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The base game itself already has lines that will compliment your ability to stay quick on your feet!
"SHE'S TOO FAST!"
- Purple Stuph before he got a new nose from a precision slug
I've had no issues and it's very responsive, being able to turn on and off at the press of a key without delay or any buggyness and so far the game remains the same. 10 / 10 gonna do a full run using this, thank you!
For full immersion I'd suggest making the adrenaline bar "part" of the HUD as well so that it shakes around along with the health and ammo meters, but I have a feeling that that's the kind of thing that's actually much more difficult to implement than it sounds.
Fantastic work!
"It seems that the problem was caused by the Bullet Time mod which has a habit of wreaking havoc with some of the ACS scripts in this level, including the plant stamper and elevator.
This is not the issue we initially believed it to be. I haven't determined exactly HOW this is happening yet but I am still investigating."
Just posting again as a month on it's still an issue that isn't listed anywhere on this page besides Seel's comment, which I missed the first time I tried it.
It's a shame that this mod is broken because it makes the game so much enjoyable with it.
Gonna play the hell out of it today
also I'm really happy that everyone is enjoying it so far!