Total War: WARHAMMER III

Total War: WARHAMMER III

Chaos Dwarf Aerial Supremacy - Two Flying units
201 Comments
Pwner1  [author] Sep 20 @ 8:36pm 
I should make a lot of things, but I am finally making a skaven airship.
lamanepe1000 Sep 19 @ 5:46am 
you should make the hellstinger a mount for overseeres
Pwner1  [author] Sep 14 @ 12:08am 
Visual update, added things which I forgot and haven't bothered to add since the initial launch, landing gera to the Helstinger, and unique exhausts to the jets of both vehicles. ALso filesixe has been optimized to 7 megabytes.
Marsellus Wallace Sep 9 @ 4:06am 
sorry got it, forgot to enable it in the mod manager
Pwner1  [author] Sep 4 @ 5:30pm 
Is it enabled from a loader?
Marsellus Wallace Sep 4 @ 4:55pm 
Hi there, thanks for the mod, it looks amazing! I've subscribed to it but the units don't seem to be appearing in campaign or skirmish. Just wondering if you might have any suggestions?
n.pedrazalis Sep 3 @ 9:12pm 
Hello the mod is outated in my mod manager uptate please
goatlegs Aug 24 @ 5:12am 
These things have the perfect look and feel for the Chaos Dwarfs
Crab Knight Aug 22 @ 8:45pm 
Thank you! <3
Pwner1  [author] Aug 22 @ 2:59pm 
I didn't test it, I'm doing final testing on another mod I release soon, which will complete my usper units for all factionsl.
Crab Knight Aug 22 @ 12:31pm 
Even doing something in the realm around 7000 health would make them feel a bit less odd compared to the daemonbarge
Crab Knight Aug 22 @ 12:15pm 
@Pwner1 Do you plan on updating it? I love the mod, and its really my only one glaring problem with it! The hellstinger just seems way too tanky compared to other flying units of its size and purpose and speed (see gyrocopters)

Though as a other mild suggestion, I do think lowering the base speed on the Daemonbarge but giving it the More Power! ability would be fun too! To be closer to its thunderbarge cousin that has a low base speed but a way to speed up through its ability. Especially since the Hellstinger has the ability!
Pwner1  [author] Aug 22 @ 9:19am 
Can't really remember my thought process but guess you're right.
Crab Knight Aug 21 @ 3:27pm 
Is the little hellstinger meant to have nearly as much health as the massive daemonbarge? It feels like it should have like 5,000 health rather than 10,000
Pwner1  [author] Aug 19 @ 3:20am 
@The Ark of Time , RPFM and AssetEditor which are third party tools, Terry for previewing special effects which is from the official Total War Warhammer III Assembly Kit, what's what you need in short, if you want to get into it I'd start by using RPFM to start reverse engineering mods from the workshop to see how they work.
Pwner1  [author] Aug 19 @ 3:16am 
I think i've done everything necessary for the AI to recruit them.
FobidenNinja Aug 18 @ 8:57pm 
Thanks for answering my question I asked about a month ago. I'm back with another lol. I'm about 60 turns deep in a grimgor campaign and noticed that they AI never recruited your units or for that matter units from the Chorf mechsuit mod I got. Are these meant to be player only or did I just steamroll them too early for them to have recruited them. I've yet to fight the one north of Cathay so its possible they just hadn't unlocked them yet.
TimedDark Aug 18 @ 8:39am 
Do you have a video or a ‘how to’ on the creation of this mod? I’m really curious what programs you used for all of this.
Pwner1  [author] Aug 3 @ 6:53pm 
well in my experience I played against tombking end game crisis and they shot them out of the sky with relative ease and I lost.
Wish Daemonbarge wasn't so horrendously overpowered. Tried a few armies with just one in each, after a few turns decided to disand them. Hellstinger on the other hand feels actually pretty balanced, even the RoR version.
Love the designs, both look awesome, but I'd prefer if Deamonbarge didnt instantly delete any given unit.
Pwner1  [author] Jul 26 @ 11:04pm 
Some say they are very powerful as they are, giving them access to those abilities would give them a huge boost.
Leonardo Jul 26 @ 10:37am 
hi Pwner1, any plan to integrate the units into the hellforge system?
Red Jul 23 @ 5:04pm 
normal
Pwner1  [author] Jul 23 @ 5:03pm 
RoR or normal?
Red Jul 23 @ 5:01pm 
it is very different. The bomb they drop is Overpower while the thunderbarge its not. That bomb can literally one shot any unit while thunderbarge will do some minor dmg. The design of this unit is sick but if you could change the dmg or have a lite version where it is not as powerful it would be amazing. Also, I am playing SFO so units have like triple the hp and this thing still one shots them XD.
Pwner1  [author] Jul 22 @ 11:17am 
It's not that different from the dorf Thunderbarge is it?
Red Jul 22 @ 11:00am 
this unit needs a nerf. Just 1 unit can literally destroy one army. I dont see the fun in mega OP units. Great design thoe but the bomb they dropped when on top of enemies is too op.
Pwner1  [author] Jul 21 @ 2:54pm 
THey don't receive armory buffs, as those i felt are not that good fit for them, They receive other tech and skill buffs.
FobidenNinja Jul 21 @ 2:17pm 
Just to clarify they don't actually show up on the armory page right just receive buffs from the war machines?
Pwner1  [author] Jul 9 @ 11:35pm 
They do and it's manual activated skill, but I updated it, I now actually noticed that they had magic resistance that they were not meant to have.
torcher0ender Jul 9 @ 4:23pm 
i dont think the bombs drop from the small airships its broke
torcher0ender Jul 9 @ 4:15pm 
please update
Pwner1  [author] Jun 27 @ 2:09pm 
Sure ain't.
Red Jun 27 @ 6:21am 
Is there a SFO version?
Pwner1  [author] Jun 1 @ 11:32pm 
Thought it was up to date.
TeamSpeakUser12 Jun 1 @ 11:44am 
Will this mod be updated? thanks
Pwner1  [author] May 20 @ 1:34pm 
Thank you!
Xal May 20 @ 1:25pm 
incredible mod
Pwner1  [author] May 16 @ 6:58am 
If there isn't one I'm surprised.
Nova015 May 16 @ 4:19am 
These are some really cool units. I wish somebody made an SFO submod for this mod.
Heisenburger May 10 @ 4:51pm 
if so i think i get it now
Heisenburger May 10 @ 4:51pm 
so they take up 2 slots?
Pwner1  [author] May 10 @ 4:44pm 
Take two slots
Heisenburger May 10 @ 11:54am 
it keeps saying i can't recruit any saying ive reached the llimit even tho i have like 1-2 more slots open for war machines
Ooh-la-la, It's GAGA!! Apr 19 @ 3:14pm 
Naaaaaaaaaaah, just this
Pwner1  [author] Apr 19 @ 2:32pm 
That would open the flood gates to 'could you also do this and this and this'
Ooh-la-la, It's GAGA!! Apr 19 @ 1:45am 
Good sir modder pls add RoR to chaos undivided
McLovin Mar 30 @ 1:07pm 
can we get 2x unit size
Planewalker Feb 25 @ 7:49am 
Almost as ridiculous as "A Fortress Travelling Leisurely".

Absolutely outstanding!

Kudos.
Pwner1  [author] Feb 22 @ 4:09am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3432071580 here is chaos warrior mod i made, might be while before i make anything else new