Total War: WARHAMMER III

Total War: WARHAMMER III

Dawi Gunpowder Units ( Vanilla 6.X ) ( MCT/TTC Support ) ( REQUIRES ASSET PACK )
544 Comments
Loopy_Blue 10 hours ago 
Causing my game to crash now, too.
Dreadnaughty 14 hours ago 
causing game crash unfortunatelly.
any chance for update?
Montess92 Oct 4 @ 6:50am 
outdated
Lord_of_Turds Oct 3 @ 7:55pm 
Odd bug that I don't see anyone reporting. Some of the units don't do any damage. So far the only example I have are the Iron storm batteries. The do not do any damage even though the enemy character recoils from the projectile.
Archangel01 Sep 26 @ 6:55pm 
Need update
Zennzo Sep 22 @ 10:59am 
Anyone make a SFO Submod yet?
五星红旗在飘扬 Sep 18 @ 3:36am 
Prompt for game crash
n.pedrazalis Sep 7 @ 6:49pm 
can i ask you is this mod incompatible with this one ? https://steamcommunity.com/sharedfiles/filedetails/?id=3303548480
Gidwelion Sep 7 @ 12:29pm 
Are there Options included in mct to disable certain units from being recruitable ?

Dont get me wrong i am so hyped over the designs and concepts you cooked up.
I just want to be able to balance this mod a bit into my preference if thats possible
DoriamVell Sep 2 @ 3:05am 
I also had issue with Dawi Ironclad Mount ( Vanilla 6.X ) (STANDALONE) and this mod.
I turned off the first one and game started.
DoriamVell Sep 2 @ 3:04am 
@kronosmayer check standalone mods. If them enabled and using same resource - it can cause crash. For example standalone tanks and this mod
ThatDudeDevo Aug 23 @ 8:59pm 
anyone else having desync issues in multiplayer using this?
BENNY Aug 14 @ 11:34pm 
I wish vampires had these too
hitmichele Aug 5 @ 10:53am 
Arc'Xeno (jdsh) I dont know why but ( in my case ) this mod appears to be in conflict with the mod Dawi Ironclad Mount ( Vanilla 6.X ) (STANDALONE) ... in any case i have solved to off the last mod
Arc'Xeno (jdsh) Aug 4 @ 3:14pm 
@krinosmayer and @hitmichele did either of you try unsubscribing and resubscribing to both this mod and the asset pack? I ask because I just had that same bug when loading them up but when I did that it worked correctly.
hitmichele Aug 4 @ 1:56am 
same problem
kronosmayer Aug 2 @ 4:56am 
its showing an invalid database error while opening the game, can you pls help?
Bartcheeks Jul 27 @ 12:01pm 
rainmaker mortar was pretty... underwhelming to use, was quite hyped up to be able to finally build and use them. Dmg feels pretty bad even after taking into account enemy armor.

Same goes to hailstorm rocketeers and the other similar one, just not a lot of dmg for their animation.

