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I would like 1-2 more arenas, but otherwise everything is perfect
Additional notes: This was a destroy the spirit chickens fight, he was dead when the last chicken was purged by source vampirism. All living characters gained their second source point on level up to 4.
The previous level-up fight to 3 had 3 fatalities, it was a survive event, no apparent issues were experienced.
Do i have to get a full team wide execute in one hit (extreamly demanding compared to other mods)?
It would be wise if possible to keep as much variety as possible in the shop for mods like Crafting Overhaul, seeing that the general store sold soap randomly gave me hope that not only your mod makes the game feel fresh, but also adds an rng element to the most random items one person could need.
"Doesnt match servers"
I can send a screenshot if you need
The mod is in this folder as well as the workshop folder, it does not appear in game.
As for the arena selection, it is completely random, and thus easy to see skewed results. I'd like to keep the randomness to some extent, but I'll think about either a weighted random selection or some kind of manual selection where you can choose one from multiple random options. Great suggestion!
My only gripe with this mod whatsoever, is that on the outdoor sand arena, there's a kitten sound that plays every few seconds. I have otherwise been totally addicted, but the more I play, the more I hear that meow, and it feels like it's haunting me.
Would you have any interest in collaborating with me to add the items from my mod to your mod. Or perhaps make a new version of it.
I know that I could just activate both mods. But it would likely destroy the balance of it as my items are a bit strong for the most part. I think it would be something special if we could balance your mod taking my items into account.
One other option would be to help me with how to adjust the balancing so I could make a patch mod to adjust the difficulty of your mod.
2. No script extender.
3. Game file integrity verified by steam (though I don't think thats everything?)
4. I had a few odinblade mods installed but deactivated originally but have replicated the crash with no other installed mods.
I have a crash report now, but yeah not sure what to look for in it.
1. Check if the mod is up-to-date. You can compare the mod's version in the mod menu with the version inside the change notes pages here.
2. You didn't mention it, so if by chance you are using the Script Extender, try without it or using a different version.
3. Try verifying game file integrity.
4. You've mentioned there are no active mods. Does this mean there are mods installed but deactivated? If so, try after uninstalling them. Theoretically mods shouldn't interfere with the game when inactive, but they could have made some changes to files that might cause the issue. Unlikely, but not impossible.
5. If all fails and you'd like to spend some time debugging, I'm happy to help you with and analyze logs related to crashing.
Ultimately, I know that if it feels tedious, the intention doesn't matter, so I'll keep your feedback in mind :D
The chicken running below water is a bit frustrating, I agree, but you can click on their portrait to purge them when this happens. I'm not sure the engine allows it, but I'll take a look at the water mesh and see if I can adjust it to allow you to click through it.
The AP cost is actually part of the intended balance. The goal is to manage your resources as efficiently as possible, which depending on your build and arena circumstances might look differently. In your scenario, for example, it's probably better to focus on defending yourself or killing enemies, and then hunt down chickens when you have a spare AP or two. If not, you can still win by purely focusing on enemies, because killing them destroys chickens indirectly as well.