RimWorld

RimWorld

Toxicity Evolved
46 Comments
toetruckthetrain Sep 19 @ 9:02am 
is toxifuel pipe network at all in the future?
Chief Boyardee  [author] Sep 17 @ 10:00am 
I'll be pushing out a patch this week that should fix the Toxi-mop issues we're facing!
The big bugs that should be fixed are Toximops no longer spawning in orbital stations, as well as proper charging station compatibility!
Cam™ Sep 16 @ 9:50am 
Brilliant mod, thank you. I'm also struggling with re-charging the toxi-mop currently btw.
otter Sep 15 @ 10:22am 
Not sure if this is a bug or not, but the toxi-mop doesn't have a recharging station. This means the only way of recharging them is through self-charging or disassembling them and making another.
Omega13 Sep 8 @ 2:09pm 
Some of the odyssey mech orbital stations are spawning toxi-mops as hostile enemies, which seems like a bug, since generally noncombatant mechs do not spawn as hostile. Probably want to take them off the list of possible spawns like they're supposed to be.
Omega13 Aug 30 @ 6:47am 
As a suggestion: It's really not necessary for these plants to grow variant versions of all the crops. It's enough that their stats are entirely different. This just forces you to double up on bills for everything you'd normally make out of psychoid/hay/etc. and prevents you from mixing the two crops together. Just needless bloat. Great concept, though.
Halloween Aug 17 @ 4:39am 
I really like this mod and it really adds to the waster experience. I think the melee weapons armor penetration may be to low but I suppose they are designed to take down people from toxic buildup.
Edward Jul 22 @ 1:33am 
Toxihol fermenting barrels always show "ruined by temperature" but still seem to produce toxihol, and there's no temperature guide for fermenting but this is happening at 26 degrees. Just fyi, it's not causing any problems
Slurmpy Jul 18 @ 4:36pm 
Awesome, thanks for the quick reply! You're the best!
Chief Boyardee  [author] Jul 18 @ 4:19pm 
@Slurmpy thanks so much for your bug report! I've pushed out a new update to address this, it looks like it was caused by the new 1.6 building/dragging system. Let me know if it happens again!
Slurmpy Jul 18 @ 10:36am 
Hey just wanted to give a heads up, when trying to open the debug options menu with this mod enabled it throws an error. Nothing truly game breaking but figured you'd like to know. Seemed to have only started after your last update yesterday since I didn't have this issue before. Anyways, thanks for the mod :steamthumbsup: and here's the paste bin of the log I'm getting: https://pastebin.com/tkABKkZs
Chief Boyardee  [author] Jul 17 @ 5:07pm 
@ToxinTheUnclean

Whoops! That was a leftover artifact from an addon I'm still working on. I've removed it from the latest version so that it doesn't show up pink!
ToxinTheUnclean Jul 15 @ 6:37pm 
The Atmospheric toxin is a pink box with an x on it. I'm guessing a texture is missing?
Chief Boyardee  [author] Jul 12 @ 1:07am 
The brewing and processorframework errors have been fixed in the latest update for 1.6 and Odyssey's release! I've also added some new fun ranged weapons for Wasters (Toxic Dart Guns, Toxic Sniper Rifles) and to help fight against wasters (Anti-Tox grenades)

Toxihay can now be used to make kibble (albeit less efficiently than normal hay)

Some minor bugfixes with Toxifuel Generators

Next update I'm trying to add a "Toxi-Mop" mech for Mechanitors, it's like the Cleansweeper only it clears up polluted tiles and converts them into toxifuel periodically.

More to come soon! Especially with the 1.6 Scarlands and mutants being added!
MilkBleach Jun 6 @ 8:12pm 
My Flint Michigan playthrough will finally be complete
4ECTHOCTb May 10 @ 1:01pm 
РУСИФИКАТОР!
Lt. Robert Coleman Feb 17 @ 3:24pm 
AH finally! now I can evolve the toxicity of our city! Casually eat my seeds as I pass time!
vincent_calgari Feb 14 @ 2:11pm 
maybe add a thingy that lets us make resin directly from wood and wastepacks? as a late stage research
vincent_calgari Feb 14 @ 2:30am 
yo this mod good for vannila xpanded and does ot play well (no buggy) with other toxic mods?
Tyriwan Dec 29, 2024 @ 9:32pm 
This mod has been amazing for my waster playthrough. A+
Chief Boyardee  [author] Dec 7, 2024 @ 11:37am 
I should be able to do both of those things in the next update @countrygirl86!
countrygirl86 Dec 7, 2024 @ 6:32am 
Please make the toxihay an option in kibble. I can't make kibble with it.
countrygirl86 Nov 23, 2024 @ 6:58am 
Would it be possible to add compatibility patches for Combat Extended in the future?
GyozaMaestro57 Nov 11, 2024 @ 6:12pm 
i love you
Quanariin Oct 18, 2024 @ 10:43am 
this mod seems pretty awesome, but would be even more so with a rimefeller addon to expand on the uses of toxfuel. i can only imagine how devastating a large toxfuel powerplant would be to the environment.
Ressy Sep 27, 2024 @ 5:43am 
Thank you for the wonderful MOD!
Toxirope, which was sold at a pitifully low price, has finally been given a helping hand!
This mod is a treasure for me as I have always struggled with dealing with contaminated waste packs.

