Total War: WARHAMMER III

Total War: WARHAMMER III

Witch-king Decrees Mechanic. Supreme Sorceress changes & Others.
88 Comments
Felix the Brat May 22 @ 4:31am 
@KidouKenshi22 in lore Malekith, fearing a prophecy that he would be overthrown by a male sorcerer, outlawed male magic users and decreed that only females could practice sorcery
KidouKenshi22 Mar 22 @ 10:22pm 
please add a male variamt to the sorceress
Nukular Power Feb 6 @ 10:47am 
Do wish the cult thing was remove though, as there are other mods that handle that better
Nukular Power Feb 6 @ 10:46am 
Just to be clear, this does work well and I find it very fun to use. Appreciate the effort to match the art and flavor text to the druchii too :) Just be aware there is a bit of jank with the UI - no big deal though
Kasus Feb 2 @ 8:05am 
2 feb update, any bugfixes?
Nukular Power Jan 20 @ 6:21pm 
This seems a bit buggy, I keep getting stuck in selection mode with various effects. Also, any chance of giving the schemes to Morathi too?
´EE`∞EternaL Jan 20 @ 3:15pm 
Could you upload a version that only has the decrees and cults?
Azremetry Dec 6, 2024 @ 8:49pm 
Seems to break the rites.
Kentathor Nov 19, 2024 @ 12:09am 
You can get out of it without reloading, can't remember how. You just have to click around a lot. If I remember correct you have to click on the map toggles in the top right but haven't played them in a while. But yeah, pretty annoying.
Holidae Nov 18, 2024 @ 10:16pm 
I'm having a similar issue as the comment-er below me. Even playing as Malekith and activating the Rite of Hekarti, I am still unable to recruit Supreme Sorceresses. Dhar contamination does nothing and if you interact with the Yuan Bo-ish interface while having Sorcery the game gets locked in a state if you needed to target a settlement but selecting one does nothing and you cannot get out of this state. The only way to fix it is to reload a save.

I do enjoy the added skills to Malekith & Morathi, it would be awesome if there was a stand-alone mod just for these changes. Maybe even the changes for Supreme Sorceress' minus the hoops you have to jump through to recruit them. (If it were in a working state as of the date of this post.)
Nahrime Oct 6, 2024 @ 11:24pm 
I might be clueless to something but when you select a targetable decree to an army or settlement and you cant select any non-target ones like "faction receives X", there is no way to disable the selection cursor so you just get stuck in that state and have to reload or end turn/enter battle

