Arma 3
Pre-flight Inspection & Repair (Helicopters)
49 Comments
Hoot_PH  [author] Apr 4 @ 6:36pm 
@OzionHD, that only appears when you're using it at the Mission Editor/3D Editor, it doesn't appear if you play the mission as it is.
OzionHD Apr 4 @ 5:58pm 
I have an error

'...er", true, 0, 0.08];
};
File Pre_Flight_Inspection\Functions\heli_inspection.sqf..., line 643
if (_tRotor #distance (0.5,0.5] < 0.1 && InspectionIn...'
Error 0 elements provided, 3 expected
Hoot_PH  [author] Nov 19, 2024 @ 8:33pm 
@Raven, it is MP useable. We use it on our server.
Raven Nov 19, 2024 @ 7:17am 
hey, wonderful mod for our Pilots. Is it possible to make it fully MP useable?
Black Hole Jul 22, 2024 @ 12:40pm 
SOG compability one day? :)
Riddle Jul 13, 2024 @ 7:25pm 
It seems like there is an issue with the Hatchet UH-60 with the miniguns on the side. There are two separate preflight models, one with correct placement of inspection points, and one with two points that are impossible to get to; that being the tail rotor and tail boom. I have tried to get to the boom on the second model but its about impossible.
HIGHZUNG Jun 10, 2024 @ 9:58am 
Na the idea is cool but like i said ace is like cba the base asset for interaction no need to make things even more complicate for the player keybind whise

but thats only my opinion besides that still great mod/idea
Hoot_PH  [author] Jun 9, 2024 @ 10:07pm 
@scar , I probably won't because I intended this mod to be used by players, since you'll need to climb up and down the aircraft, which, if applied to AI would probably be a TON of work. :)

Thank you for suggesting! :) But yeh, I don't think I can execute it.
Tyler, The Creator Jun 9, 2024 @ 9:09pm 
don't wanna put pressure on you but you should make it so the AI can repair this stuff, that'd be cool. don't overwork yourself obviously, just a suggestion
Hoot_PH  [author] Jun 9, 2024 @ 9:07pm 
@HIGHZUNG have you tried what you mentioned about compatibility? :)

Either way. the main focus of the mod is the Pre-flight Inspection, not interactive repair.
HIGHZUNG Jun 7, 2024 @ 4:43pm 
Having a diffrent Interaction system while Ace Interaction is available
Ace Repair incompatible https://ace3.acemod.org/wiki/framework/repair-framework
Hoot_PH  [author] Jun 7, 2024 @ 12:52am 
@scar, nope, this is only for players. :)
Tyler, The Creator Jun 6, 2024 @ 10:38pm 
can the AI do this themselves?
Hoot_PH  [author] Jun 6, 2024 @ 8:41pm 
@EmeraldUrsa , yeh, a lot of people actually asked. :) In my preference, I probably won't since in my mind, in a world of modern tech (HALO Universe), doing manual repair on a sophisticated technology is rather weird. Haha.

But feel free to tweak the mod to enable it with OPTRE, you'll just need to input the classnames of the helicopters and their keypoint coordinates. :) or you can send me the keypoint coordinates if don't want to tinker around the my script. haha :)
EmeraldUrsa Jun 6, 2024 @ 11:25am 
Didn't look too far back in the comments but any plans on adding compatibility with the Operation TREBUCHET mod?
[SSON] SFTP3AK Jun 6, 2024 @ 2:22am 
nice mod,true
Hoot_PH  [author] Jun 5, 2024 @ 4:26pm 
@Trolgamer033, not yet! :)
Trolgamer033 Jun 5, 2024 @ 11:59am 
Does it support the UNSUNG mod?
DeeJay Jun 5, 2024 @ 11:26am 
@Hoot_PH OPTRE is Operation Trebuchet, the halo overhaul mod
Hoot_PH  [author] Jun 5, 2024 @ 2:05am 
@d.omeron, hmmmm, that does sound manageable :) I'll look at the game objects if those things exist!
d.omeron Jun 5, 2024 @ 1:29am 
@Hoot_PH I didn't mean covering all parts... components maybe. major parts. engine, rotor blade, fuel pipe, shaft. No one have time and patience for more than this anyway...
Super 6-4 Jun 4, 2024 @ 11:14pm 
is there also PFI for my heart ;)
Hoot_PH  [author] Jun 4, 2024 @ 11:12pm 
@d.omeron, woah woah, slow down my guy. HAHA Most probably not, because that would entail making a lot of specific spare parts for many different helicopters assets, and that would probably take ages. :)

