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'...er", true, 0, 0.08];
};
File Pre_Flight_Inspection\Functions\heli_inspection.sqf..., line 643
if (_tRotor #distance (0.5,0.5] < 0.1 && InspectionIn...'
Error 0 elements provided, 3 expected
but thats only my opinion besides that still great mod/idea
Thank you for suggesting! :) But yeh, I don't think I can execute it.
Either way. the main focus of the mod is the Pre-flight Inspection, not interactive repair.
Ace Repair incompatible https://ace3.acemod.org/wiki/framework/repair-framework
But feel free to tweak the mod to enable it with OPTRE, you'll just need to input the classnames of the helicopters and their keypoint coordinates. :) or you can send me the keypoint coordinates if don't want to tinker around the my script. haha :)
I am planning to do vehicles at some point, but it's still in the far future! :)
@Unusual Melon, YES! just wait! :)
@Azarael , what's OPTRE? Hehe I'm not aware of it
Can you make this for other vehicles, like cars and trucks??? PLEEEEEAAASSSSEEE! :-)
@Ant, probably not, this will be exclusive for player! :)
could you add support for Vertibirds?
I get it now, but I think ACE Support is still far from happening in this mod cause first, scripting it to merge with my mod is not something I can do (yet), and second, it veers a bit off from my intention of "keeping it vanilla", since all of my mods are designed not to require ACE. :)
I get your sentiment with the keybind though haha! But this mod literally requires 1 keybind (User15), so I don't think it's not that annoying to assign a keybind to Custom Control 15. :)
Personally, my unit doesn't use ACE, could you explain why my mod is not usable/doable without ACE Support? The mod is intended for simple use, so I'm actually kinda of confused why this mod needs ACE Support.
Thank you!
We're actually just a small unit, so I limit our pilots to only 1 transport and 1 CAS in the server, so the reason I did this mod and the interactive heli startup is to give our pilots a bit more things to do rather than just fly, or even just wait to be tasked haha
Keep doing what you do brother! Might take a snoop at your unit as well if it's public, looks like you guys have a ton of fun :D
I'll take note of some that you mentioned. But for some, I don't think I can put it to action either because I can't script it yet or just due to preference. :)
On your feedback No. 2, I did note that you have to hold the Interaction key when interacting/repairing, so yeh haha.
As for the additional inspection points, I chose to simplify because not all choppers have pylons, landing gears, or guns. I did consider those, but for my initial run, decided to just keep it to 6, which are the 6 components you'll see in the hud as parts of the chopper. :)
- I had to refer back to the mod page twice due to two instances (below) of a lack of "feedback" from the mod.
1.) Floundered around for about 5 minutes attempting to open the Inspection Mode without a toolkit. (Maybe a message somewhere telling the player they need a toolkit? Or show the inspection overlay regardless, but grey-out the dots and say the player needs a toolkit to inspect)
2.) When performing an inspection I only pressed the interaction button rather then holding it down, which lead to incomplete inspections. This was especially hard to tell because the "in progress..." text stays on screen for a bit of time. (Could add a loading bar, a percent number going up, or change the interaction to have it start inspecting on the first push of the interaction key, and stop on the second)
- Alternatively, could allow simpler systems to be inspected by eye (Tail Boom, Hull, etc) but more complex systems require the toolkit (engines, rotors, etc)
- This could be made an option in CBA
Some possible extra points for inspection and malfunctions:
- Landing Gear with the chance that they won't deploy
- Guns with a heightened danger of jamming
- Pylons with a slim chance of weapons just- dropping (I guess??)
- Lights which is admittedly less dramatic, but hey why not
- Radar cause the idea of repairing a highly advanced Radar system in a FOB with a dirt runway is hilarious
- Slingloading System just to Really mess with people :)))
Lemme know what you think, this is an incredible mod that I can't wait to see flourish
We're doing KP Liberation there. haha
Thank you @ANZACSAS Steven !