Still struggling to find a decent generic army comp using this tbh, or maybe i'm mistakenly expecting a lvl of compstomp that this mod isn't meant for (im used to higher-tech mods allowing fun compstomps)
Lich Jul 22 @ 1:44am 
I noticed that when playing belegar the Ancestor Master Engineer does not have the mount skill tree path(Dramar Hammerfist). Is this Intentional? Sorry if this is a FAQ
Jeanne Duck Jul 17 @ 10:02pm 
Oh ma god, Crazy ass Mod!!!
☠︎︎Insanias☠ Jul 14 @ 2:45am 
the M1G1 and M1G2 and brewmaster tank all show up in the recruitment pool twice, and the other tanks like the M1G3 and the barag m2 dont show up. similar happens with some ranged units too
Sköll Jun 28 @ 1:40am 
solved it, apparently you need to load this mod before the asset pack
Sköll Jun 26 @ 5:32pm 
currently causing crashes on startup
♥Darkini blessy♥ Jun 8 @ 3:14am 
Do the units have any Perks? I noticed their section where it tells you Anti-Large or Anti-infantry or Armored & shield is not displaying for me as wondering if they do or they don't since I am looking at other units as they have their own set of perks but for this mod displaying none or if not supposed to
RIDOX Jun 5 @ 5:04am 
unit invisible bro how i fixxxxx that bro ?????
嗷嗷 May 28 @ 7:05am 
Artillery: 炮兵单位在招募一个以后 待招募的兵牌就会消失 是不是BUG?? 求改善
Dreadwolf May 27 @ 5:20am 
this is the dawi answer to the WWI Empire mod hehe
-Da-_-Goddess- May 12 @ 12:34pm 
all angklad war machines that needs the foundry and gunsmith forge isn't recruit-able even though their built as malakai.
VicThor May 12 @ 6:09am 
Do the war machine unit benefit from malakai buff?
chaos dwarf May 3 @ 11:08pm 
If given sufficient time, would the Zhufbarian Guard and Hammerguard Fusiliers consider adding standard-bearers to make them look cooler?
Brother Bjoth the Drinker Apr 26 @ 12:32am 
does this work for multi player?
GordonTheSeal Apr 24 @ 3:34pm 
muzzle flashes are broken
Mioka Apr 10 @ 4:27am 
Good day, I subscribed to "all modifications" but the mod itself does not work (
Shal Kesh Apr 1 @ 2:37am 
Has anyone noticed if the no friendly fire mod works with this or not cause i swear some of my front line takes damage from getting shot in the back or danger close artillery
Fargus404 Mar 30 @ 1:15pm 
Everything works fine except for one thing you can't see the shells at all, you can fix it. I'm not the only one here.
RV_770 Mar 30 @ 10:40am 
just WOW !!!

This puts Melakai's inventions to shame..

What an Amazing MOD :steamthumbsup:
HAVOKMACHINE Mar 25 @ 11:58am 
is this mod outdated? or how do you make it work? i got asset pack - i got mod - nothing shows up ingame. how? what am i doing wrong?
Josh.G Mar 22 @ 10:19am 
here's a solid question, you think it's possible to make a mod that adds some of those units for Zhufbar roster ingame?
xenokinglv426 Mar 17 @ 5:40pm 
Does/did this work in campaign? Keeps crashing every army attack. Thank you
Lelouch Mar 16 @ 3:39pm 
is there a way to give these mod units more health? they are very underpowered with sfo
Doctor INZANE Feb 23 @ 10:31am 
They used to have very visible projectiles. I think an update in the last few months broke something.
Seeker Feb 23 @ 5:53am 
Is it normal that your units dont have Projektiles?
Church A.I Feb 20 @ 7:49pm 
Nevermind, I am stupid, May I ask that It put in this mods description not to use the Tank mount mod with this one, I totally missed that for like, 2 hours of headscratching
Church A.I Feb 20 @ 6:10pm 
Crashing on startup for me after adding it
Krakenous Feb 19 @ 1:38am 
D3rpy is it possible to limit the number of sound samples from from the ROR laser tank and a few of the other units? In intense battles they cause the game to CTD with the sound effectively becoming overloaded, then no sound at all, then it hangs and crashes. I think it's the number of audio calls from the M1GX ROR. Might be easiest to perhaps either mute the sounds or change it to something that is a single sound, maybe like a breath attack sound sample.
Seeker Feb 18 @ 11:36am 
am i the only one with invisible shoots? Do i to change some configs?
Seeker Feb 13 @ 2:14pm 
the shoots on the Engineer are inviseble only in this pack, the standalone works
Zetsuji Feb 8 @ 11:33am 
crashes game
Sun Bro Feb 6 @ 5:28pm 
loooooove this mod, so cool loooking, but man the whole aim debuff thing with moving tanks really throws a skaven in my gear box, id love some option to remove that