7:38pm 
@Exia-TTXA 我看看,不过制作组这半年基本都在高频次小补丁更新,如果有啥mod失效了都很正常
Exia-TTXA Mar 11 @ 6:50pm 
mod看起来有点不稳定,我第三个档也没有刷出来,有劳作者看看了
Joseph.C  [author] Mar 11 @ 3:50pm 
@No-Flag 无旗 这我倒没碰到过。。。
No-Flag 无旗 Mar 7 @ 5:34am 
0.4.58版本似乎有刷不出来科技的问题,一直显示解锁概率100%但是一直刷不出来
Exia-TTXA Feb 10 @ 3:07am 
ok,正式版可以玩应该,看到理事会研究了
Exia-TTXA Feb 10 @ 2:59am 
0.4.48?正式版好像也只是0.4.38,测试版也只有0.4.49,我这都不行QwQ
Friedrich Jan 5 @ 9:16pm 
Hope this gets updated, I like the idea of this for Stellaris fixation reasons. I can't release the UNE due to the undefined capital.
St. Ides Dec 29, 2024 @ 3:44am 
if playing in Experimental the Value being 2518 doesnt work and insta crashes but value of 2814 seems to work
lark Dec 16, 2024 @ 2:56pm 
im assuming this means you could change the capital to be anywhere you want in the world, you just need to dig around in your save file and figure out the regions value of the region you want. just make sure to update the original capital AND the claim, else you will get the crash again
lark Dec 16, 2024 @ 2:55pm 
if anyone else is having the crash issue after kenken244's steps, it seems like in the last update the region values changed. you should now set the original capital to:
"originalCapital": {
"value": 2518
},
this worked for me. seems like what was causing the crash was that by default the UN only has a claim on 2518 (new york), and not 2814 (which is north macedonia as of the latest update)
dECEPTIVEdUCK Oct 5, 2024 @ 6:49am 
I can confirm the mod does not seem to be working. If this can be updated/fixed it would be great as forming the UNE would give me another reason to play during this quite period of updates. Thanks to the creator and fingers crossed your can crack it .
I Can Fix Him Oct 4, 2024 @ 6:38am 
The faction project never unlocks, after using commands to unlock it i cant release the UNE in New-York as the US (Or anywhere else)
Jort Sep 22, 2024 @ 6:33pm 
Kenken's change just corrupts the save, causes game to crash when loading the save.
SalaciousD Sep 22, 2024 @ 5:00pm 
I cannot do the faction project. I have all pre reqs and it won't unlock. I can see it in the tech tree but it wont unlock to research it
BaronessOfStarsLeah Aug 20, 2024 @ 9:35am 
kenkens change did not work or i did something wrong, but if i did the descriptoin on how to do it is wrong bc it crashes my game instantly
Cinereous Monk Aug 9, 2024 @ 10:59pm 
Steps that kenken244 detailed work, was able to release the UNE from the USA.

Thanks Kenken
Exia-TTXA Jul 27, 2024 @ 2:31am 
前置点了百分百几率然而不出这个计划,很难受,老哥啥时候更新啊
kenken244 Jul 24, 2024 @ 5:20pm 
so it seems that the lack of an original capital for the UNE means that it cannot be released and so the UNE can never be formed. the advice by hektar will work, but not in existing saves, you will have to edit your save file if you already started a game before making the edit to the mod files.

to do this, uncheck "use compressed saves" in the settings. go to your documents/my games/terra invicta folder (or wherever saves are on your system) and open the file in a text editor. search for "united nations of earth" then scroll up until you get to the original capital field. edit it to look like this
"originalCapital": {
"value": 2814
},

then save your changes and load the game and it should work
熬夜熬到三点半 Jul 23, 2024 @ 2:51am 
前置点了百分百几率然而不出这个计划,很难受,老哥啥时候更新啊
Exia-TTXA Jul 22, 2024 @ 8:07pm 
发新版?啥意思?mod莫得用了?
Joseph.C  [author] Jul 22, 2024 @ 5:35am 
It may be out of date, I will update it when I have time. 可能过期了,有时间再重置,你们谁有空可以发新版。
Hostile Jul 15, 2024 @ 8:45am 
is this mod working?
Exia-TTXA Jul 8, 2024 @ 9:05pm 
没有汉化
Hektar Jul 7, 2024 @ 8:56pm 
@retardo You had the Global Research and the Faction Project completed while having executive control (all the CPs for more than 180 days) of the United States?
retardo Jul 7, 2024 @ 8:50pm 
Never allows any country to release RNE, even US cannot do it. Modified the file as @Hektar described makes no difference.
Valkyrie.Yukikaze Jul 5, 2024 @ 9:55pm 
Currently you can only release RNE as the U.S
科技点出来之后只有美国可以释放地球联合国;其它国家没有选项
Exia-TTXA Jul 3, 2024 @ 3:03am 
怎么是英文捏?(我打了你的汉化mod)
shimmer Jul 1, 2024 @ 10:26am 
简体中文里旗子是对的但国家名字叫新英格兰共和国,而且只能美国释放出来,首都也是波士顿,并且有全世界宣称就是没有纽约的。
Hektar Jun 28, 2024 @ 9:37pm 
We currently cannot release the RNE because the NewYork record in the BilateralTemplate has no value for capitalClaim parameter. If you set this parameter to `true` you can release the United Nations as the USA.

Planetary Unity\TIBilateralTemplate.json

The NewYork record needs to look like:

{
"dataName": "ClaimRNENewYork",
"relationType": "Claim",
"nation1": "RNE",
"nation2": "",
"federation": "",
"region1": "NewYork",
"capitalClaim": true,
"initialOwner": "",
"projectUnlockName": "",
"initialColony": "",
"region2": "",
"friendlyOnly": ""
},
LeonBrown001 Jun 23, 2024 @ 7:53am 
hmmm iam still not getting that option NY region shows the un claim but when i send a councillor to do the mission it doesn't allow me to release any nation
Joseph.C  [author] Jun 23, 2024 @ 7:47am 
@LeonBrown001, yes, for releasing a new nation, it's required
LeonBrown001 Jun 23, 2024 @ 6:03am 
do you have to wait for consolidation power ?
LeonBrown001 Jun 23, 2024 @ 6:02am 
@joseph.c when you send a council member to do that its doesnt give that option
Joseph.C  [author] Jun 22, 2024 @ 5:30pm 
@Blazing Scout, UNE already exists at the game start, you can release it as the US, using the Councillor action to set national policy