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[out] <487.3s> BIG FAT SCRIPT ERROR
[out] <487.3s> [string "script\campaign\mod\um_custom_ror.lua"]:98: bad argument #1 to 'pairs' (table expected, got nil)
[out] <487.3s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:62: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
This bug causes a crash at the end of the turn in a IEE.
Thanks in advance
all i wanted to say GL in the future
I've had the same problem before.
My tests confirmed that everything is fine.
It would be great if you could find the incompatible mod and let me know.
Oh, that was before the update. I think you're referring to a single run of the game before the update.
Thankya!
Since i've already updated to 6.0, you shouldn't have any issues. I think it's probably crashing with other unupdated mods.
I've tested it and everything is fine.
Probably my favorite mod, Mortkin is the coolest Chaos Lord in the lore by far.
이런 호환모드들은 제 쪽이 아니라 상대 모더가 추가해줘야 호환이 됩니다.
스킬추가모드인데 호환업뎃 해줄수있음?
Yes, that's right, the Doom Engine he's riding in is a Lore setup: a giant siege tower.
Since the overall game system is lore and doesn't have any major issues, i'll focus on Mortkin and modify his bodyguards.
제가 뭔가 잘못하고잇는걸까요 동영상첨부합니다
옙. 실제로 해당 모드 팩파일 열어보시면 모더가 캐릭터 추가되는 모든 모드들의 키값을 생성하고 계십니다.
바닐라에 없는 창작 영웅은 해당 모더가 추가를 해줘야 나옵니다.
제 모드들은 불멸캠에 최적화 되어 있습니다.
의견 감사합니다. 워밴드 얼티메이트 모드와 호환이 되게 업데이트 했습니다.
기존의 워밴드 모드랑 호환 가능하게 해줄 수 있을까요?
- Corrected modelling of Lord Mortkin's Juggernaut's unique modelling in campaigns
- Lord Mortkin's Juggernaut is now automatically learned at level 15.
제보 감사드립니다. 수정했습니다.
따로 설정한게 없어서 안 될 겁니다.
현재는 불멸캠, 불멸 확장 모드 둘 만 사용 가능하십니다.