If you plan to increase the variety of plants in the future, could you introduce medicinal herbs that can grow even in contaminated areas?
Poultices made from poisonous cotton are soothing, but this poor injured person also needs medicinal herbs.
Chief Boyardee  [author] Sep 25, 2024 @ 11:10am 
@Moxie - Longer grow times, but higher yields! There's not a whole lot to set them apart from vanilla currently but I'm thinking about a toxoid-specific drug that could be added in the future!
Moxie Sep 25, 2024 @ 10:45am 
A nitpick for you. Vanilla psychoid plants already handle toxic environments well, being one of the few things that can grow in polluted soil. What makes your version different, specifically?
Chief Boyardee  [author] Sep 24, 2024 @ 8:36pm 
@King brus The new update should make you happy! I've removed the requirement for Processor Framework and added my own Barrels. It was NOT easy lol.

@Evil I've also rebuilt the Toxifuel Generators from scratch in C# and set them to a rare tickrate, I hope this will cut significantly down on any lag they were causing. You might have to destroy and rebuild your existing generators for the fix to apply, however. Was a unfortunate side effect of replacing the logic on the generators

@KhalunQalli I haven't forgotten you either! I'm still working on a larger content update down the road that will add more Bulb and Toxifuel recipes
Chief Boyardee  [author] Sep 9, 2024 @ 3:33pm 
Thank you so much for the feedback! I think I have a quick fix I can implement for the Toxifuel generators to make them a bit less laggy! I'm also looking at a better recipe for Toxifuel with Toxilith Bulbs, along with a few other features in another update!
Girlfailure Sep 2, 2024 @ 5:51am 
Would just like to let you know that the Toxifuel generators seem to be like mini lag machines, nothing needs to be done if you cant find a way to fix that but just felt like letting you know, thank you for this great mod!
KhalunQalli Aug 31, 2024 @ 3:00am 
In-game description for the Toxilith bulbs mentions being refined into Toxifuel. But there's no process for doing so. Would be nice to have a way to make this that didn't involve first making chemfuel and then either spoiling it or mixing in wastepacks.
KΞNTΛR Aug 27, 2024 @ 3:05pm 
@King brus Makes the developer's life easier
King brus Aug 17, 2024 @ 2:32pm 
Why do I need other mod to use this mod, i dont like the other one
ZX Zero Jul 31, 2024 @ 4:49pm 
Perfect for my waster colony! good job :steamthumbsup:
Chief Boyardee  [author] Jun 29, 2024 @ 6:30pm 
BEEEG BEEEG update out! Hope everyone enjoys the newly expanded waster life!
Chief Boyardee  [author] Jun 24, 2024 @ 10:00am 
Whooops! Thank you guys so much for letting me know! I've released an update to fix this issue!
tyrannosaurus LEXX Jun 23, 2024 @ 3:27am 
I have the same problem as Djayohnoes but with recipes for psychite tea. Regards and thanks for your work :P
Djayohnoes Jun 22, 2024 @ 5:03pm 
Hey Chief, first of all: Thank you for breathing more life into the Waster-life, love it!

I seem to have a problem with the recipies for flake and yayo: looks like you've altered the recipe to need BOTH psychoid leaf and toxileaf instead of one or the other.
Chief Boyardee  [author] Jun 20, 2024 @ 11:59am 
I can't thank you enough for your video @kingallhobos! I loved what you had to say about the mod, and I'm working on a content patch to address some of the feedback you had! MUCH appreciated! Earned another subscriber from me as well!
kingallhobos Jun 16, 2024 @ 3:39am 
Wondering if this mod fills the content hole for pollution? Thankfully I have reviewed it!
https://youtu.be/6f4oiVX1kjw
Unfortunately I reviewed this mod before a content update came out for it, but I still think more needs to be added and we're looking at a fantastic mod for a much needed section of Rimworld!
falloutrat23 Jun 11, 2024 @ 8:20am 
how about green/gray cloth like fabric, stronger then cloth grows slower.
Chief Boyardee  [author] Jun 10, 2024 @ 10:04pm 
That's a great idea Hamacelos! :D I've added exactly that in the most recent update!
Hamacelos Jun 8, 2024 @ 6:44am 
be cool if the tox beer had some tought when you ingest it, like : different taste
Chief Boyardee  [author] Jun 8, 2024 @ 12:09am 
Thank you so much!! I spent more time than I'd like to admit going back and forth between photoshop and Rimworld 😆
DrwalZ Jun 7, 2024 @ 6:29am 
The textures look fantastic. I love this rugged look.