Divinity: Original Sin 2

Divinity: Original Sin 2

Roguelike Arena
307 Comments
Bonesnake  [author] May 28 @ 2:22pm 
No worries, happy to hear it's working now!
XenoVoid May 28 @ 2:09pm 
thanks for the response. It wasn't your mod yeah. Like I said I have no idea what was going on but it is fixed now.
Bonesnake  [author] May 28 @ 2:08pm 
Campaign modules don't affect each other directly (i.e. files from this mod are only loaded when you load into Roguelike Arena), so the issue you're describing is likely related to another mod or a file corruption. I suggest you to verify the integrity of game files via Steam or try to find out what mod could be causing the issue if you're using any. If, for some reason, the other solutions don't fix the problem and the mod got corrupted, ensure the mod is deleted from the Mods folder, as that's where it gets installed.
XenoVoid May 28 @ 2:07pm 
Okay, so, long story short, I'm stupid and this mod wasn't the problem. I think. I... genuinely don't know what was causing issues, though.
XenoVoid May 28 @ 1:11pm 
okay, bit more information:
The message it gives me is: "We were unable to create a working story. Your add on setup might be invalid. The game will continue with the story from the main adventure"
It shows this message both when loading into the main div2 campaign and when loading into the roguelike arena. It WILL load into whichever mode I selected, regardless of the message.

I've tried to restart my PC, mod is still here XD
XenoVoid May 28 @ 12:54pm 
uhm, help?
I subscribed to the mod, but I can't disable it. It causes weird issues when loading into a normal campaign (says something about not being able to load the adventure, and starting the normal campaign. When it starts the normal campaign i spawn with 4 characters under my control, for some reason?). I've literally unsubscribed from the mod but its still active. I've restarted my game and it's still active
†Keltorian† May 22 @ 8:54am 
Oh, thank you! I didn't know you could do that through "arena mode". I'll try it.
Bonesnake  [author] May 22 @ 8:50am 
Hey there! Of course, you have to enable arena mode for each participant (SetArena PROC I think, but check the wiki).
†Keltorian† May 22 @ 8:04am 
hi! Cool mod! Can you tell me how you removed the "escape button" from the interface?
I want to add this feature to my mod
Revoltad0 ☑ May 18 @ 6:14pm 
I'm facing the same problem with the save not loading and the server closing as in the previous comment, other than that, the mod is very good and fun.
Bonesnake  [author] May 14 @ 9:52am 
Thanks! That issue is unfortunately very common, but there's a pinned discussion about it here on the mod's page, so you can check that for info about avoiding or fixing it.
Cambleir May 14 @ 9:09am 
First of all, incredible mod! Congrats!

I'm playing it on singleplayer and for some reason I've saved the game yesterday and now when I press continue it returns me "Server shutting down"...

I can't load that save anymore, why this occurs and how to avoid it?
Bonesnake  [author] May 13 @ 11:56pm 
The mod needs to know about the existence of skillbooks to drop them, so if they don't already appear (i.e. they're not included in the common treasure tables), the only way to get them is either by creating a compatibility patch, or using a "cheat" mod (if it exists) or a 3rd party tool to add skillbooks directly.
ChoomfieNova May 13 @ 10:23pm 
Is there any way to force merchants from other mods to spawn in? I'd like to be able to use some of the modded classes I have in this but have no way to get their skillbooks currently.
Juhamed May 6 @ 2:52pm 
incredibly cool and high-quality mod 12/10:frogzone:
I would like 1-2 more arenas, but otherwise everything is perfect:cupup:
Anthaldin May 2 @ 5:29am 
Best mod ever. I will give you money if we have new maps and enemies, could be incredible.
Bonesnake  [author] Apr 21 @ 9:51pm 
I'll take a look at these, thanks for the reports.
Pyroshrimp Apr 21 @ 8:16pm 
I have a lvl 21 necro im doing, Love it so far. Im killing everything and it's not even close, only complaint is no one is selling any rune frames of power. I only have 50ish int and it sucks.
eon714 Apr 21 @ 6:52pm 
One more potential bug, one character in my party died during a fight before level 4. When the party leveled up everyone got their second source point, save for the character who died. Potentially being dead or getting resurrected caused him to miss the flag for it I'm not sure. I'm going to roll it back and try to win without deaths.

