RimWorld

RimWorld

[AV] Sparkling jade
33 Comments
Luckspeare Aug 29 @ 11:35am 
Sinners shall be purged.

Malevolent fervor aside, this looks beautiful. Just noticed your mods and love them.
Veltaris  [author] Jul 30 @ 3:34am 
Renaming an already released mod is one of the greater modding sins - it would break existing saves and mod interaction - so no :)
Stalker_44 Jul 29 @ 9:43pm 
plz man change the name of it to Chernobylite
Bery250 Jul 26 @ 9:29pm 
@恰似宛然一笑生花 所以说你把你的汉化删掉了。?
恰似宛然一笑生花 Jul 25 @ 12:23am 
Hello Veltaris. That's an interesting mod.
So I created a mod " [AV] Sparkling jade_zh
 " that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Veltaris  [author] Jul 9 @ 6:46am 
@RealLifeHobgoblin
It should work in 1.6. I just updated it yesterday :)
RealLifeHobgoblin Jul 9 @ 4:57am 
The steam page says 1.6. Is this not yet compatible?
Andreas Jul 6 @ 11:49am 
Any plans for 1.6?
Kazeck Feb 3 @ 11:38am 
Pairs quite well with Rim Immortals or Ascension, as it makes for a Qi-tech feel.
SonOfNitrous Oct 16, 2024 @ 8:18am 
Amazing idea!
Really cool mod
Thx man
Dr. Mantis Tobbogan M.D. Oct 5, 2024 @ 9:45am 
Your mods are awesome, love the style.
LimeTreeSnake Sep 6, 2024 @ 9:53am 
I really love your style and mods ♥
Bathory Aug 9, 2024 @ 4:38am 
Awesome work, mate! I wanted a mod like this since Biotech, but was too lazy to actually finish making my own. Great stuff!

I can use this with Ashlands, Vanilla Races Insectors, and Vanilla Psycasts expanded for a Stormlight Archive themed playthrough.
VelxraTV Jul 25, 2024 @ 1:06am 
Really good styling. I hope to see some more weapons or even jade grenades.
Veltaris  [author] Jun 27, 2024 @ 9:54am 
@Deklatis
Probably, but I don't intend to go beyond jade with this mod.
Deklatis Jun 26, 2024 @ 12:44pm 
Would you be able to make patches for other mods that add gems?
theycallmegeese Jun 3, 2024 @ 1:27pm 
Sweet Tiberium
Rulet Jun 1, 2024 @ 7:59pm 
tiberium must flow
Fenchel-Honig May 31, 2024 @ 11:00am 
nice idea! 👍
Bafflewart May 29, 2024 @ 6:33pm 
super cool and unique idea, thanks for this!
Veltaris  [author] May 29, 2024 @ 8:12am 
@mynameactually
It works fine for me. Did you check if all conditions for using the spot are given? (look at the [AV] Mechanoid Spots Mod description, section details).
The charged stone works just like any other spot in that mod, it just does not need power, but will stop working if there is an active solarflare/EMI-Dynamo.

@Bosh
Mainly because I don't want them to just be better vanilla weapons.
But balance is a thing that depends a lot on the person you're talking to.
Feel free to tell what balance whould be in your opinion (in the pinned feedback discussion please).
I wouldn't mind adding a "buffed up weapons" options to the settings.
Bosh May 29, 2024 @ 1:22am 
Looks like it needs some balancing. Why would a pulse bow, which seems harder and more expensive to manufacture than a normal recurve bow, do less damage? Just because it has a small chance to emp?
mynameactually May 28, 2024 @ 11:54pm 
mech doesn't seem like it wants to sit on it's assigned charge stone.
riderkick May 28, 2024 @ 2:54pm 
Visions of jade beauties...
Morrneyo May 27, 2024 @ 1:55pm 
Nice Idea!
MrPenguinchik May 26, 2024 @ 12:25pm 
it's good for cultivation mod pack.
Veltaris  [author] May 25, 2024 @ 10:35pm 
@eUndun
There is no inbuild support for Combat Extended in this mod.
Tcgirl8 May 25, 2024 @ 9:37pm 
Such a unique idea! Glad to have a use for jade lol
Shadowmoore May 25, 2024 @ 5:42pm 
@Pyresryke Yeah... I've been wanting something like that for a while. Not mechanoid, specifically, but as you said, golems. There are the Jade (and something else) statues that work as guards , although they never need charging and kind of fulfill the idea, but it really does feel like it'd be awesome if there was *something.* I mean... Mechanoids are basically better guaralens, so it only makes sense that someone would want to upgrade guaralens to become primitive mechs, right? :P
eUndun May 25, 2024 @ 3:23pm 
is it compatible with CE?
Via May 25, 2024 @ 2:45pm 
I wanted this!!
Pyresryke May 25, 2024 @ 2:19pm 
Man, now I'm envisioning a whole primitive mechanoid playthrough where you got like little wooden golems or something powered by psychic hopes and dreams. Cool mod.
SanguinarcAQL May 25, 2024 @ 12:28pm 
hey, that's pretty neat