XCOM 2
Tau Armory [WOTC]
76 Comments
joshornelas029 Apr 30 @ 1:41pm 
so cosmetics for Kroot carnivores is listed but I dont seem to be able to find any beyond the weapons?
Emo Used HM01 Feb 18 @ 6:19am 
Seems to be the armour items themselves that are overriding the size.
With the regular "SPARK Armor" size can be edited fine and you can set your cosmetics to a suit, but if you use any of the Battlesuit Armours then you're locked into those visuals.
Even just a way to disable those would be amazing.
Emo Used HM01 Feb 18 @ 4:44am 
Is there any way to edit the size of the Crisis Battlesuits?
They are way too big in scale, I've tried other model resizing mods but it looks like there is something inside this mod specifically which is overwriting those values.
Any idea where can I find it?
tastiger841 Jan 12 @ 4:32pm 
Happy New Year!

If I commission some more necron mods as there is one already on workshop, would you be interested to make a raid faction? Though you need to add the weapons as we don't know how to do sfx stuff.
pat Dec 31, 2024 @ 1:50pm 
I really love this mod! is it possible to add older suit models like the hazard suit or stormsurge? and what about craftable vehicles like the hammerhead?
Kaldin Dec 10, 2024 @ 7:06pm 
@matsgudmunds: For the cosmetics, yes. For the functional armours and stuff, you prolly will miss the stuff you would have unlocked already, depending on how it's set up.
matsgudmunds Dec 10, 2024 @ 6:58am 
can you add this mid save
FentFantom77 Nov 16, 2024 @ 8:52am 
also having the issue of sparks scaling up in size when equipped with any battlesuit armor but not changing their appearance from vanilla cosmetics
Donovan Nov 14, 2024 @ 8:09pm 
When I equip the XV8 on sparks the scale up in size, but do not show on spark.
VoidLight Nov 6, 2024 @ 9:42pm 
Any compatibility with SPARK Arsenal? I remember the shoulder weapons and twin linked weapons are not visible with that mod. This issue was the same for the Imperium armory mod with the spark parts there but there was a patch that corrected it. So I was wondering if this mod has been made compatible as well.
Slackboy101 Nov 6, 2024 @ 11:06am 
So, what are you worrking on now?
G00N3YC4NG Oct 30, 2024 @ 5:13pm 
Awesome work! I only wish there were a separate mod just for the tau voices and models instead of adding the armory :) Thank you
TazVibez Oct 27, 2024 @ 3:27pm 
Please!, Guevesa When??? :MHRISE_Felyne:
HarpKnight Oct 6, 2024 @ 3:54am 
Hello, all of the models look super blurry for me, is there something thats known to cause this?
Slackboy101 Sep 10, 2024 @ 5:12pm 
Okay I got to ask, you plan on making the Orks and Hutt stuff playable?
Local Chaos Sorcerer Sep 4, 2024 @ 5:39pm 
okay, fine, i'll play xcom 2 again.
jordan shrubb Aug 30, 2024 @ 6:45am 
your mods make me come back to xcom again and again :) thank you what is your cofffee
moderatelyfatbastard Aug 25, 2024 @ 6:03am 
When I see mods like this I think how we really really need a proper X-Com game set in the Grimdark Universe.
It's me | #FixTF2 #SaveTF2 Aug 23, 2024 @ 12:37pm 
@MostlyHarmless By the way. The situation with cannons is not entirely clear to me. Firstly Ion Rifle. Why is it considered a machine gun if, according to canon, Pathfinders carried them. That is, those who played the role of reconnaissance and assistance in battle. I wanted to give them to Shinobi, but I couldn’t. I wish it had the same characteristics as an SMG, which gives a mobility bonus. And the second point is related to machine guns for Stealth Battlesuits. In theory, they can only be worn in an appropriate combat suit. That is, it would be nice if, when putting on a stealth battlesuit, the opportunity to wear them opened up, but Burst Guns are accessible only to those who have access to Cannons. For the sake of authenticity, I had to discover the type of weapons for my classes. But I couldn't turn Ion Rifle into an SMG...
Blitz_The_Soldier Aug 23, 2024 @ 7:59am 
Hey, I hope you dont mind but some of the battlesuit weapons aren't working as intended because the flamethrower is in it's default skin instead of the Tau Battlesuit Skin, I hope you can fix that bug
It's me | #FixTF2 #SaveTF2 Aug 22, 2024 @ 5:00am 
Hello. I really liked how Tau is still not forgotten. I would like to ask you about how you can expand the Upgrade slots for all primary weapons that can initially be modified. I just wanted to be able to improve any weapon to the maximum.
Oh, and one more thing. Do you plan to add analogues of Tau technology for Reapers, Skirmishers and Templars?
italiangamer89[schizoprhenic] Aug 17, 2024 @ 2:16pm 
@mostlyharmless, hey man no problem, i just wanted to let you know of this bug, as a fellow modder my self i understand when weird bugs happens.
Gameking117 Aug 16, 2024 @ 10:35pm 
@mostlyharmless, sorry mistaken identity
MostlyHarmless  [author] Aug 16, 2024 @ 5:29pm 
@silverleaf1: I understand where you’re coming from but when I make build requirements high for things people seem to just not use them. I prefer to err on the side of accessibility. Build costs can be changed in the XComTauWargearData ini if you want to change them (armor config entries are toward the bottom of the file).

