Sid Meier's Civilization VI

Sid Meier's Civilization VI

“Is this one a Sea Peoples?” --Sankic Civilization
6 Comments
飞花白  [author] Jun 18, 2024 @ 6:39am 
@leeboX So far I still haven't asked a solution to [there is long time waiting between start and ending of a fighting animation.] as this usually occurs with custom assembled models of featured units, however I have not given the Trapped Civilization a featured unit.
--This strange bug may persist, I'm currently trying to figure out the effect of [unit size not changing depending on the number of times remaining]. This will take a while.
Finally, I should thank you again for your willingness to play my module, thank you.
飞花白  [author] Jun 18, 2024 @ 6:09am 
@leeboX This "headcount bug" is supposed to be caused by [missionary counts] - "Since there is only 1 missionary point left, there is only one soldier left in the formation."
-- the principle is similar to that of a builder with only 1 labor point left. I still haven't figured out how the Roman Legions and the new Qin Shi Huang manage to have unit numbers unaffected by the number of times remaining.
However, I also don't quite understand what causes the long wait for the combat animation to happen, which is a real shame, and I'm now consulting other experienced Modders as well.
leeboX Jun 18, 2024 @ 5:33am 
I understand. By the way, this civilization is in its way fantastic. Playing as a nomad, searching for a new home on the lands of other nations.
And I've found a bit of a "bug" - in military units other than warriors there is one unit in formation and in fight it looks like is losing it and there is long time waiting between start and ending of a fighting animation.
飞花白  [author] Jun 18, 2024 @ 12:26am 
@leeboX My English is so bad that I have to rely on machine translation to get a stiff English module, but I think I'll give it a try.
leeboX Jun 16, 2024 @ 6:05am 
Do you plan to translate this mod to english one day?
飞花白  [author] Jun 13, 2024 @ 9:30pm 
注意:开启野生动物模组时,陷厥文明的开拓者有可能会被刷新在同一单元格的野生动物杀害。

Note: When the wildlife module is turned on, it is possible for a Trapped Civilization Pathfinder to be killed by wildlife born in the same cell.