Also i think the back button can be in a better place since you cant exit from the left panel right now if you have a lord selected
Romes_Finest Sep 26, 2024 @ 11:37pm 
Sorceresses from rites have no mounts. The annoying tab gets stuck on the first ritual. Dhar contamination doesnt do anything.
Holy Sock Sep 8, 2024 @ 6:41am 
Ah, I see the problem - I'm playing as Hellebron, who gets Rite of Drakira instead of get Rite of Hekarti. I tried it just in case but it doesn't give a sorc.
And yes - removing the mod did bring them back after a few turns :steamthumbsup:.
Hitokiri  [author] Sep 8, 2024 @ 12:10am 
It allows to recruit them to those with rite of hekarti, gonna write warning. as for others, there are already 3 other lord choices. As for disabling mid-game, did you pass some turns? Cause think new lord variants get rolled every 5 turns or so
Holy Sock Sep 7, 2024 @ 2:56pm 
Removes Supreme Sorcs from all DE factions but only gives Naggarond a way to recruit them?? Maybe add a warning to only enable this mod if playing as Malekith, it gimps you otherwise. Removing mod mid-game doesn't fix it either.
k0m1ssar Sep 5, 2024 @ 7:59pm 
@ScorpioD1 I think you need Shadow of Change DLC for the mechanism to work since it is basically Yuan Bo's token system reworked. Dhar energy contamination on the left column ~ commercial district; Watch tower establishment (or something like this) on the right column ~ fortress city. From the current state the settlement buffs are not very useful, so I'd just do 4 token rituals to get the max number of 10 tokens and start using the tokens for other rituals.
ScorpioD1 Sep 1, 2024 @ 5:03pm 
how the hell do I get the tokens? it says i need to establish fortress cities or commercial districts but i can't find the option to do that anywhere
UltraStrategyMan Aug 28, 2024 @ 4:29am 
@rich.maass It's intended, you first need to do ritual before recruiting
MolagBallsDeep Aug 27, 2024 @ 8:23pm 
I can no longer recruit supreme sorceress with this enabled - anyone else have this issue?
Vitunnahkaviitta Aug 26, 2024 @ 10:08am 
I cant get the assassins to spread any kind of cults. How does that mechanic work exactly?
BIGGLEdarrigle Aug 14, 2024 @ 4:59pm 
is this compatible with SFO?
Sly Aug 14, 2024 @ 10:15am 
This mod slaps. Thank you :)
Hitokiri  [author] Aug 9, 2024 @ 4:04am 
Forgot about this convo, but why not just put necessary hidden effects in faction effects and skill nodes to 0? And replace some skill nodes with old ones so they dont interfeer? Dunno about buildings, perhaps by overwriting whole table (idk how its done but its possible). Although you can post it without dependency, if it doesnt work i suppose. (Might be wierd if i randomly decide to change the stat effects again and you wont, but dont think anyone cares about that stuff so doesnt matter really)
马扬尘 Aug 8, 2024 @ 11:32pm 
阴影系高阶女术士有技能没改
🌙♰MidnightWinter❄⚜ Aug 4, 2024 @ 3:39pm 
@Hitokiri @Kriega1 Don't worry you did good its almost compatible but its only seduction changes, when playing Morathi with Cult of Pleasure Mechanics it allows her whole faction to seduce enemies but using this mod in tandem caps the seduction limit of all Lords except for Morathi herself and the Supreme Sorceress. Additionally if your using a mod that allows you to keep your Cults when occupying a city your faction still receives debuffs from the buildings so I added an extra condition for the effects to only be negative to faction that aren't Morathi or Delfs. I'll hold onto it for now as I'm not too sure how to make it a submod when I had to delete the seduction changes from the og mod, if I make a submod with this as a dependency won't this mod just add the seduction changes right back? :o
Kriega1 Aug 4, 2024 @ 11:55am 
Pretty sure it is compatible
Hitokiri  [author] Aug 4, 2024 @ 11:11am 
Is it not compatible with cult of pleasue mechanics? huh, thought i made it so my mod wont affect it. Anyway. Sure, post whatever you want, as a submod if possible.
🌙♰MidnightWinter❄⚜ Aug 2, 2024 @ 6:40pm 
@Hitokiri I'm currently working on a version of this mod compatible with Cult of Pleasure Mechanics and adding buffs to the Cult buildings incase you have a mod that allows you to keep Cults(It still debuffs the enemy) when capturing a settlement with one. May I have permission to post the mod once I'm finished?
Kriega1 Jul 30, 2024 @ 6:41pm 
@ uziel78 , check out cult of pleasure mechanics for morathi mod
uziel78 Jul 30, 2024 @ 2:37pm 
- One of the issues I have with Morathi is that from a lore perspective she should be immensely more powerful than someone like Bathasar Gelt for example, yet in game her and her sorceresses tend to be so-so. Thats partly due to dark Magic not being that great for one thing (and if you play Morathi one can make the case they should have access to lore of Slaanesh), but also things like the Arnzipal's Black Horror and the like are not that impressive compared to the cataclysm spells we see Gelt get access to etc.
uziel78 Jul 30, 2024 @ 2:37pm 
Some suggestions/comments so far:

- when hovering over "Witch Kings Decrees" in that menu (at the top where how much sorcery/scheme tokens you have), the lore that pops up still relates to Cathay.

- The notion of summoning a Keeper of Secrets, while arguably lore-friendly to some extent, I'd argue that replacing it with a "Writ of Iron" granting a Black Guard unit instead would feel a bit more... Malekith. Tried mods that added Keepers of Secrets in the past, but by the time you often get access to them, you can't really buff them and they are sort of obsoleete or soon to be so in any case.
uziel78 Jul 30, 2024 @ 2:36pm 
Ahh. ok, I started playing Malekith though so I haven't gotten to Morathi yet. I've tested some other mods for Morathi in the past, but mechanically they've not really been that great or interesting imo. She always ends up feeling like she is still runnin a bit too much of a professional army and not a cult as such I think.

