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I'm having fun with your mod.
First of all, I'm talking to you through a translator.
I have a question
Whenever our settlers destroy enemies in an enemy raid, they create a story in rimsaga, causing problems, can't we disable it?
I searched for ever and idk why but "Sage" and "Saga" didn't click for me. Decided to start trying everything and finally figured it out. It was literally the last button I tried. Hope that helps someone else lol.
TLDR: goofy object reference bug, did my own troubleshoot, not sure if it worked, not sure where to put modlist/error log. (very shy and confused by github)
https://imgur.com/Qo0p3hO
Please keep the reports coming, logs and mod lists are very helpful and best posted in GitHub issues [github.com]
I normally assume people are intelligent enough to know this, but I always follow the lowest common denominator when writing instructions for end users.
Some beggars were asking for donations, but I'm doing a SCP Universe approach. So they were trespassing. The fact that I can change this manually is genius.
I wanted to be able to engineer my own prompts offline later in-between play sessions to use Local LLM instead of 3rd party API.
Feel free to use any of the code in your mod too, as honestly parsing grammar and extracting all the details for all the different message types if a PITA (as you already know haha). I didn't find your source code but did look at your DLLs as well as a few other mods for ideas and techniques.
Cheers!