Total War: WARHAMMER III

Total War: WARHAMMER III

ZC MODDING ASSETS
51 Comments
ZioCru  [author] Jul 2 @ 1:12am 
@萌新 buddy i read all your comments but unfortunately i cannot fix anything untill Asset Editor is update to the new patch and i can again have access to CA assets. Sorry but be patience
萌新 Jul 1 @ 6:44pm 
Hello,Feedback bug about your mod .In the attacking state of an archer, the quiver on the back will bend and deform as the body rotates, causing the model to twist. Your mod is done very well, and I hope these small flaws can be fixed.
Antonio15 Jun 7 @ 12:42am 
sorry if its an inconvinience :( i dont wnat to be annoying
Antonio15 Jun 6 @ 5:15am 
@ZioCru i dont have discord cant i message you directly?
ZioCru  [author] Jun 5 @ 11:43am 
@AB9 come on our discord server buddy
Metta Worldpeace Apr 13 @ 12:27am 
is there a double unit size?
ZioCru  [author] Feb 18 @ 2:15am 
@[83rd]1in1class you can try both without the wh1 texture mod and with wh1 texture mod loaded below in priority so your texture mods won't be overwrite. Wh1 texture mod is not mandatory but is heavy suggested
[83rd]1in1class Feb 17 @ 3:13pm 
Would the other mods work without the required WH1 texture overhaul? Been using these mods since day 1 but by using the WH1 texture overhaul mod it changes just about every other texture mod to vanilla.
Resalto Dec 26, 2024 @ 5:49pm 
First of all great mod by far!!! Any chances to do another race also like for example elves?
Arker Oct 6, 2024 @ 3:44pm 
@ZioCru thanks sir, I already did that, just want to sure if I still need this mod
ZioCru  [author] Oct 6, 2024 @ 10:43am 
@Arker I suggest to follow the indications under the mods you want to use to have the best results
Arker Oct 4, 2024 @ 4:26pm 
@ZioCru so if I want to use your other reskin mods I'd still better subscribe this right?
ZioCru  [author] Oct 4, 2024 @ 10:48am 
@Arker SFO integrated their own version and reskin with my models at disposal. It's not the same reskin
Arker Oct 4, 2024 @ 10:06am 
hi, I've heard SFO already integrated this mod so I only need to subscribe other related graphical mods, is it true?
BattleBard Jul 20, 2024 @ 1:48pm 
yeahhhhhhh, i'm not downloading the texture overhaul just to use this
Teytt Jul 8, 2024 @ 9:54am 
is the any mod that empire units stop cheering and shouting while on holding defence?
Pantæra Jun 27, 2024 @ 12:48pm 
Ah, I see.
ZioCru  [author] Jun 27, 2024 @ 9:49am 
@Pantæra to fix it you should change every mask textures on any affected unit removing the tertiary colour to the metallic parts, it's something that need to be done by CA and not by me because i don't want to duplicate every vanilla textures just because of this. Second thing: there is currently a bug on new Asset Editor versione where i cannot change textures to models because it just fail, waiting for a fix. Right now the only solution and probably will remain that solution is to use the wh1 textures mod linked in the previous message. Last thing i use tertiary colours in my palette to have different variants so i need the tertiary colour.

