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@NxqhtSoul no, still doing some more rework while at it. I still want the boat to also dive with only the ballast system and the dive planes. Very hard to manage with this one.
As for the speed, don't go over 40 yes. You can keep the boat down at 33 knot but this is already very fast for this kind of sub and the counter propellers. So keep it a bit under you should be fast enought either way. You can of course add even more propellers to the boat to counter the upwards drag, you can also fit more control planes onto it to force it better under water at speed.
I will try to balance it out more. Also for the listing, did this only occur at max speed and turning, or while cruising along?
Cheers for the feedback!
-=Fixes=-
- New periscope - Uses the new block
- Towed array now has a function. If you speed up, your passive sonar will noise up and you cannot see anything. With the towed array deployed, you can clear up the noise again.
- Diving operations fixed - I accidentally blocked up some propellers...unblocked now!
- More bilge pumps and fixed diesel pipe
- Some retouch of the hull
- Changed the various klaxons
- New key for locking all the hatches in the CIC
- Other stuff I forgot about
You started the reactor as described and waited for the power level to be correct?
Switched on the turbine?
Activated the sail depth ruders?
Even in the current non updated form I can dive the boat as is.
I am long ready but Stormworks dev blocked upload of modded workshop items and therefore, I cannot get my fixed sub up even thought it is already there. If I upload it, it gives me a failure modded creations are not allowed for upload warning. It is really great, first finally opening up the game for mods and then blocking the modders to make creations for it.
Cheers for your interest, hope they allow it soon again.
https://steamcommunity.com/workshop/filedetails/?id=2519256549
I made a reupload to a mods version but, had to remove it, cause it was without permission. We need to wait till 5ANDEZ makes the move to the new gameversion.
But on another note...you can just ignore the ballast system and just set your depth by using the helm station (after the reactor is purring) and you will keep that depth.
I would still also rather have a working ballast system as well to really "control" the depth by it, alas...it is very unreliable and I cannot seam to control the damn thing.
Cheers for your input and as I said, if you got any insight into this, do not hesitate and share it, I am open for suggestions.
Download the mod from the link below
Download Stormloader from the link below
In Stormloader "Add from file" and search for the mod's .slp file
Mod Download: https://drive.google.com/file/d/1n5Mh2U-g8pxEO_HKRJQ8dg7JGfUXMxVT/view?usp=sharing
Stormloader: https://github.com/Lewinator56/StormLoader/releases
You only need to use this one time to load the mod.
Fixed the massive wobble in stormy weather, should be a way smoother ride now.
- Reactor is fired up and power is generated.
- Speed is around ~10 more or less...don't flank speed constantly.
- Activate automatic dynamic hydraulic (button to your left of the pilot seat) This activates the depth plane controller.
- Set your depth.