RimWorld

RimWorld

RimSaga
105 Comments
Milk Apr 17 @ 12:12am 
small 'interaction' with Rim War. It seems to produce an update for every single faction assault update... which are meant to be hidden messages, and really shouldn't be gumming up the news of our colony, as you don't even see them unless you specifically look for them in messages tab. They extremely plentiful, with multiple notifications of faction assaults happening every day all the time, so an update to add compatibility with rim war specifically, as to ignore those messages, would be nice.
BurtCokain Apr 16 @ 8:14pm 
Thanks for that warning in the beginning, it saved me a bit of trouble.
SkinnierSteve Apr 15 @ 3:55am 
I figured out the colonist it wrote about that seemed to not exist, was actually in a cryptosleep chamber somewhere on the map. However it still gives too much repetitive info, and even after some colonists got wiped out, the AI still mention them in reports. When they have guns, the AI writes that they sharpened their knives, but sometimes it writes they sharpened their guns. The mod is currently too annoying for me to use, since it gives report after report, and they all seem to show repetitive useless info, until eventually the AI reaches it's daily limit. I'd rather use an AI that gives less repetitive flavour text, and instead write the story accurately to how it happened in the game, so that each addition to the story feels unique and meaningful, so that it can actually be interesting or helpful to read.
Cat Princess Apr 14 @ 8:56am 
When you run a lot of mods that change the theme of rimworld like Star Wars or medieval some narrative must be altered manually through providing the prompt ideally
Cat Princess Apr 14 @ 8:54am 
Great idea but please allow us to prompt the style and extra instructions.
SkinnierSteve Apr 12 @ 5:20am 
It's kinda buggy and repetitive. While it was still raining, it said the rain stopped. It added a character to the story that's not actually in the colony. It talked about stuff that didn't happen, like as soon as a raid starts, before I set up my colonists to defend the colony, it already talks about enemies being taken down and shots fired, long before any of that actually takes place in the colony. If Rimwar is enabled, RimSaga generates a lot of repetitive story for trades that happen, usually briefly describing what each colonist is doing, and then something along the lines of that colony with a trade power of that much made gains trading against the other colony with that much trading power, then it gives short descriptions of how each colonist reacted to the trade. The mod has potential though.
final6651 Jan 30 @ 12:38am 
Hello, producer
I'm having fun with your mod.
First of all, I'm talking to you through a translator.
I have a question
Whenever our settlers destroy enemies in an enemy raid, they create a story in rimsaga, causing problems, can't we disable it?
Szczygiel Jan 24 @ 11:58pm 
i will pass until we get a mod like this but nsfw. Who wants sfw and censored saga woven into sfw censored word salad. I just bashed a newborn with sledgehammer.
Vincenator Jan 4 @ 1:27pm 
can you add an option in mod settings to turn it off mid-game? thank you!
LuVaZ Dec 31, 2024 @ 11:18pm 
Is there a version for 1.4?
Orion Dec 27, 2024 @ 11:57am 
This mod rocks. Only thing is I wish I could set the length of the AI output whenever I make a custom entry. One paragraph is often too condensed!
Dad Dec 21, 2024 @ 10:49pm 
Found it. For anyone looking for where exactly you read this generated text, if you've got the mod UINotIncluded, go to your settings>mod options>UINotIncluded and then below the mod's name at the top click the arrows until you're on the toolbars tab, and from there look for a button called "Sage" and drag it over to the columb titled "Bottom Bar" (or anywhere you want it if you have a custom UI layout)

