Jagged Alliance 3

Jagged Alliance 3

Audaki’s Training Overhaul
32 Comments
SnickeringSnaussages Dec 23, 2024 @ 11:17am 
Can you at least explain what a boost is, and how it works?
Murat Kutosov Nov 8, 2024 @ 1:03pm 
This looks cool, but is high wisdom still rewarded in accruing points in the field?
IvashaMagnus Sep 11, 2024 @ 6:59am 
Please tell me if I deleted the entire section related to the operation from the mod (which contained codes, functions, values). I saved the mod as is and play with it. Will the remaining functions and rules for training and training mercenaries work in the game?
I launched the save, there is no loot operation icon. Everything is ok in this regard.
IvashaMagnus Sep 11, 2024 @ 6:51am 
here?

--city, mine, guard post, hospital or repair shop
local loot_table = "ScroungeOperationWildernessLoot"
if sector.City and sector.City~= "none" or sector.Mine or sector.Hospital or sector.Guardpost or sector.RepairShop then
loot_table = "ScroungeOperationUrbanLoot"
end

local ca = sector.custom_operations[self.id]
ca.progress = 0
sector.custom_operations[self.id] = nil
if loot_table then
local items = {}
local loot_tbl = LootDefs[loot_table]
if loot_tbl then
loot_tbl:GenerateLoot(self, {}, mercs[1]:Random(), items)
-- show pop up with items
local popupHost = GetDialog("PDADialogSatellite")
popupHost = popupHost and popupHost:ResolveId("idDisplayPopupHost")
OpenDialog("SectorOperation_ScroungeLootUI", popupHost, {sector_id = sector.Id,loot = items, mercs = mercs})
end
end
IvashaMagnus Sep 11, 2024 @ 6:45am 
I opened your mod in the editor.
In which section should I change the parameters to reduce production or remove the option to search for loot in the sector?

lootDef?
Loot definition ScroungeOperationUrbanLoot
100 Loot def: IndeustrialContainer
100 ...............Container_eExplosives_VariedUtility
100.................JunkHarvest_optional
Loot definition ScrounbgeOperationWildernessLoot
100.............EnemyValuables
100..............Container_MedStimms
100..............Container_Explosives_Batch
IvashaMagnus Sep 10, 2024 @ 9:09am 
I think about the future. When this mod is updated again, I will need to edit the reward in the updated version. Naveno this is not the best idea when 1-3 years pass and I forget all the skills.
I will try to moderate my desires and resign myself and hope that maybe in the future there will be the ability to customize the loot, say.
Thanks for the work. I need to go to my mother
IvashaMagnus Sep 10, 2024 @ 7:54am 
And will it be very easy if I want to use your advice and change the chance of loot from the operation or set it to almost zero (1 stick of dynamite)?
I don't feel comfortable asking you to upload the edited mod, you probably have enough to do anyway
IvashaMagnus Sep 10, 2024 @ 6:40am 
Thank you for your quick reply. I'm leaving to visit my mother and wanted to know what's wrong with this setting.
This is due to my upbringing, I visit a psychiatrist and I'm not sure that I can just not use it
I will wait for possible corrections from you or in the future as planned, at worst I will try to fix it in the editor but I'm not sure, I've never used it.
In any case, the mod is great, it cheered me up and removed the very easy learning in afk. Thank you for updating it
IvashaMagnus Sep 10, 2024 @ 1:01am 
Operation in the sector for finding extra loot with such description from this mod?: "some merc can scrounge the sector for extra loot based of the sector that is used in"

