Project Zomboid

Project Zomboid

EngineX - Sound Overhaul - Variant E - MANUAL INSTALL OUTDATED
10 Comments
Foji_C  [author] Jul 19, 2024 @ 7:22am 
Yes, it will overwrite it, and there's no way around zomboid modding is very limited to sounds.
CheFRice Jul 18, 2024 @ 3:17pm 
I am assuming that this conflicts with the sounds of the effected mod from TLOU collection. The mod also uses Zombiesoundbank file. Installing this would override the sounds of the zombies. Is there a way to work around this? Renaming the file to Car perhaps on my end? or would that just cause more issues?
Titto Hokkaido Jun 14, 2024 @ 11:15am 
Take your time, Foji
Thank you very much
Foji_C  [author] Jun 14, 2024 @ 9:49am 
Thanks for feedback, haven't really have time to work on another variant. Had a lot work IRL. I guess when find free time I will work on another one. Happy to hear that you like it.. :spiffo::cherrypie:
Titto Hokkaido Jun 13, 2024 @ 10:42pm 
In this version, the sounds fit properly
Titto Hokkaido Jun 13, 2024 @ 10:41pm 
In vanilla, the RPMs tend to be in the 2-4k range
Titto Hokkaido Jun 13, 2024 @ 10:40pm 
Thank you for your mods uwu I appreciate the effort put into the sounds!
Titto Hokkaido Jun 13, 2024 @ 10:40pm 
About what I said, sorry for not responding; I was busy with life :(
But I meant with previous variations, as the sound had a tendency to become extremely higher pitched, as the BCF mod goes thru the RPMs (especially the vehicles that revved all the way to 6-8k RPM) It would be a case of testing previous variations with BCF enabled to see (or hear) what I mean
NovaRay Jun 2, 2024 @ 10:17pm 
Sounds pretty good I mean its not bad , but with what the last comment said about the Better Car Physics mod crap, id be a good idea to do that. Keep up the good work
Titto Hokkaido May 31, 2024 @ 8:36am 
Could you consider making extra variables for use with Better Car Physics mod? As that mod alters the behavior of the RPMs and shifting mechanics, so sometimes it sounds weird with these sounds; I’ll try this one out