I searched for ever and idk why but "Sage" and "Saga" didn't click for me. Decided to start trying everything and finally figured it out. It was literally the last button I tried. Hope that helps someone else lol.
Dad Dec 21, 2024 @ 5:26pm 
Cant figure out how to get the Rimsaga button to appear on my toolbar. Looked all through UINotIncluded's settings and I don't see it hidden anywhere.
RpgBlaster Dec 1, 2024 @ 12:30pm 
Could you add a Patch that make it so that Rimwar does not spam Rimsaga with useless informations about war between factions? Like reduce the useless news by 90% ?
The Astonished Crow Nov 29, 2024 @ 9:12am 
I love it! Suggestion (though not entirely sure if possible): Limit token generation. For instance if several events occur but I want smaller paragraphs generated. Or perhaps a default custom prompt in which I can determine instructions on how to be written (e.g formatting)
RpgBlaster Nov 29, 2024 @ 2:53am 
What will be the next update? Any new plans? Will there be a mod to make Pawns talk to reflect thier custom personality/backstory with AI? How will this affect conversations between mutiple Pawns in a Colony?
Nanook Nov 25, 2024 @ 3:11pm 
it keeps logging rimwar events which leads to lots of same stuff repeatedly in a short time
Nanook Nov 25, 2024 @ 3:03pm 
should add option for delay between generations. also it keeps generating the same-but-a-bit-different stuffs repeatedly
Sēji Nov 13, 2024 @ 9:10pm 
OpenRouter.ai offers a common schema for all models and "google/gemini-pro-1.5-exp: is free for API use
NoOne_ReaVen Sep 29, 2024 @ 11:28am 
Am I just to stupid to get an API Key, it always throws me gibberish errors
TeH_Dav Sep 15, 2024 @ 5:17pm 
Ok so maybe I'm an idiot, but how exactly do you access the generated text?
Hackerman ™ Sep 12, 2024 @ 12:38pm 
I also keep getting the message reference not set to an instance of an object. any fixes?
Donk Donk Aug 9, 2024 @ 1:02pm 
Any possibility of an option to toggle that sends the prompt again if the returned text is an exact copy of the last response? Getting that a lot.
Rudiarose Jul 8, 2024 @ 4:11pm 
I keep getting the message reference not set to an instance of an object?
LiliPili Jun 25, 2024 @ 10:06pm 
@Bacon Todd I've had the same issue, but it's mainly happened while using the mod that must not be named so it's most likely due to mod incompatibility, or possibly the AI model refusing to write about various more extreme things e.g. overly gory, adult content
Pickle Peterson Jun 25, 2024 @ 7:19pm 
there's a funky little bug that makes the ai infinitely generate until I reload and it happens all the time in my game
Fan Jun 21, 2024 @ 5:02pm 
hey, um... i'm getting that object-reference bug, and i dumped half my modlist of any that i would think may be incompatible, so... shoud i put the current modlist here? i'm kinda shy with github, and i'm unsure about how (and mildly annoyed about) it works for ~20 mins, then gets stuck generating forever. i really like the depth it adds to the characters, (though the fact that my bodysize 2-3 pawn is often 'helped up' by my average one according to the saga is a bit wierd). so perhaps a bit of biotech integration is needed? that way it better depicts genes etc.

TLDR: goofy object reference bug, did my own troubleshoot, not sure if it worked, not sure where to put modlist/error log. (very shy and confused by github)
Deepfield Jun 21, 2024 @ 7:21am 
Is there anyway to access/modify the system prompt this mod uses? Also maybe having the option to use other APIs?
Deepfield Jun 21, 2024 @ 7:19am 
Sorry I thought I included a screenshot. Here you go:
https://imgur.com/Qo0p3hO
Kal the Meowlord Jun 19, 2024 @ 11:31pm 
I LOVE this mod, but i'm getting spammed with (beautifully written) story logs regarding the Rim War or Empire mod about all the sites on the world map getting conquered by random other factions. is there a way to convince the ai not to talk about other sites on the map and just focus on my current player colonies?
blobwatanabe  [author] Jun 19, 2024 @ 9:00pm 
Thank you that's helpful
LiliPili Jun 19, 2024 @ 8:57pm 
It isn't every quest offer that does it, though I have noticed it seems every quest to do the royal title acceptance ritual has that issue
LiliPili Jun 19, 2024 @ 8:55pm 
I think @Deepfield is having the same issue as me, where I get a quest offer that makes a new date heading with a random date then adds another new entry of the correct date heading again after it for any other events
blobwatanabe  [author] Jun 19, 2024 @ 7:51pm 
@Deepfield You're seeing the actual date headings in the Saga tab are not in order?
Deepfield Jun 19, 2024 @ 6:22pm 
The entry dates seem to not work in order. I find it jumps back in time and then back to present.
Drex Jun 19, 2024 @ 8:27am 
dont work in france
slurpme223300 Jun 16, 2024 @ 1:42pm 
i'd love if it had settings for restricting automatic writing off of events that just happened
blobwatanabe  [author] Jun 15, 2024 @ 11:32pm 
Updated to v1.0.1, should resolve some of the more common bugged situations.