I am planning to do vehicles at some point, but it's still in the far future! :)

@Unusual Melon, YES! just wait! :)

@Azarael , what's OPTRE? Hehe I'm not aware of it
d.omeron Jun 4, 2024 @ 10:52pm 
Can you make a required spare part system, so if something broken you'll need a spare part and not only a toolkit?
Can you make this for other vehicles, like cars and trucks??? PLEEEEEAAASSSSEEE! :-)
Unusual Melon Jun 4, 2024 @ 9:32pm 
I look forward to the Hatchet Bird being added to this mod, the mod as it is makes for a great time and an extra level of immersion and i think the Hatchet will make it perfect
Azarael Jun 4, 2024 @ 8:35pm 
Any intention on adding support for OPTRE Pelicans, Hornets, and Falcons? Or is this only for modern vehicles?
Hoot_PH  [author] Jun 4, 2024 @ 5:36pm 
@[13AC] CPT J.Adalwolf, I'm actually working on the Hatchet now! :) I will update the mod soon.

@Ant, probably not, this will be exclusive for player! :)
[13AC] CPT J.Adalwolf Jun 4, 2024 @ 5:31pm 
are there any plans to include the HATCHET Aircraft?
Ant Jun 4, 2024 @ 4:35pm 
can AI do this or only players? it'd be sick if the AI could.

could you add support for Vertibirds?
Hoot_PH  [author] Jun 3, 2024 @ 5:51pm 
Thank you for the answer @TheRealThing08 ! :)

I get it now, but I think ACE Support is still far from happening in this mod cause first, scripting it to merge with my mod is not something I can do (yet), and second, it veers a bit off from my intention of "keeping it vanilla", since all of my mods are designed not to require ACE. :)

I get your sentiment with the keybind though haha! But this mod literally requires 1 keybind (User15), so I don't think it's not that annoying to assign a keybind to Custom Control 15. :)
TheRealThing08 Jun 3, 2024 @ 5:18pm 
'needs' is obviously a strong word but having to change around keybinds for myself and everyone I play with would be really annoying. From the screenshots and video above, it's already visually very similar to ACE interactions, so to just merge the functionality would be a big step in the right direction IMO. Making it compatible with ACE would also open up options for repair consumables in the future if you ever decided to implement something like that.
Hoot_PH  [author] Jun 3, 2024 @ 4:59pm 
Hello @Inferno | M.D.F , @HIGHZUNG, @TheRealThing08

Personally, my unit doesn't use ACE, could you explain why my mod is not usable/doable without ACE Support? The mod is intended for simple use, so I'm actually kinda of confused why this mod needs ACE Support.

Thank you!
Inferno | M.D.F Jun 3, 2024 @ 11:58am 
If this worked on ACE this would be incredible
HIGHZUNG Jun 3, 2024 @ 9:46am 
Cool idea but without ACE Support not usable.
TheRealThing08 Jun 3, 2024 @ 9:18am 
awesome idea, if you can make the interactions doable through ACE interactions, this would definitely be in my modlist
Viper1Zero Jun 3, 2024 @ 7:58am 
Awesome!
Hoot_PH  [author] Jun 2, 2024 @ 5:33pm 
@REN|DER , you literally debunked my intentions HAHA