Regarding the sparks getting stuck, the TTC console command can probably get them free. You may also want to try the Allow for Larger Squads mod if you aren’t already using it. It spreads the squad deployment beyond the usual start area. Will it help? I don’t know. But I use this mod and have never run into the issue you describe during my tests.
https://steamcommunity.com/sharedfiles/filedetails/?id=1166873208

@Gameking117: I have made a lot of 40k mods but I'm afraid AOTI isn't one of them.
MostlyHarmless  [author] Aug 16, 2024 @ 5:29pm 
@italiangamer[Schizophrenic], XenosFire, Rath307: There seems to have been a bug with newly augmented MEC Troopers that they would start with the XV-8 equipped but, for reasons beyond my comprehension, it would have SPARK cosmetics. I made a one line config change that makes the default armor for MEC troopers the SPARK armor, and this seems to have fixed the issue BUT only for newly augmented MEC troopers. Pre-existing MEC troopers will still be bugged for the XV-8. As other commenters mentioned, even preexisting MEC troopers will still be able to equip the other Battlesuits and the cosmetics should display normally.

I apologize that it took me so long to get around to this.
Gameking117 Aug 16, 2024 @ 4:27am 
ever going back to armors of the imperium?
Rath307 Aug 6, 2024 @ 8:49pm 
Figured out that one of my Customization mods broke it for some reason so I deactivated it
Rath307 Aug 5, 2024 @ 2:07pm 
All I see is the spark when equipping the armor
Sheik Link Jul 30, 2024 @ 10:52am 
Anyone know where the mod of That guardsman with the mask in the fifth image? Grreat mod btw love the Tau
XenosFire Jul 24, 2024 @ 6:47pm 
The Crisis Suits aren't showing when equipped. Just the torso of a spark shows. The commander suits don't have this issue
silverleaf1 Jul 23, 2024 @ 2:34pm 
@IronGroin The stealth suits make the early game easier since a person no longer has to depend on reapers, and other stealth type classes for recon. Maybe the requirements should be higher for the suits. When I used the armor for sparks they occupied more space and were sometimes, depending on mission start, unable to move.
italiangamer89[schizoprhenic] Jul 21, 2024 @ 6:30pm 
also looks like the missile pod for the xv8 battlesuit its only aviable on the spark and not the mec soldier
italiangamer89[schizoprhenic] Jul 21, 2024 @ 6:00pm 
hey man letting you know that for me, the XV8 crisis battlesuit its not working corectly with the mec soldiers mod, it shows up as normal spark armor, did i forgot to do something or is it known?
MostlyHarmless  [author] Jul 17, 2024 @ 6:20am 
Thanks to many of you for your kind words.

To address some of the questions that have come up…
-I don't have any plans at this time to expand this mod further and, tbh, I'm not regularly modding XCOM2 at the moment.
-Tau weapons will upgrade when the corresponding weapon schematic is built, not researched.
-I frankly didn't even consider that drones would count as soldiers when killed but it makes sense to me so I’m not changing it. After all, XCOM will have to spend time and resources replacing any lost drone so that should be represented somehow.
-Battlesuits must be equipped to SPARKs or MEC troopers as armors. They are not included as cosmetics for vanilla armors.
-I don't have a problem with this mod being shown on other sites.
Sonkagyuri Jul 4, 2024 @ 11:25pm 
It is so good seeing you back.
Rossadon Jun 21, 2024 @ 8:16am 
The spark battle suits aren't working. I can't get any of the battle suits to appear in the cosmetics
Blitz_The_Soldier Jun 15, 2024 @ 3:31am 
Question, will this still be updated? Also, if you don't mind can I show this in r/Tau40k?
The Shaguar 2 - Shag Yer Maw Jun 13, 2024 @ 4:57am 
PRAISE BE, PRAISE BE TO YOU
LumenLaus Jun 13, 2024 @ 4:29am 
Thanks a lot for this, you just made Xcom into the best T'au-themed videogame out there. For the Greater Good!
Jokerke Jun 12, 2024 @ 12:34pm 
A destroyed Drone counts as a killed Soldier. Is this intended or bug? I assumed they'd be like the Zombies for the Necromancer mod and not count (granted the Necromancer mod also needed a separate mod to fix that but still).
Armijo Jun 10, 2024 @ 5:06pm 
No tengo el DLC de quimera squad, pero lo probare
Slamurmum Jun 6, 2024 @ 2:46pm 
Here's a <3 for you and a job well done.
Lord Gecko Jun 5, 2024 @ 10:22pm 
for the greater good.
Stukov81-T.TV Jun 4, 2024 @ 10:25am 
the Tau Weapons upgrade with base game schematics
Redamon Jun 4, 2024 @ 1:46am 
so im confused does our tau weapons upgrade once we construct the weapon type in the engineering bay or once we research something?
Heartless Machine Jun 3, 2024 @ 10:56pm 
Whether it be for the Greater Good or in service to the Enclaves, now we can fight as T'au (and friends).

An excellent collection, thank you for your hard work.
Riolux Jun 3, 2024 @ 7:22am 
This mod is honestly amazing. I've really loved using your Warhammer 40k mods!
Skul1yXD Jun 1, 2024 @ 10:50am 
does this mod work with LWOTC because i can't get it to work can you help me?
EdFenris May 31, 2024 @ 1:03pm 
The weapon rtextures are not showing correctly, any idea why ?