@Witchhammer idk buddy because i haven't touched Wissenland yet so right now if you want Hooveric Reskin there is nothing to do to fix it
Pantæra Jun 27, 2024 @ 8:40am 
Shouldn't it be fairly easy to fix, by updating the units_variants_colours_tables?
Witchhammer Jun 27, 2024 @ 7:13am 
@ZioCru Does not work Empire reskin on Wissenland together with Hooveric Reskin (HV Reskin), all units look like in Hooveric Reskin, after turning off Hooveric the units are corrected, Other Electors are compatible with Hooveric Reskin.
Primm Slim Jun 27, 2024 @ 3:59am 
I can conferm that fixes some of the issues, just place it on top of ZC's mods.
Btw, @ZioCru it fucking sucks man, I hope you can restore this mod to its complete glory.
It is kinda essential in my Empire runs :WH3_greasus_rofl:
ZioCru  [author] Jun 27, 2024 @ 12:22am 
Guys if they reimplemented the tertiary masks colour is really a big good news but in the same time a total mess. I will check but i use vanilla textures for 90% of my models, specially in the units shown by @Primm Slim and idk if i can fix it without recreating all the textures and make them new.
Pantæra Jun 26, 2024 @ 4:40pm 
I don't know if this helps, since you have surely figured it out already, but I ran some tests with one of my own mods, and the issue seems to be units with mask textures suddenly using the tertiary color, which is usually black. If you turn it to white, it looks normal again.
Pantæra Jun 26, 2024 @ 4:22pm 
Yeah, they seem to have changed something again... Brown and black parts on many armor parts. I'm always scared of huge patches... Anyway. Thank you so much for all your hard work. It's much appreciated!
ZioCru  [author] Jun 26, 2024 @ 1:11pm 
:steamthumbsup:
Primm Slim Jun 26, 2024 @ 12:44pm 
Some of the Greatswords textures armor parts seems to be black
ZioCru  [author] Jun 26, 2024 @ 11:07am 
@Primm Slim what need to be updated?
Primm Slim Jun 26, 2024 @ 10:59am 
please update
Andoros Jun 23, 2024 @ 12:16am 
hi could you do something like that for the Druchii too please?
sigmars_disciple May 31, 2024 @ 8:28pm 
The Matched Combat & Reload animation "SUBmod" (duh....) is only used by people who use both mods; so naturally the changes it makes need to be above the main mods for its changes to take effect (they partially overwrite what the main mods do when run solo). Makes sense? <3

So back to ZC Reskins: Logically, we want the asset pack at the bottom. Then a race reskin like Empire are above that, pulling assets from the pack. If you play with Sigmar's Heirs, then the optional submod will be above that - as it partially overwrites some troops with regional versions. If you run a 3rd party mod that ONLY exchanges Empire beards, this will probably be sorted above that.... And your fav Karl Franz reskin at the top HAHA
This helped me to "get" it <3 Have fun
sigmars_disciple May 31, 2024 @ 8:28pm 
Now have a look again at the (partial, only for animations) load order @ZioCru posted 2 comments below and notice how it makes sense.... At the bottom there's a mod that generally features reloading animations, for multiple races/units/types of guns

ZC Animation Matched + Reload Submod (WIP)
ZC Animation Mod (WIP) - Handgunners Update
Matched Combat + Reload Animations Submod
Custom Matched Combat Animations
Reloading Animations
sigmars_disciple May 31, 2024 @ 8:17pm 
ABOVE IN LOAD ORDER = "CAN OVERWRITE smth below it". That's how it works.

So logically, the library containing all the assets that the reskins can possibly use, needs to be at the bottom. If you play SFO, the main SFO mod will be near the bottom. An SFO submod adjusting values for a unit mod to be in line with SFO standards will be near the top, as submods always need to be above the main mod in LO for its changes (here: overwrite values with higher numbers for SFO) can overwrite.
sigmars_disciple May 31, 2024 @ 8:17pm 
@Arker & others
Both with the individual asset packs that we used before and with this one
THE ASSET PACK ALREADY SORTS AT THE BOTTOM OF ZC MODS BY DEFAULT.
NO NEED TO CHANGE ANYTHING IN LOAD ORDER - unless you use any kind of more sophisticated setup, like using lots of ZC submods (mix in the optional floppy hats, use it with Sigmar's Heirs and have regional reskins and officers, where available). <3