Additional notes: This was a destroy the spirit chickens fight, he was dead when the last chicken was purged by source vampirism. All living characters gained their second source point on level up to 4.

The previous level-up fight to 3 had 3 fatalities, it was a survive event, no apparent issues were experienced.
Bonesnake  [author] Apr 20 @ 8:10pm 
Player characters should have a buff with a star icon that explains the rules. If this is not the case or the fight truly never ends, there's likely a mod incompatibility issue or a game-breaking bug. Let me know if either of these is happening and I'll investigate it.
eon714 Apr 20 @ 4:37pm 
Quick question, is there any information on what the modifiers are and how they work? I have just gotten my first "Undying" modified fight and i cant figure out how this isn't just a instant soft-lock because the tool-tip just explains enemies re-spawn ad infinitum.
Do i have to get a full team wide execute in one hit (extreamly demanding compared to other mods)?
Bonesnake  [author] Apr 10 @ 12:36am 
Yeah, I agree! Thanks for the feedback.
Shao Apr 9 @ 2:47pm 
Thanks! I thought I was going crazy. It's good to know that things will be fixed in the future. Love your mod, keep hard at it!

It would be wise if possible to keep as much variety as possible in the shop for mods like Crafting Overhaul, seeing that the general store sold soap randomly gave me hope that not only your mod makes the game feel fresh, but also adds an rng element to the most random items one person could need.
Bonesnake  [author] Apr 9 @ 1:03pm 
I think you're right: I've checked the treasure tables and the game categorizes the Long Branch as junk for some reason, so it won't even drop as part of the ingredients table. I'll probably include junks in the general trader's inventory in the next update, but until then you might randomly find Long Branches in arena reward chests, rank 1 (weak) enemies, and the Chest of Fortune. There is also a small chance to find them within the containers found inside the lobby, so you might want to check them as well.
Shao Apr 8 @ 4:44pm 
I tested with different saves with and without mods, I am either very unlucky or it could be possibly missing. Seen a lot of items on repeat such as Short Sticks I'd assume Long Branches would be just as common as those since they are a very inexpensive ingredient.
Shao Apr 8 @ 2:02pm 
I've re-rerolled a couple of times! No dice, are the drops pre-defined at creation of the game by chance? So that re-loading doesn't help it?
Bonesnake  [author] Apr 7 @ 9:53pm 
It should drop, unless it's missing from the related treasure tables for some reason. Are you sure it never drops, or it's possible you just didn't encounter it yet? These tables contain tons of items, so finding a specific item might be hard, even if you reroll them several times.
Shao Apr 7 @ 8:59pm 
Is there a reason why the general store cannot drop long branches? It would be nice to have 'em for the crafting overhaul mod.
Bog Mar 31 @ 4:23pm 
first there is bg3 roguelike mod, now this. cool stuff
Bonesnake  [author] Mar 22 @ 9:14am 
Just checked: both hosting and joining works fine for me, so the issue is likely related to another mod or file corruption. The best I can recommend is to disable all other mods (if you have any) and verify integrity of game files. If that doesn't help, I suggest you to Google the issue and try any fixes you find. If you still can't make it work, I can help you debug the issue if you add me.
Lime Mar 22 @ 8:48am 
All players updated to v1.1.1.0 and any way we try to connect it gives the same error.
"Doesnt match servers"
I can send a screenshot if you need
Bonesnake  [author] Mar 22 @ 8:30am 
Depends on what the specific issue is. Are you unable to join/host a multiplayer lobby? The first thing to check is if everyone is on the latest version of the mod. If you can confirm that and share some additional details about the issue, I'd be happy to take a closer look at it :)
Lime Mar 22 @ 8:22am 
Any updates on the multiplayer fix?
Bonesnake  [author] Mar 20 @ 12:58am 
We've started looking at the possibilities, but no specific plans yet.
Spudaroosky Mar 19 @ 10:36pm 
any update on if Unique Loot Drops is being integrated into this?
Bonesnake  [author] Mar 16 @ 4:10pm 
Can you confirm from the in-game mod menu that each of you are on the same version? Should be 1.1.1.0.
Goat In Tie Mar 16 @ 2:27pm 
after today's update i cannot play multiplayer because of files corruption issues (seays the game), even after i uninstalled and reinstalled the whole game and the mod
Bonesnake  [author] Mar 16 @ 1:06am 
That's great to hear, have fun! :)
Ow you Shot me Mar 16 @ 1:01am 
Dude you are awesome! This is my first time playing it and I am blown away!
Bonesnake  [author] Mar 16 @ 12:49am 
Yeah, you're right. I've just checked it and something went wrong while publishing the update to the workshop. I've republished it and tested that it's now working correctly, but you may need to manually move over the update after downloading it. Sorry for the inconvenience
Ow you Shot me Mar 16 @ 12:18am 
Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods

The mod is in this folder as well as the workshop folder, it does not appear in game.
Bonesnake  [author] Mar 16 @ 12:13am 
There's an issue with Steam where it downloads workshop mods but doesn't place them in the game's mods folder. If this is what's happening, you need to manually move the file.
Ow you Shot me Mar 15 @ 11:21pm 
I cannot get the mod to show up in any mod list, have mod downloaded but it will not appear anywhere.
Bonesnake  [author] Mar 9 @ 7:31am 
Currently you automatically level up after 5 battles, but the next update should change it so you gain some XP per battle instead.
Not getting any experience. Playing with Lone Wolf character with 4 player scaling. I'll test further when I have time.
Bonesnake  [author] Mar 9 @ 1:36am 
I appreciate the sentiment, but I believe recognition and community engagement is what helps the most at this point. By showing the mod to your friends and providing feedback, you've already contributed by a lot, so thanks again!
Cyneric Mar 9 @ 1:07am 
Thanks so much! I've shown the mod to a few friends and it's so well done they can't believe it's not by the developers. If you had a donation link or something I'd happily toss some money your way as a thank you for hours of good fun.
Bonesnake  [author] Mar 9 @ 12:33am 
Glad to hear you're having fun! I've checked the noise you mentioned and the desert ambient sounds used for the oasis arena contains a high-pitched sound of an exotic bird. I can see that being intrusive, so I've replaced it with a different one, but there are a few things I need to take care of in the mod before I can push the update.

As for the arena selection, it is completely random, and thus easy to see skewed results. I'd like to keep the randomness to some extent, but I'll think about either a weighted random selection or some kind of manual selection where you can choose one from multiple random options. Great suggestion!
Cyneric Mar 8 @ 11:26pm 
One other question, it seems like the arena maps are heavily skewed in their chance to be chosen. The outdoor sand arena is by far the most common, followed by the beach island, followed by the clockwork arena. I have only ever seen the volcano map twice, and I've never seen the indoor sand arena featured in the first screenshot of the mod page. Am I just terribly unlucky? Would it be possible to implement a choose map feature?
Cyneric Mar 8 @ 11:25pm 
This mod is absolutely amazing. It adds so much replayability to the incredible combat system that Divinity already has, it's incredibly easy to jump into with great features, and the formula of 5 progressively harder waves with a boss encounter than levelling up is incredibly intuitive. I also highly appreciate the chance to level your character at the start and skip to the level you want to play at!

My only gripe with this mod whatsoever, is that on the outdoor sand arena, there's a kitten sound that plays every few seconds. I have otherwise been totally addicted, but the more I play, the more I hear that meow, and it feels like it's haunting me.