Technically the whole Slaanesh cults thing should be more of her type of thing, especially the Slaaneshi-currupting ones. Notthat Khainite cults haven't existed outside of Ulthuan, but compared to the Cult of Pleasure they've sort of been very low-key at least. In fact,

I like what you have done as far as splitting of the High Sorceresses a bit though.
Hitokiri  [author] Jul 30, 2024 @ 1:58pm 
Morathi doesnt have decrees and undercities (theoretically, hope in practice aswell)
Morathi has plenty of other mods for her own cults.
uziel78 Jul 30, 2024 @ 11:02am 
Enjoying the experience so far. Collecting some dat aand taking notes.

Questions:

-Can you differentiate the Decrees fro MAlekith and Morathi?

-How about differentiating the undercity/cults for them?
uziel78 Jul 29, 2024 @ 2:49am 
This is looking interesting to test out tbh. :-)
Had a few ideas for Naggarond and Morathi myself, but never had the time to sit down and really learn how to mod it.
Hitokiri  [author] Jul 27, 2024 @ 9:48am 
There isnt. Although Its not very balanced baseline, ya know.
Aatrocy Jul 23, 2024 @ 3:26pm 
Is there a SFO balance version for this mod?
Smoky Knight Jun 28, 2024 @ 10:51pm 
@Kriega1, Thanks a lot.
Kriega1 Jun 28, 2024 @ 6:27pm 
@Smoky Knight , Download HxD, it's a hex editor that can open CSC files
Smoky Knight Jun 28, 2024 @ 7:11am 
Hello. Sorry, this question is not entirely related to fashion. I'm making a mod for dark elves myself and am currently facing a problem opening the "csc" file, which is located in "composite_scene" -> "spells_and_abilities". I saw them in fashion, can you please tell me how you worked with them? Because my AssetEditor and RPFM cannot work with it.
Kentathor Jun 26, 2024 @ 9:00am 
If you want the dragon back I beleive it can be changed in MCT? Otherwise it's a relatively easy thing to change in RPFM. I like the change, sure balance is different for everybody but now there is as Kriega1 said a reason to use the regular lord.
Kriega1 Jun 25, 2024 @ 4:17pm 
@Baligdur, The thing is there wasn't any reason to use a lord other than them when they had their dragon mount
Baligdur Jun 25, 2024 @ 2:11am 
Please give Sorceresses their mount back, at least the Dragons. They had them in lore.
Aneerah Jun 10, 2024 @ 8:11am 
Love the concept. Is it possible to get a sub-mod or alternate version that gives Supreme Sorceresses their mounts back?
Aatrocy Jun 9, 2024 @ 8:39am 
Does this work with sfo?
Kriega1 Jun 8, 2024 @ 8:24am 
Other than maybe some text cleanup in the locs (seen a few typos/spaces), I think it would be neat if you included a dummy effect as a Naggarond faction effect for the general mechanic
Man O War Jun 1, 2024 @ 7:02pm 
Hey, was thinking, in terms of updates/ideas could do something involving the vortex similar to the warhammer 2 narrative campaign. There's some great spells in the mirror of madness which can get ported such as the end tier ability of Malekith's ritual mechanic. Khaine cults could maybe attract champions/extra rogue armies? Just throwing ideas in case there's an interest.
Thanks again for the great mod.
Loki Jun 1, 2024 @ 10:45am 
The teleport stance suddenly disappeared from selection and the characters who were still in teleport stance are stuck in it, there's no stance selection available anymore on them at all. It happened after turn-end.
Hitokiri  [author] Jun 1, 2024 @ 4:31am 
For tokens there is a ritual of fortress city/dhar. IIrc its writen on their description
For sorceress there is also a ritual in the bottom.
About cramming in. As far as im aware it does not collide with Cult of pleasure mod undercities.
About skills and other, cause it is partially integrated in mechanic. And simply because i wanted to, which is the deciding factor.
Luckie Jun 1, 2024 @ 2:26am 
The Decrees Mechanic is cool but why is the undercity, skill rework and Morathi seduction (which is already a mod btw) crammed in, couldn't you just make different mods for the people who want them