What helped me to understand - BTW I think the term "SUBmod" causes all the confusion as logically, you'd think "sub" means "below" which is unfortunately NOT how it works in LO):
ZioCru  [author] May 30, 2024 @ 2:28am 
@XXX_420_Bad_Boy I already told you that both THIS MODDING ASSETS and the old ZC EMPIRE MODDING ASSETS do no have any animation files, folder, pack, etc.. You probably loading the wrong load order:


ZC Animation Matched + Reload Submod (WIP)
ZC Animation Mod (WIP) - Handgunners Update
Matched Combat + Reload Animations Submod
Custom Matched Combat Animations
Reloading Animations

This is what i'm using and everything works fine.With this modding assets only (no other zc modding assets) i play perfectly with no big issue (besides having some handgunners animation having both rifle and sword in the same hand if we are talking about animations but this is a bug from the latest hotfix from CA)
xxx_420_Bad_Boy [Wizard_Cum] May 30, 2024 @ 2:20am 
Just trying to be helpful, I looked through the files myself and didn't see any indication as to why this would happen. It mainly seems to make one handed weapons held by hu1 skeletons glitch out. Thank you for your work!
xxx_420_Bad_Boy [Wizard_Cum] May 30, 2024 @ 2:10am 
Scenarios I've tested:

1. Activate those animation mods, and the old individual asset packs. Play a test battle. Animations work.

2. Activate those animation mods, and *only* this new asset pack. Play a test battle. Animations are completely broken for both ZC reskinned armies and vanilla units that haven't been touched (mostly missing weapons but also floating ones). They are broken whether or not any of the reskin mods are actually activated.

3. Activate those animation mods, and the new and old asset packs at the same time. Play a test battle. Animations work.
xxx_420_Bad_Boy [Wizard_Cum] May 30, 2024 @ 2:05am 
@ZioCru what I'm telling you is that I had all of these mods activated:

ZC Animation Mod (WIP) - Handgunners Update
ZC Animation Matched + Reload Submod (WIP)
Matched Combat + Reload Animations Submod
Reloading Animations
Custom Matched Combat Animations

All of which work fine with no problems I've ever noticed together.

However, when you made the old individual asset packs obsolete, I deactivated those and activated this mod. The result was that tons of units had completely broken animations.

But when I reactivate your old asset packs (alongside this one, or not), everything works perfectly. Something in this asset pack - that wasn't in your old asset packs - is breaking the animations.
ZioCru  [author] May 30, 2024 @ 1:58am 
@XXX_420_Bad_Boy this modding assets has nothing to do with Empire animation, if you want my matched animation submod you need to enable the zc animation pack too
xxx_420_Bad_Boy [Wizard_Cum] May 29, 2024 @ 7:00pm 
Maybe not compatible with your matched animations submods?
xxx_420_Bad_Boy [Wizard_Cum] May 29, 2024 @ 6:52pm 
@ZioCru I switched from the individual asset packs to this and suddenly all one-handed weapon animations are fried. For every single unit, not just ZC reskins... the animations come back if I re-enable the individual asset packs. I think something broke or was forgotten to be included in this pack.
Bone daddy. Ainz Ooal Gown May 29, 2024 @ 5:13am 
So does this effect everything cause the only thing I want from this mod is the steamtank
Razorteam321 May 29, 2024 @ 4:57am 
Mhm, in the far future.
ZioCru  [author] May 29, 2024 @ 4:41am 
@Razorteam321 you mean in the far future? :dsmagic:
Razorteam321 May 29, 2024 @ 3:37am 
Love your reskin mods, will there be an Kislev or Cathay reskin in the near future?
ZioCru  [author] May 29, 2024 @ 2:15am 
@vegetablest what about Greenskin? :sadcyclops:
emberwood May 29, 2024 @ 1:33am 
my favourite empire & bretonnia reskin mod :steamthumbsup:
Arker May 28, 2024 @ 8:30am 
got it, thank you
ZioCru  [author] May 28, 2024 @ 7:49am 
@Arker put this modding asset below all my mods, everything else higher depending on what you want to use