Please keep the reports coming, logs and mod lists are very helpful and best posted in GitHub issues [github.com]
Surumon Jun 12, 2024 @ 5:41am 
I feel like you should probably put an "I am not responsible for what you put into Google Gemini" warning for people who will try to get more NSFW responses from it because Warcrimes.

I normally assume people are intelligent enough to know this, but I always follow the lowest common denominator when writing instructions for end users.
PlayerJnuo Jun 10, 2024 @ 5:56pm 
I do and realized that I couldn't just find the UI. The mod UINotIncluded was automatically putting it in the hidden section -_-. Thanks a lot for your prompt response!
blobwatanabe  [author] Jun 10, 2024 @ 5:45pm 
@PlayerJnuo The scenario shouldn't make any difference. If the scenario begins with some narration that should generate a nice long initial entry, otherwise the first significant event should generate an entry. That would be very strange if the mod was activated but there were no entries and also no error messages... not sure how that would be possible. Do you have Harmony installed as well?
PlayerJnuo Jun 10, 2024 @ 5:41pm 
Does this work with custom scenarios? Because I have this mod set up with the app key and I've yet to see a single log.
Elv原则 Jun 9, 2024 @ 11:46pm 
i suggest add function to use other api, not just gemini. This way we can use local llm model, or chatgpt depend on preference.
LiliPili Jun 9, 2024 @ 12:29am 
RimSaga seems to be doing something funky to pick the date of quests. I got a request to help a guy deal with 3 foxes in return for him joining on the 2nd of Septober but the RimSaga entry says 2nd of Jugust
Xentor Jun 8, 2024 @ 4:02pm 
Well... to bad that this thing works fpr other countrys only with the payed Gmeni account. And sorry.... gemeni is for my taste to stupid. ChatGPT is far more clever. Sad, had loved to try this.
KΞNTΛR Jun 8, 2024 @ 12:29pm 
The only strange part is the fact that the AI ​​continues to include two people who are not from my colony or much less on the map.
KΞNTΛR Jun 8, 2024 @ 12:15pm 
What a great mod.
Some beggars were asking for donations, but I'm doing a SCP Universe approach. So they were trespassing. The fact that I can change this manually is genius.
blobwatanabe  [author] Jun 7, 2024 @ 12:09pm 
@ubergarm That's amazing! Looking forward to checking it out
ubergarm Jun 7, 2024 @ 11:13am 
I just released a new 1.5 mod that saves chitchat, tales, events, messages, quests, and battle logs to a time stamped CSV txt file on your desktop: RimLog .

I wanted to be able to engineer my own prompts offline later in-between play sessions to use Local LLM instead of 3rd party API.

Feel free to use any of the code in your mod too, as honestly parsing grammar and extracting all the details for all the different message types if a PITA (as you already know haha). I didn't find your source code but did look at your DLLs as well as a few other mods for ideas and techniques.

Cheers!
LiliPili Jun 6, 2024 @ 6:15pm 
Time to start a new game built to get around my main issues and with less mods