RimWorld

RimWorld

Beyond Our Reach
669 Comments
Agent Washington Nov 26 @ 4:49pm 
If it's not too much, I'd also love if you could see about fixing the radius of the quasar jack hammer pump from Terra Pumps as it's the same radius of the solar version when I dont think it's meant to be.
Agent Washington Nov 25 @ 2:42pm 
Understandable. Thanks!
Bambaryła  [author] Nov 25 @ 7:31am 
@Agent Washington
i'll try to do it on the weekend but only because of the RvB reference
peanutman Nov 23 @ 12:59am 
@Bambaryła
i see.
Agent Washington Nov 22 @ 8:27pm 
Since the mod adds tiers to pollution pumps and adds tiers to the pumps in Terra Pumps, is there anyway we could get some tiers to moisture pumps?
Bambaryła  [author] Nov 22 @ 12:36pm 
@peanutman
it was supposed to be in but it didnt work
peanutman Nov 21 @ 7:36pm 
hey, uhhh, whats with the red biosculptors in the tenebral showcase??? is it just some painted biosculptors orrr??? if it is a thing, im not sure how i never saw it.
Bambaryła  [author] Nov 14 @ 10:27am 
unless you'll make the art for the vehicles, not happening soon
MegaPro1921 Nov 13 @ 2:17pm 
What about vehicles? Also Could you make the Tenebral walls not... Red? It kinda breaks the theme of the tech when you wanna build a base made out of Tenebral crystals
Bambaryła  [author] Nov 13 @ 11:53am 
@MegaPro1921
yeah there was supposed to be a biosculpter but that didnt really work

new content not really expected anytime soon
MegaPro1921 Nov 13 @ 9:47am 
I mean just like New content and such

And the bed in the previews of the Tenebral tech. It sorta looks like a Softcore scanner or Ripcore scanner but made out of tenebral components
Bambaryła  [author] Nov 13 @ 4:18am 
@MegaPro1921 please tighten your questions? what bed? what updates?
MegaPro1921 Nov 12 @ 5:32pm 
Also. Whats that tenebral bed thingie?
MegaPro1921 Nov 12 @ 5:24pm 
Will this get updated?
Bambaryła  [author] Nov 7 @ 7:40am 
sorry to inconvenience you
17 bong Nov 6 @ 11:07pm 
This mod has the same problem as the old glittertech mod in that it means that suddenly every raider has a random chance to have 200% sharp armor, making progression runs kind of impossible without cheese.
Bambaryła  [author] Nov 5 @ 7:34am 
This guy gets it
Kamikaze Nov 4 @ 7:31pm 
As it should. That`s the whoie point - you spend nothing, but time and energy, and obtaining everything.
Zalebird Nov 4 @ 12:53pm 
I just want to check Neutronium needs resources to craft because mine dose not require anything to build.
Bambaryła  [author] Oct 29 @ 11:02am 
not sure what access
alza Oct 29 @ 3:28am 
Pawns don't have access to the personal computers at each tier. Are there any requirements for them to use them?
Asgore Oct 26 @ 1:02pm 
Ahhh, my bad
Bambaryła  [author] Oct 26 @ 9:09am 
you have to build a pipeline
Asgore Oct 26 @ 7:34am 
*can't
Asgore Oct 26 @ 7:13am 
How does the Sunforge work ? I have 5K Neutronium and i can put it in the sunforge
iDance Oct 11 @ 12:41pm 
@Bambaryła thanks for the reminder, I didn't even think of that.
Bambaryła  [author] Oct 8 @ 12:08pm 
you could've simply copied the name but no worries
iDance Oct 8 @ 11:28am 
@Bambaryla thanks! sry if I'm writing your name wrong; I'm not sure how to create that L(?)
Bambaryła  [author] Oct 8 @ 1:40am 
Tenebral is 945%
quasar will be like ~600%
solar will bne like 350%?
iDance Oct 7 @ 8:34pm 
Hi Bambaryla, I was wondering about the fertility rates of the hydroponic basins. I see no stat for that info in game. My current highest fertility in game so far is 310% from other mods. Thanks so much for all the work you put into modding!
MegaPro1921 Oct 6 @ 10:42am 
I may be INCREDIBLY dumb
I forgot to check the buildings slide down
MegaPro1921 Oct 6 @ 10:09am 
Even without the UI mod the Tenebral stuff doesnt appear
Bambaryła  [author] Oct 3 @ 10:29am 
@Kaito yeah
@MegaPro1921
it's called a mod incompatibility and it just happens
Kaito Oct 2 @ 12:30pm 
Sounds like a problem with your UI mod tbh
MegaPro1921 Oct 2 @ 12:08pm 
Im using a ui mod that improves the architect menu
With said mod enabled the Beyond Tab is empty
Bambaryła  [author] Oct 2 @ 11:38am 
they should be available in the Beyond tab and are under dropdown (right click on solar building to see quasar and tenebral equivalent)
MegaPro1921 Oct 2 @ 11:23am 
I mean like actual structures like the Dark monolith and whatnot
Bambaryła  [author] Oct 2 @ 10:37am 
@MegaPro1921
you mean like tenebrite walls or tenebral level stuff
Bambaryła  [author] Oct 2 @ 10:35am 
@Exo_roblox
yeah i'd rather not, seems like a lot of work
Exo_roblox Oct 2 @ 5:48am 
Integrate into Vanilla Vehicles Expanded, and add BOR vehicles. Would be cool asf!
MegaPro1921 Oct 1 @ 8:12pm 
If so. Then the Tenebrite stuff cant be built with Better Architect menu
MegaPro1921 Oct 1 @ 8:03pm 
Can you build Tenebrite objects?
Bambaryła  [author] Sep 29 @ 9:20am 
sorry i miswrote that: you can NOT replace solar with quasar, you have to have the original bodypart (biological arm)
Steve Sep 29 @ 9:13am 
As in you need to go up from each tier? Might make sense as it's all Quasar stuff I have guess I'll wait until I can make the lower tier ones manually and see
Bambaryła  [author] Sep 29 @ 8:42am 
as far as i remember they can be installed only over the original bodyparts (you can replace solar with quasar for example)
Steve Sep 29 @ 8:07am 
Running in to a really weird issue with the bionics, I can't seem to install them...all except a Solar Adrenaline Rib. I have no idea what that's about, I got Choose Your Medicine and changed the defaults, I have hundreds of all the new meds and all the clusters and doctors with 20+ medical skill but the options for installing them don't show up. Is it based on tech level at all? That's the only thing I can think of but then I can for some reason install that one rib, super strange.
Bambaryła  [author] Sep 25 @ 8:14am 
@Sam
only carpet is fine
@ItsDanl
nah
ItsDanl Sep 25 @ 2:47am 
Any plans to add further SOS2 integration with ship parts?
Sam S. Shadowfall Sep 24 @ 9:13am 
I seem to remember that the sunsteel, quasar alloy, and tenebrite flooring was considered as fine flooring, was this removed or is it bugged to not be considered so?
Kaito Sep 13 @ 2:56pm 
I always load BoR at the very end. Have it set with a manual override in Rimsort so it keeps it at the bottom.