We're actually just a small unit, so I limit our pilots to only 1 transport and 1 CAS in the server, so the reason I did this mod and the interactive heli startup is to give our pilots a bit more things to do rather than just fly, or even just wait to be tasked haha
DeeJay Jun 2, 2024 @ 3:53pm 
oh yeah, this is super cool. I'm part of an OPTRE unit, would it possible for me to config in support for OPTRE aircraft? with your permission, of course
Juan Jose Esparza de La Fe Ruin Jun 2, 2024 @ 6:40am 
Really cool stuff, keep adding creative shit ong :pecho_love:
REN|DER Jun 2, 2024 @ 5:38am 
@Hoot_PH No worries man, and yeah I absolutely getchu! I just threw everything at the wall cause I absolutely adore Arma's helicopters, so anything that adds more gameplay value for us helo pilots is just hyper-obsession bait for me lmao

Keep doing what you do brother! Might take a snoop at your unit as well if it's public, looks like you guys have a ton of fun :D
Hoot_PH  [author] Jun 1, 2024 @ 11:17pm 
@REN|DER , THANK YOU FOR THE FEEDBACK MAN! Appreciate it!

I'll take note of some that you mentioned. But for some, I don't think I can put it to action either because I can't script it yet or just due to preference. :)

On your feedback No. 2, I did note that you have to hold the Interaction key when interacting/repairing, so yeh haha.

As for the additional inspection points, I chose to simplify because not all choppers have pylons, landing gears, or guns. I did consider those, but for my initial run, decided to just keep it to 6, which are the 6 components you'll see in the hud as parts of the chopper. :)
REN|DER Jun 1, 2024 @ 9:39pm 
This mod is awesome!! After messing around, I have some quick feedback and suggestions to share:

- I had to refer back to the mod page twice due to two instances (below) of a lack of "feedback" from the mod.
1.) Floundered around for about 5 minutes attempting to open the Inspection Mode without a toolkit. (Maybe a message somewhere telling the player they need a toolkit? Or show the inspection overlay regardless, but grey-out the dots and say the player needs a toolkit to inspect)
2.) When performing an inspection I only pressed the interaction button rather then holding it down, which lead to incomplete inspections. This was especially hard to tell because the "in progress..." text stays on screen for a bit of time. (Could add a loading bar, a percent number going up, or change the interaction to have it start inspecting on the first push of the interaction key, and stop on the second)
REN|DER Jun 1, 2024 @ 9:39pm 
- For gameplay purposes, it may be more accessible if inspections could be completed without a toolkit, but performing maintenance still required one.
- Alternatively, could allow simpler systems to be inspected by eye (Tail Boom, Hull, etc) but more complex systems require the toolkit (engines, rotors, etc)
- This could be made an option in CBA


Some possible extra points for inspection and malfunctions:

- Landing Gear with the chance that they won't deploy
- Guns with a heightened danger of jamming
- Pylons with a slim chance of weapons just- dropping (I guess??)
- Lights which is admittedly less dramatic, but hey why not
- Radar cause the idea of repairing a highly advanced Radar system in a FOB with a dirt runway is hilarious
- Slingloading System just to Really mess with people :)))

Lemme know what you think, this is an incredible mod that I can't wait to see flourish :steamthumbsup:
Hoot_PH  [author] Jun 1, 2024 @ 9:28pm 
@TML340 , yes! SOG is next, and will also be doing the Interactive Heli Startup with it as well!

We're doing KP Liberation there. haha
TML340 Jun 1, 2024 @ 8:51pm 
Also, what gamemode are you playing in the screenshots?
TML340 Jun 1, 2024 @ 8:50pm 
Really cool idea! Would be sweet if the Prarie Fire choppers were supported if they aren't already. Nice work!
Hoot_PH  [author] May 30, 2024 @ 9:32pm 
@GOR707, personally, I don't even use ACE (and my unit as well haha), so I guess that's a no. hehe

Thank you @ANZACSAS Steven !
ANZACSAS Steven May 30, 2024 @ 10:02am 
Super cool m8!:steamthumbsup:
GOR707 May 30, 2024 @ 6:50am 
I'm not sure if it's ACE compatible. Can you make it ACE compatible?