WorldBox - God Simulator

WorldBox - God Simulator

Friendly Villagers [0.51+ ArmyBox Compatible]
54 Comments
Carl  [author] Sep 13 @ 7:40pm 
The mod is working when you enable it. You can access the mod settings in the NeoModLoader menu. It looks like a smiley face coming out of a box, in the same area that you'll find the steam workshop button. In the menu that pops up after clicking the NeoModLoader button, click the gear icon by my mod. You'll only need to do that though if you want to turn off any of its features.
CupidIsDead Sep 13 @ 7:33am 
bro wherw do i find that? i cant find it in settings or world laws or in cutures
Killer9OO0 Apr 5 @ 5:49pm 
Cool, no more rasicm! Racism is so overated anyways!
Carl  [author] Apr 3 @ 8:22pm 
@wolfy A patched version has just been released on gamebanana, linked in the description above
Carl  [author] Apr 3 @ 8:21pm 
@Apollyon
The mod has a setting for whether to allow a greater degree of building destruction.

@blr416 @hongxiang1030 I'll look into patching that with the new update
wolfyNOwifi3.0 Apr 3 @ 3:12pm 
Does this work with the new update?
hongxiang1030 Apr 2 @ 5:40am 
Carl, the zombine and some other undead stuff are stop attack intelligent creature after i use this mod. anyway to fix it?
Apollyon Mar 23 @ 7:53pm 
Hi, it works as intended but I notice that they still destroy all the buildings and that destroys the city instead of just securing the city like they do for same race wars
𝔟𝔩𝔯 Mar 15 @ 6:40am 
This seems like it doesnt just effect villagers attacking other villagers/settlement races, it also effects zombies and demons and whatnot. Zombies and mush people won't attack villagers with this, and neither will demons.
soapsnjames Feb 27 @ 8:51am 
You got rid of racism! :steamthumbsup:
exiledchristopher Feb 14 @ 10:02am 
Genius... No more racism.
Saintᚹᛗᚾᛒᛏᚱ Feb 11 @ 4:31pm 
you got rid of racism :AngrySword:
space soup Feb 8 @ 4:31pm 
you got rid of racisim:steamhappy:
Carl  [author] Feb 8 @ 12:21pm 
Originally the mod was built on NCMS. Doing UI with it was a pain because it had to be done manually, so even though a UI toggle was planned I never did it. Now it's on NML which has an easy config system so I could add a toggle in the near future.
CTH2004 Feb 6 @ 6:17am 
thank you, this is AWESOME!

By "This mod does NOT have a settings button", do you mean the fact that it isn't able to be controlled in the same way Angry Villagers is?
If not, what do you mean?

Also, either way, would you be able to add in the ability to toggle it (in the same menue as Angry Villagers and such)? Or is it not feasible, or what? (I completly understand if it's not feasible. I have had to not add many features to my mods due to that)

Just an idea!

P.S. if it's not feasible, or anything like that, I am curious why (program wise). (If I where a cat, I'd be dead many times over... )
Brian321142 Jan 12 @ 5:52pm 
Thanks for keeping this mod updated Carl ('-')7
Journey's Continuation Jan 11 @ 3:01am 
@Carl
Thank you very much ❤. It's really cool that you're actually reading the comments and working on the mod. (^^ゞ
Carl  [author] Jan 4 @ 12:13pm 
Thanks for the report. Turns out that was a pretty serious bug. Just fixed it in an update.
Carl  [author] Jan 4 @ 11:01am 
@Journey's Continuation
I'll see if I can replicate that bug
joebegly Dec 24, 2024 @ 10:53am 
wow ive had this mod for 2-3 months now and i'll say this changed worldbox in a very good way here have 300 steam points : ) this mod is great!
Journey's Continuation Dec 23, 2024 @ 11:06am 
Hi, this is a great mod, thanks for that dude! But I found a problem - when it is turned on, newly spawned creatures do not immediately become residents of the city in which I spawned them, and sometimes they can leave it altogether and create a new settlement. This problem was also present in vanilla Worldbox a few years ago after a small update, but it was quickly fixed. The problem is solved by simply restarting the game with the mod disabled, but sometimes I forget about it). Please fix this error, because the mod is really very cool. :ghsmile:
SpacePirateWins Dec 4, 2024 @ 3:19pm 
I have been looking for multi race kingdom mods and this is certainly a way to do it!
joebegly Nov 26, 2024 @ 6:59am 
YAY i can have multi race kingdoms !
Gridalien Nov 19, 2024 @ 8:27pm 
Really needs some settings to tweak how they react to certain things. Creatures and zombies will straight up ignore the villagers and vice versa when they really shouldn't
>>Gomstobic<< Nov 17, 2024 @ 1:50am 
We did it, we ended racism
TheDragoonnn Nov 5, 2024 @ 7:49am 
so citizens dont attack the attackers now is what youre saying?
Gropus Oct 13, 2024 @ 10:43am 
racism is no more
Forgetto Monon Oct 12, 2024 @ 11:06am 
Works like a charm. Now I can finally have multi-race kingdoms!
Idiot With A Gun Sep 27, 2024 @ 6:20pm 
please add a settings button so this issue isnt as annoying
Idiot With A Gun Sep 27, 2024 @ 6:16pm 
ok so uhh does this make monsters not attack villagers???
TheMrEvil Aug 9, 2024 @ 10:44pm 
small problem, when a village is first starting off and there are no gaurds then theres nobody to fight of non affiliated enemies(demons, necromancers, flaming skulls, ect) would be nice if villagers could at least fight those
Littlelegs5001 Aug 4, 2024 @ 2:22am 
:p2cube: :p2cube: :p2cube: :p2cube: :p2cube: :p2cube::p2cube::p2orange:
Spiral Jul 24, 2024 @ 3:10am 
Bitches, bros, and non-binary hoes, we've found the solution to racism.
MrSaturdayNite Jul 18, 2024 @ 10:20am 
mod???
denjilol445 Jul 18, 2024 @ 8:21am 
can you make it so they dont destroy foreign buildings
thalal Jul 17, 2024 @ 6:44pm 
racism solved
RyderDaCat #briiz Jul 17, 2024 @ 5:23pm 
Bro GIThub's one click install violates Google lol. I have no ******* idea what the hell I'm doing lol
samjude21 Jun 30, 2024 @ 2:39am 
does this work
Juanpa [TTO] Jun 13, 2024 @ 9:26pm 
Argentine number one
BLZHN Jun 11, 2024 @ 7:26am 
get NML'd
james.bensel Jun 9, 2024 @ 7:51pm 
plz NMCS friendly
Mr. Scamazon Jun 9, 2024 @ 3:21pm 
how do i enable it
Inflated_chair Jun 9, 2024 @ 2:17pm 
W mod
averyoriginalname Jun 9, 2024 @ 6:46am 
@Pixel shut it.
Trentoast Jun 8, 2024 @ 5:51pm 
@Commisar_Slove Use NML then
Commisar_Slove Jun 8, 2024 @ 10:04am 
make it NCMS friendly
jtuckernorthcutt Jun 8, 2024 @ 8:22am 
my humans became dwarves and the human clans and kingdoms became dwaves even though it said it was a human kingdom it had a dwave king and human cities had no humans
desperado30 Jun 8, 2024 @ 1:46am 
Friendly villagers!? Nonsense! even if they live in 1 city there will be racial discrimination of every race and subrace! it is how it is! you wont stop that!!!!!!!!!!:steamhappy:
Trentoast Jun 7, 2024 @ 6:33pm 
@pixel Shut up
Jedi Jun 7, 2024 @ 8:07am 
This is actually a really cool mod, Good job!