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With the regular "SPARK Armor" size can be edited fine and you can set your cosmetics to a suit, but if you use any of the Battlesuit Armours then you're locked into those visuals.
Even just a way to disable those would be amazing.
They are way too big in scale, I've tried other model resizing mods but it looks like there is something inside this mod specifically which is overwriting those values.
Any idea where can I find it?
If I commission some more necron mods as there is one already on workshop, would you be interested to make a raid faction? Though you need to add the weapons as we don't know how to do sfx stuff.
Oh, and one more thing. Do you plan to add analogues of Tau technology for Reapers, Skirmishers and Templars?
Regarding the sparks getting stuck, the TTC console command can probably get them free. You may also want to try the Allow for Larger Squads mod if you aren’t already using it. It spreads the squad deployment beyond the usual start area. Will it help? I don’t know. But I use this mod and have never run into the issue you describe during my tests.
https://steamcommunity.com/sharedfiles/filedetails/?id=1166873208
@Gameking117: I have made a lot of 40k mods but I'm afraid AOTI isn't one of them.
I apologize that it took me so long to get around to this.
To address some of the questions that have come up…
-I don't have any plans at this time to expand this mod further and, tbh, I'm not regularly modding XCOM2 at the moment.
-Tau weapons will upgrade when the corresponding weapon schematic is built, not researched.
-I frankly didn't even consider that drones would count as soldiers when killed but it makes sense to me so I’m not changing it. After all, XCOM will have to spend time and resources replacing any lost drone so that should be represented somehow.
-Battlesuits must be equipped to SPARKs or MEC troopers as armors. They are not included as cosmetics for vanilla armors.
-I don't have a problem with this mod being shown on other sites.
An excellent collection, thank you for your hard work.