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I do enjoy the added skills to Malekith & Morathi, it would be awesome if there was a stand-alone mod just for these changes. Maybe even the changes for Supreme Sorceress' minus the hoops you have to jump through to recruit them. (If it were in a working state as of the date of this post.)
Also i think the back button can be in a better place since you cant exit from the left panel right now if you have a lord selected
And yes - removing the mod did bring them back after a few turns
- when hovering over "Witch Kings Decrees" in that menu (at the top where how much sorcery/scheme tokens you have), the lore that pops up still relates to Cathay.
- The notion of summoning a Keeper of Secrets, while arguably lore-friendly to some extent, I'd argue that replacing it with a "Writ of Iron" granting a Black Guard unit instead would feel a bit more... Malekith. Tried mods that added Keepers of Secrets in the past, but by the time you often get access to them, you can't really buff them and they are sort of obsoleete or soon to be so in any case.
Technically the whole Slaanesh cults thing should be more of her type of thing, especially the Slaaneshi-currupting ones. Notthat Khainite cults haven't existed outside of Ulthuan, but compared to the Cult of Pleasure they've sort of been very low-key at least. In fact,
I like what you have done as far as splitting of the High Sorceresses a bit though.
Morathi has plenty of other mods for her own cults.
Questions:
-Can you differentiate the Decrees fro MAlekith and Morathi?
-How about differentiating the undercity/cults for them?
Had a few ideas for Naggarond and Morathi myself, but never had the time to sit down and really learn how to mod it.
Thanks again for the great mod.
For sorceress there is also a ritual in the bottom.
About cramming in. As far as im aware it does not collide with Cult of pleasure mod undercities.
About skills and other, cause it is partially integrated in mechanic. And simply because i wanted to, which is the deciding factor.