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Stationeers

Loulan Revived
16 Comments
Moon_Goddess Jan 15 @ 6:36pm 
no ruins?
Vinus  [author] Dec 22, 2024 @ 10:01am 
for now im uploading a world fix without wreck spawning
Vinus  [author] Dec 22, 2024 @ 7:33am 
@Katsuk, no i removed it to remove the corruption issue, i'm going to revisit it and see if i can fix it now that i'm more confident in modding
Kastuk Dec 21, 2024 @ 10:31pm 
Is it still can use tile events to spawn ruins?
cstreet13 Jul 8, 2024 @ 12:02pm 
Error getting SpaceMapData & nullreferenceexception as soon as I start a new game on Loulan....
Vinus  [author] Jul 4, 2024 @ 12:18pm 
i have removed the wreckage fix dll as it caused save corruption.
the starting conditions have been changed be basically to the moon with no suit
starqueen Jun 8, 2024 @ 2:49pm 
cant get the game to start with this
Caelaran Jun 5, 2024 @ 6:03am 
Note that even loading before Core doesn't resolve the save game corruption :(

I REALLY want this to work, love reviving an "abandoned world"
ι3ξτ^н4ЖΣ0я Jun 4, 2024 @ 3:33pm 
I can confirm Caelaran's findings. I could only load this mod if I put it before 'Core', otherwise there is a NRE and the map cannot load.
Upon loading a save, the command line is spammed with errors, mainly because it is trying to spawn all structures at 0,0,0
Caelaran Jun 4, 2024 @ 2:15pm 
Unfortunately I get a save corruption every time, and the resulting load is a mess, might be why it was deprecated :(.

@Vinus - are you able to get the mod to save and reload successfully? If so then on of my other mods must be interfering
Vinus  [author] Jun 1, 2024 @ 7:38am 
fixed the starting conditions
Caelaran Jun 1, 2024 @ 6:13am 
Deleting that line and the entire "beta params" section worked, I have it now, thanks!
AlexStz Jun 1, 2024 @ 4:06am 
I completely forgot! Comment out the line "<Spawn Id="LoulanRespawnPlayer" Event="RespawnPlayer" />" in the file "worldsettings.xml" in the mod folder in the GameData folder (or just delete it). The developers broke the respawn condition a long time ago - and they still break it in new versions...
AlexStz Jun 1, 2024 @ 4:02am 
It works before loading a saved game (like my mod that restores incidents). When loading a saved game, the generation of new buildings breaks down completely. (Look at coordinates (0.0.0) after loading the saved game) :)
In order for a map to appear in the list of maps of a new game, move this mod in the “workshop” list in the game either above or below the “core” (and restart the game completely, of course!) - in one of the cases it will work.
Caelaran May 30, 2024 @ 1:15pm 
Not sure if it helps, but found this in the BepinEx logs: [Info :LoulanRevived] LoulanRevived successfully loaded!
[Info :LoulanRevived] LoulanRevived successfully patched!
[Info :LoulanRevived] Awaiting send web request...
[Info :LoulanRevived] Await complete!
[Error :LoulanRevived] Failed to request latest version. Result: ProtocolError Error: '"HTTP/1.1 404 Not Found"

I'm also seeing a flash during game startup where it's complaining about something in the worldsettings.xml file, but not knowledgeable enough to be able to use that to diagnose the possible issue
Caelaran May 30, 2024 @ 12:19pm 
New to Stationeers, love working with "Dead Worlds", have BepinEx + StationeersPlugin installed, however I'm not seeing this world in the New World options list, is there anything I might need to do in order to get this running correctly?