If so, how do I remove it from the game? It seems too cheaty for my game
Yosharian Aug 2, 2024 @ 8:16pm 
Is it even possible to see whether a character has a Boost, since the indicator was removed?
Sir Ni  [author] Jun 22, 2024 @ 5:30pm 
@Elenhil I'm sorry, I did not knew someone was using it as measure, I will add again in the future but still need to work to make it compatible
Elenhil Jun 22, 2024 @ 8:12am 
That is unfortunate. I happen to have installed it amid a Hard Lessons playthrough, and would've welcomed an opportunity to monitor the result. Without a boost indicator, it is not possible.
Sir Ni  [author] Jun 20, 2024 @ 1:54pm 
@Elenhil I removed the UI indicator because it was causing conflict with another mod from Kira, so I will need to rework the old one, but the boost still working, maybe is a psychological effect, your mind is playing tricks on you :steammocking:
Elenhil Jun 20, 2024 @ 1:48pm 
I'm not seeing the boost indicator since the last update. It used to be there, and now, judging by the speed of training, it's neither indicated not in effect.
Sir Ni  [author] Jun 20, 2024 @ 2:26am 
@Daevinski lol GG, I will add some more stuff in the future like chance to increase marksmanship when missing, strength and health for travelling on tactical and satellite maps, I am just a bit busy with another mod atm =)
Daevinski Jun 20, 2024 @ 2:20am 
Oh, I see... no problem. I'll stick with your mod, then.
Sir Ni  [author] Jun 19, 2024 @ 4:09pm 
@Daevinski you can but you might get some conflicts along the way, I would not recommend use both as the goal of both mods are quite different besides sharing the same Kira's code.
Daevinski Jun 19, 2024 @ 1:42pm 
Can I use it with "Field Experience Unchained" by Virpy or it's redundant?
Sir Ni  [author] Jun 7, 2024 @ 8:15pm 
@Player One no problem, thanks for the feedback :JA3diamonds:
Player One Jun 7, 2024 @ 8:04pm 
I am not sure if smth changes or I just was lucky, but this time I got 2 pts for same time period. Anyway looks like it works. Thank you.
Sir Ni  [author] Jun 7, 2024 @ 12:46pm 
@Player One don't mention it, lemme know if it solves your problem :JA3medal:
Player One Jun 7, 2024 @ 5:59am 
@Sir Ni Thank you!
Sir Ni  [author] Jun 7, 2024 @ 5:36am 
@Player One yeah, those don't interfere whatsoever... hmm well I made a few changes let's see how it goes
Player One Jun 7, 2024 @ 5:30am 
I am using Ratos Balance and Tactical AI Project
Sir Ni  [author] Jun 7, 2024 @ 4:39am 
@Player One I did a few tests here and everything seems to work fine, but I did changed a few hooks, what other mods are you using?
Player One Jun 7, 2024 @ 1:50am 
Hi. I started a new game, and just get Ernie. No one of my mercs still didn't get a single point in any of skills. Is that ok? My trainboost gainspeed option is 100 (balanced)?
Sir Ni  [author] Jun 5, 2024 @ 9:57am 
@Elenhil that's a very good question tbh, I don't play with this option never lol, as I just updated this mod and am doing the maintenance of the code I still son't known all the details, give it a try and if you find any bug you can report here and I will fix it :JA3medal:
Elenhil Jun 5, 2024 @ 8:50am 
Ooh, great idea! BTW, how does it combine with the Hard Lessons option? Is it still 'slower than Vanilla without boosts, faster with boost', but with a static penalty?
Sir Ni  [author] Jun 5, 2024 @ 8:29am 
@Elenhil it basically means that if you use the skill related to the one you are training in sector operation you will progress faster than one you never uses
Elenhil Jun 5, 2024 @ 1:33am 
Can you explain 'Earn Train Boosts via Activity (Combat, Quests)'?
Sir Ni  [author] Jun 4, 2024 @ 2:27am 
@Karnov indeed, JA2 had a similar approach, learn by doing :JA3medal:
Karnov Jun 4, 2024 @ 1:18am 
Sounds great, I will defiantly use this on my next play-through I hated the fact that sitting and training was the best strategy, it almost felt like a cheat a console player would use :D