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All Vanilla Races Expanded mods..."
I prefer to use genes that help build on the story of the xenotype. Unfortunately, it's not always possible because sometimes you have to slap a skill-decreasing gene on a xenotype to balance their metabolism. But as much as possible, I want them to feel like a complete and coherent package that fits with the base game.
I don't think Worker Drone is perfect, but it fits with the vision I have for Proles.
Fair point. But now I wonder if it makes sense to make Worker Drone a gene that simply disables Artistic, then slap Awful Intellectual on them to simplify the whole thing?
Making worker drone mutually exclusive with intellectual or artistic traits is inconsistent with vanilla gene design. The Violence Disabled gene can be used alongside Poor/Terrible Melee and Shooting. Worker Drone is (or was originally) just an incapable of intellectual/artistic gene, so it should follow the same trend.
Another thing to consider: should or shouldn't it be mutually exclusive with Strong Intellectual/Artistic? This one I have no answers to, despite it becoming very relevant in case someone embraces their Prole with vampirism.
There's also several manipulation-related genes as it is. My goal was to create genes that fit well with the xenotype they were assigned to and not simply reinvent the wheel, so I decided that it was better not to make a reskin of elongated fingers and smooth tail.
Side note: thanks for taking the time to look into this so thoroughly.
Insatiable is no longer something I want to keep on highmates, and it's been replaced. I'll look into fixing the edge case of insatiable being used while VRE Highmates is installed, but I recommend just replacing it with the Appealing gene instead.
By any chance, did you find the Insatiable gene in a gene pack or did it spawn on a pawn? It's not supposed to be available when VRE Highmates is installed.
If it is, I'll take a look. It's supposed to work with Way Better Romance and was working last time I tested it. I can look into adding compatibility for VE Highmate Expanded for edge cases where people are using my gene anyway in that mod.
I am currently using this mod that changes the highmate, https://steamcommunity.com/sharedfiles/filedetails/?id=3250899013 , and one of the things it seems to do after poking around in the xml is remove that definition. Would it be possible to make an exception for this mod, or would I be better off seeing what that mod's author can do?
If you can provide some specificity about what other mods aren't working well with this, I can look into including patches.
As for their intelligence, modern research suggests they were much closer to us than popular culture suggests, and that they could mix pigments, create jewelry, and develop/use complex tools. I don't know if that means that they were as smart as we were, but it feels like the Slow Study gene is not justified. Why would the almost-humans have that gene, but not the literal pig people? It also sucks to use Slow Study in-game. It just feels arbitrarily bad to play with, and I'm saying that as a person who prefers challenges.
Besides, all of the xenotype changes are done in xml. Feel free to change whatever you want.
The intelligence part is also the most widely accepted theory as well and also makes the most sense. They'd be much closer to human intelligence than an animal but they still trade a lot of the higher thinking that humans are capable of for better developed senses.
Same goes for assumptions of their intelligence. Especially since something as broad as "intelligence" is fairly hard to measure even in organisms living today, not to speak of something which only survives as fossils. Maybe if we, say, time traveled a baby homo neanderthalensis to modern time and educated them the way we do modern humans, they would be just as capable or incapable as the rest of us.
They were still not as intelligent as Homo Sapiens and definitely not as intelligent as modern humans however. Larger brains don't necessarily equal intelligence, at least not the type of intelligence that's valued in modern times. How it's formatted is more important, Neanderthals brains were more animalistic in nature, designed to improve their physical senses to better survive in the wild. So if anything, they should probably get a gene that improves their eyesight, in fact their impressive eyesight is one of their defining features.
A whole lot of the genetic engineering in RimWorld is very strongly indicated as being arbitrary and based on nothing more than "because we wanted to and because it makes us money" with an occasional thin justification that doesn't actually stand up to scrutiny. It's long past being about scientific progress or discovery in the year 5500, it's pretty much entirely a commercial and fashion pursuit.
- "The Neanderthal chest was deep and wide, with a proportionally expansive thoracic cavity, and possibly stronger lung performance. Neanderthals also had relatively more fast-twitch muscle fibres, and much higher caloric demands. ... Stronger lungs, more fast-twitch muscle, and shorter limbs would have also boosted sprinting efficiency."
- It also notes how Neanderthal brains are on average larger than Cro-Magnon, though it does then go on to admit that their culture seems comparatively simpler, at least in surviving archaeological record.
Temperature tolerance does make sense going from that source, but most of the xenotype was really just Ludeon reusing pop culture idea of oonga bunga stoopid caveman, not any sort of scientific sense or logic.
And honestly most of your changes to them dont make much sense logically, actual Neanderthals are not "nearly-regular" humans, they're substantially different from modern day humans.
Stockier bodies translate to shorter legs and a heavier frame, they would definitely be slower overall. They would also definitely be considered dumb when compared to normal humans, their brains likely weren't suited for abstract thought and critical thinking. The temperature genes also make sense given that their bodies would be more adapted to living in harsh conditions.
Thanks for reply though!